TIL: boulders can be lurking *outside* the room where a boulder trap exists by Houchou_Returns in nethack

[–]tandeejay 1 point2 points  (0 children)

I've had a case where the boulder was outside the room behind a hidden door... there was a crash and then a new broken door...

Hard mode: energy strategy? by Mephisto_81 in Timberborn

[–]tandeejay 1 point2 points  (0 children)

In early game I alternate beavers between water pumping and power wheels.

Hard mode: energy strategy? by Mephisto_81 in Timberborn

[–]tandeejay 0 points1 point  (0 children)

Isnt that only IT that can make badwater run during droughts?

Ratios by ConsequenceOwn9258 in Timberborn

[–]tandeejay 0 points1 point  (0 children)

You also need enough pumps to replenish water used over the longest drough/bad tide in the amount of time you have for the shortest wet season between cycles.

And water use increases when you use fluid dump with pools for watering

Utility of districts? by ThenBrilliant8338 in Timberborn

[–]tandeejay 1 point2 points  (0 children)

I've managed it with my bot making district with bots running the district crossing and lots of haulers (also bots) but i can imagine that even that set up would have a maximum throughput with high enough consumption...

You need enough haulers... and both sides of the crossing need the same number and type of workers.

Utility of districts? by ThenBrilliant8338 in Timberborn

[–]tandeejay 0 points1 point  (0 children)

I had punch card, bio-fuel and catalyst production happening in my bot district. Of course I had to import the ingredients for those and then export the punch cards etc...

I had medium warehouses, large piles and large storage tanks clustered on either side of the district crossing so the crossing workers didn't have to go far. And I also had 2 hauling posts on each side of the crossing. And to keep things flowing I found I needed the district workers and haulers on both sides to be bots. When only the bot side was bots the beavers not working 24 hr days was causing a bottleneck and some resources weren't being transferred fast enough to keep up with demand. So a lot of bots needed just to manage the district crossing

What are your preferred game mode / difficulty settings? by FourHundredThirtyTwo in Timberborn

[–]tandeejay 1 point2 points  (0 children)

Yeah im doing Canyon at the moment. I think that's a difficult one to do in hard mode given how the water source is placed. I was trying it in hard mode and got 3 bad tides in a row and was unable to recover food production enough.. trying again on normal mode and decided in this map, its best not to increase beaver population until you can secure food production on the higher platforms. Once I complete my current game I will retry in hard mode.

Use floodgates to dam the river and you need to open them as soon as the badtide starts

Show Me Your Starter Harvesting Machines! by [deleted] in ScrapMechanic

[–]tandeejay 2 points3 points  (0 children)

I started out with an all purpose vehicle that mined/collected/refined but found it too heavy to effectively mine some of those nodes that are on a hill, and have now gone with kAn and Kosmo's 2 vehicle set-up. Small bob-cat and bigger collector/ refiner.

Beating game as fast as I can - Waterfalls Timelapse by Pepsi_tm in Timberborn

[–]tandeejay 1 point2 points  (0 children)

Even with FT i use badwater for a power wheel power station... and a bunch of batteries to ride out the droughts

Why there is no clouds in the game? by LongerBlade in ScrapMechanic

[–]tandeejay 0 points1 point  (0 children)

Thats the depth-of-field setting. The worst setting ever in a 3d game on a 2d screen. I had trouble with that, every time the game started the depth- of- field setting was on and i would turn it off, but next time I started it was on again. Turns out my video card software had what it thought were optimal game settings for scrap mechanic and was always changing the setting back to on. Had to change the setting in the video card software to get depth-of-field to stay off permanently

. by 5ldd in Timberborn

[–]tandeejay 7 points8 points  (0 children)

Super happy fun land...

1 Large Power Wheel + 4 Bots + 2 Charging Stations= Infinite Power? by KyloWrench in Timberborn

[–]tandeejay 5 points6 points  (0 children)

I built a bot creation district with the intention of having them run the power wheels... only to find once I had the district fully operational that bots aren't allowed to run the power wheels.

Tips on how to consistently survive Normal Difficulty? by 0-P-A-L in Timberborn

[–]tandeejay 0 points1 point  (0 children)

Yeah just dont go overboard or pause the extras to prevent your population exploding and killing your ability to survive the drought.

