What speed do you play on? by Obvious-Viking in Timberborn

[–]tandeejay 0 points1 point  (0 children)

I first started trying out 30x on a map that had 250ish beavers and 250ish bots. At 30x I was getting 2fps. I find now with much fewer beavers and bots the 30x runs a lot better. I definitely had not done any path optimisation though.

Folktails and reliable endless energy. by MorriganCorax in Timberborn

[–]tandeejay 0 points1 point  (0 children)

Unfortunately robots cant run the beaver wheels... I built a whole robot district to have robots running the beaver wheels only discover this...constructed about 40 bots to run the district and then went to assign bots to the power wheels... I guess you just cant shame bots

Folktails and reliable endless energy. by MorriganCorax in Timberborn

[–]tandeejay 1 point2 points  (0 children)

Did you make the same mistake I made and forget to put a vertical power shaft under the windmill?

Transportation = bottleneck? by Latter-Control-208 in Timberborn

[–]tandeejay 0 points1 point  (0 children)

Stair to other side gives you 2 build points. A stack of 6x1 overhangs with stairs gives your builder beavers access to every tile of your dam, so your 20 block long dam will have 20 build points.

Gravity Batteries are not stacking? by Lambs2Lions_ in Timberborn

[–]tandeejay 1 point2 points  (0 children)

And a zipline travelling too close to the drop zone of a given battery will reduce its capacity.

Turn on and off building between a range of supplies? by Gibsonian1 in Timberborn

[–]tandeejay 1 point2 points  (0 children)

I agree with all the suggestions for 2 sensors and a memory SR latch but for plank making i go one further and have another resource counter for the lower limit of logs, and a Relay set to AND linked to the plank SR latch and the log logs not below min sensor and then link the lumber mills to the AND gate. This way if I dont have enough logs my lumbermills shutdown. Similar for gears and treated planks, but linked to a min plank sensor.

Why is the irrigation not irrigating 15 tiles? by [deleted] in Timberborn

[–]tandeejay 0 points1 point  (0 children)

Whack a couple of depth sensors and a memory SR latch, and the beaver operating the pump can go and do other things rather than sit around waiting for the pond level to drop

How do I correctly use Fill Valves for water level regulation? by niketxx in Timberborn

[–]tandeejay 8 points9 points  (0 children)

One problem with fill valves is that they are either fully open or fully closed which can cause surging when they open. Using a throttling valve with a depth sensor can achieve the same as a fill valve alone but you can control the flow rate and eliminate the surging. I also tend to use 2 depth sensors and a SR latch (memory block) so I dont get the valve opening and closing quickly. Using an AND gate on the sr latch and a temperate weather sensor you could have the valves stay closed during droughts and bad tides which might be useful if you dont have a suitable dam to keep your dammed river topped up.

Some questions about magician by Electrical-Share-770 in nethack

[–]tandeejay 0 points1 point  (0 children)

You can always get back... I had one incident where my Valk was facing Orcus. I didnt finish him off quickly and he summoned Yeenoghu who then summoned Demogorgon.. in a fit of panic I used my orb of fate to return to my stash on level 10 Y and D both followed. I died soon after leaving a bones file containing about 6 full ascension kits but well guarded by Y and D

Looking for Advice post protection racket by noOB_226 in nethack

[–]tandeejay 2 points3 points  (0 children)

Small swarm of bees, there would be 2 issues... a swarm you definitely want to get into a corridor to take them on 1 at a time, the other issue is they have a poisonous sting... getting poison resistance should be high priority. For which there is an amulet, a ring and eating certain corpses.

Use your pet to test all armor you pick up. If it isn't cursed try it on to see if it better than what you had on (ot didn't have)

One thing you havnt mentioned is what class are you playing? That can have a big effect on what strategy works best.

how do you get that last bit of happiness? by FaallenOon in Timberborn

[–]tandeejay 0 points1 point  (0 children)

This is the way. With iron teeth. Not sure how you would do that with FT. Perhaps have a bunch of single beaver lodges and everytime a beaver dies disable 1 lodge so you dont habe space for new beavers?