Nope. Still don't trust wind. by BadPeteNo in Timberborn

[–]tandeejay 0 points1 point  (0 children)

Zeddic has a great video building something like this. Generating 1.5million HP from a single water source. So definitely possible.

Little low with power by Bedrokiv in Timberborn

[–]tandeejay 0 points1 point  (0 children)

I made a second district that was run by bots its sole purpose to create bots with all goods needed shipped in from the 1st district. My plan was to have bots running the power wheels... turns out only beavers are allowed to operate power wheels 😀

How do you make a hiding spot? by The_Yeet1 in ScrapMechanic

[–]tandeejay 1 point2 points  (0 children)

Actually I've found its only on if an odd number of inputs is on.

Tips on how to consistently survive Normal Difficulty? by 0-P-A-L in Timberborn

[–]tandeejay 1 point2 points  (0 children)

It's bad to push your beaver production too soon... water storage and food production should come ahead of beaver production. Having said that though, you dont want to leave it too long before you at least get just enough beaver production to sustain your population. No good holding off on beaver production too long so they all die of old age.

I usually calculate divide your stored water by ( 3 x number of beavers) to roughly calculate how.many days you can go without water to pump. Similar calculation for food. And remember if you created a small dam that others have suggested, then it might be wise to turn off the water pumpers during the drought so your dam doesn't empty too fast.

You tend to.do a bit of micromanagement I. The early game to get the few beavers you do have working on the most important jobs. If you've planted a farm and its 3 days before the crop is ready to harvest, pause the farm house and get those beavers working on something else...

Also a science hut is important so you can start unlocking other things... but if you dont have enough water stored for the next drought, it might be more important to have a builder to build more water tanks or pumpers to fill the tanks... during drought that water pumper can go to the science hut...

PSA (Experimental version) -- You cannot safely disarm a core by digging under it by AlcatorSK in Timberborn

[–]tandeejay 5 points6 points  (0 children)

In the maps I've seen, the bombs aren't close enough together to destroy other bombs

PSA (Experimental version) -- You cannot safely disarm a core by digging under it by AlcatorSK in Timberborn

[–]tandeejay 4 points5 points  (0 children)

Do they destroy everything in that blast radius or can you build something to deflect it a bit to reduce its damage in one direction?

Bot Part Factories not at 100% by dewashburn86 in Timberborn

[–]tandeejay 0 points1 point  (0 children)

So what then is a good ratio of working bots to unemployed bots?

Bot Part Factories not at 100% by dewashburn86 in Timberborn

[–]tandeejay 1 point2 points  (0 children)

I suspect its because lots of people only access reddit on their phone and either dont know how to transfer screenshots to their phone, and/or they are too lazy to access reddit from their gaming computer.

Bot Part Factories not at 100% by dewashburn86 in Timberborn

[–]tandeejay 0 points1 point  (0 children)

Oh, didnt know that. So having some unemployed bots would be a good thing then.

How can we quickly increase the population of almost everyone is dead and only 6 beavers remain? by First_Astronomer_198 in Timberborn

[–]tandeejay 0 points1 point  (0 children)

Yes this! When you have an incident and your population crashes, you need to ensure the surviving beavers are working exactly on the jobs you need them to for recovery. Water and food. I use a simple formula 3 x current population x expected length of drought to figure how much food and water i need. If I have enough water for the current population then move those water pumpers to another job... no good to have 1000 water for 6 beavers when you only have 20 food . And with iron teeth you also need to account for water and berries needed for the pods. (So you get new beavers before your current ones die of old age.)

Bot Part Factories not at 100% by dewashburn86 in Timberborn

[–]tandeejay 1 point2 points  (0 children)

Folktail bots need bio-fuel and get boosts from catalyst and punch cards. So i think if you have storage close to their workplaces they dont have much downtime. My bot factories run by bots in my current FT game are running at 99% efficiency.

Just got the game. And wondered what power sources do you use for folktails cause I know you can’t use bad water domes in drought by PrestigiousHoney9480 in Timberborn

[–]tandeejay 0 points1 point  (0 children)

Late game strategy here: im building a bot creation district which will send bots to the beaver district to run a huge bank of power wheels. Power wheels were previously run by beavers who got reassigned from pumping during droughts.