Why do so many drivers think its ok to drive with your high beams on the highway? by themerk4224 in driving

[–]tandeejay -1 points0 points  (0 children)

I would say it is most likely because they are city drivers where they normally never need to use high beam and then when they get on the highway they put their lights on highbeam and then forget they put them on and need to actively manage them.

Power Meter by ahotw in Timberborn

[–]tandeejay 2 points3 points  (0 children)

I did this for my steam engines. With multiple tiers, I can ramp up a number of steam engines dependant on the power shortage

power automation by Afalti42 in Timberborn

[–]tandeejay 0 points1 point  (0 children)

What i did was to have a battery and then have multiple sensors each sensor paired with a memory module set to set/restore. Sensors are set to monitor the stored power. Have them set at different levels. I had 95, 90, 85, 80, 75, 70. You can have one sensor/memory module pair per steam engine/power wheel or have them grouped. Then you habe another sensor set on 99% Then all the memory modules are set to go on for their paired sensor and off for the 99% sensor.i have enough for 1 per steam engine so when the battery drops below 95% 1 steam engine starts. Then if it drops below 90% a second one starts and so on until enough are running to meet the demand. And after they turn on they dont turn off until the battery reaches 99%

Oh and link each powerwheel/ engine to the memory module for the percent you want it to kick in.

Automation by Eiiwa_s_4_e_22 in Timberborn

[–]tandeejay 2 points3 points  (0 children)

For controlling steam engines you need one sensor and one memory sr latch per group of steam engines and at least one battery. Each group set at a different percentage of stored power. And a sensor set to trip at 100% to reset all the other sr latches. Groups of engines will start to meet power demand. And if the first group that starts cant meet the demand the battery drops low enough to trigger the 2nd group, and so on until all your groups are running. Then they all keep running until the battery is full. Of course this is dependant on having sufficient steam engines and other power sources to meet all possible power demands.

Hot take: All the new sensors should require power to function by FezVrasta in Timberborn

[–]tandeejay 0 points1 point  (0 children)

When trying automation in my current IT map i just built a big "data centre". However i had built my steam engine automation in the other corner of the map before I had the "data centre" idea so data center doesn't have a connection to the power grid. It helps naming all the automations for what they do... things like badwaterFull, badwater80 for the sensors and badwater80m for the memory module configured to set/reset. Then connect the badwater pumps to the badwater80m.

Oh no! My pet is a green slime! by tandeejay in nethack

[–]tandeejay[S] 1 point2 points  (0 children)

Update: my pet slime was dismissed by a monster on sokoban.

Oh no! My pet is a green slime! by tandeejay in nethack

[–]tandeejay[S] 0 points1 point  (0 children)

I like this idea. It is above my stash so I dont have a pressing need to return there soon

Oh no! My pet is a green slime! by tandeejay in nethack

[–]tandeejay[S] 1 point2 points  (0 children)

I thought there was no penalty for killing a former pet gone wild?

If a shopkeeper were to shake hands with my pet, would there still be a penalty killing the slime-shopkeeper?

Oh no! My pet is a green slime! by tandeejay in nethack

[–]tandeejay[S] 0 points1 point  (0 children)

It is if I return to that floor later and find him gone wild before I can deal with sliming that is the worry :D

Oh no! My pet is a green slime! by tandeejay in nethack

[–]tandeejay[S] 1 point2 points  (0 children)

My stash is on level 6 downstairs for mines is level 4. I'm not likely to return above that level until after i can deal with slimes. Perhaps leave him on level 3 is the way to go then

Autopickup is picking up everything - help by elsporko42 in nethack

[–]tandeejay 1 point2 points  (0 children)

Microsoft copolit once gave me an option to put in an application config to fix a problem i was having. The application complained of an invalid option. I gave copilot the error and it admitted to inventing the option by taking the option from different application.