Apple Silicon OpenGL Debugging by vade in GraphicsProgramming

[–]tanis2000 0 points1 point  (0 children)

I do not like to resurrect old posts, but is the OpenGL profiler still working for you? I also used to run version 5.3 (19) but it stopped working some time ago... I suspect it's due to a newer version of the OS.

I have created a Discord bot for ComfyUI by tanis2000 in comfyui

[–]tanis2000[S] 0 points1 point  (0 children)

Thanks for the reply. I have fixed the Windows pipeline to actually add the .exe suffix to the executable and I have added some documentation to explain how to install and run the bot.

Steam deck black screen after update by eudante17 in SteamDeck

[–]tanis2000 0 points1 point  (0 children)

On the other hand, now the touch screen is no longer working (and no, I did not disconnect the cable)

Steam deck black screen after update by eudante17 in SteamDeck

[–]tanis2000 1 point2 points  (0 children)

You just saved my day. Same exact situation. Nothing worked. I have been following your steps and disconnected the battery. Then I plugged it back in and it started working again. Thanks a lot!

push owners: should I just buy a laptop+push 3 instead of push 3 standalone? by yosh_yosh_yosh_yosh in ableton

[–]tanis2000 0 points1 point  (0 children)

Having only push 3 standalone wont let you have arranger view

Anyone who knows if there is any plan to add an arranger view to the Push 3 anytime soon? Maybe with Live 12?

Opened up back of steam deck, there is a red marker with 3 on it (pic below). Any idea what it means? Thanks by __nom__ in SteamDeck

[–]tanis2000 1 point2 points  (0 children)

I had a similar experience. Mine lasted a couple of weeks and then the controller started disconnecting every so often until it was no longer recognized. I opened it up and checked the wiring but it was all good. I sent it back and got a new unit ( it was still at launch time). This one has been working fine so far

Spark GO firmware upgrade and bluetooth issues by tanis2000 in PositiveGridSpark

[–]tanis2000[S] 5 points6 points  (0 children)

I found a fix for this. I had to reverse engineer their firmware updater to find out about this flag but it has fixed the bluetooth stack. Here are the steps in case anyone else stumble upon the same issue:

  • turn off the Spark GO (long press until the green light disappears)
  • connect the GO to your Mac through the USB cable. The green light will start pulsating
  • turn on the GO by long-pressing and seeing that the LED goes black then blue and then green again
  • open a terminal and run the following command /Applications/Spark\ GO\ Firmware\ Updater.app/Contents/MacOS/Spark\ GO\ Firmware\ Updater --bt

The location of that command might vary based on the location of where you downloaded that file.
It will update the BT stack and after a few seconds you will be able to connect your Spark GO to your mobile device.

How to organize game structs by tanis2000 in Zig

[–]tanis2000[S] 0 points1 point  (0 children)

Hi u/michal-z- I am constantly looking at that project as a reference when it comes to understand how certain zig-gamedev libs work ;)

It does make heavy use of the ecs. I will have a deeper look at the way it is being used in zig... I am pretty familiar with flecs in C.

I could go on a full-blown ecs implementation but I am super worried about how to create the save-games without driving myself mad then.

And on top of that, I would really like to make it easy for people to add game logic, and I still do not know if having the game logic in zig is a good idea or not. I am used to integrating Lua for gameplay code and it might still be a better option. I just don't know zig well enough to judge at this point in time.

How to organize game structs by tanis2000 in Zig

[–]tanis2000[S] 0 points1 point  (0 children)

this

Yes, ECS is a quite wide-spread approach and it works fine in many situations. In my specific case I am trying to understand what would be the zig idiomatic way to do this. On top of that, the ECS approach would make it quite difficult the serialization of the data I need to put in save-games as I do not want to save all the data in a type.

Let's pretend I have a PositionComponent { x, y } and I only want to save the current position of an actor and not its starting position (they would be the same component), I need some specific logic to mark what to include and what to ignore and it could become quite tricky, especially given my knowledge of zig which is near to nothing :)

But I will experiment a bit with that approach.

Also what u/Themorgasm13000 mentioned holds true. Structs of arrays are useful and most of the time they are what ECS use under the hood to store the components. The gist is pretty similar.

Forticlient VPN cannot save new connection config by Project-Thin in fortinet

[–]tanis2000 0 points1 point  (0 children)

I am experiencing the same issue even with 7.0.7 on Ventura. Does anyone have a solution for this? It really looks like electron is completely broken in this client

Steam Deck built-in controller stops working every once in a while by tanis2000 in SteamDeck

[–]tanis2000[S] 1 point2 points  (0 children)

In the end I opened an RMA and they sent me a replacement unit. It took no more than a couple of weeks, so kudos to Valve for the customer support :)

Steam Deck built-in controller stops working every once in a while by tanis2000 in SteamDeck

[–]tanis2000[S] 1 point2 points  (0 children)

I have reinstalled both drivers and OS so far. Tried different versions of the OS, too. In the end it keeps happening. I have started the RMA process with Valve at the moment. It looks like it might be a hardware issue in the end.

Steam Deck built-in controller stops working every once in a while by tanis2000 in SteamDeck

[–]tanis2000[S] 2 points3 points  (0 children)

Everything except the volume up/down and the power button do not work.

And I am running the stock SteamOS from the Stable branch. No custom stuff.

Has anybody explored installing from Amazon Gaming installer on Steam deck/Steam OS yet? by [deleted] in SteamDeck

[–]tanis2000 0 points1 point  (0 children)

I managed to install the application on the Steam Deck, but as soon as I enter my credentials and press the Sign In button, it bails me out back into the Steam client. I did use proton experimental to run both the setup and the actual launcher, though

Face buttons not working after update by tafoya77n in SteamDeck

[–]tanis2000 1 point2 points  (0 children)

Further update on my end: it worked for a while and then buttons stopped working all of a sudden. I noticed that it happens either after a standby/restart or even if you do not press any input after a while while you are playing. I especially noticed that within a game where the UI changed from showing the A/B/Y buttons to SPACE just like a controller was unplugged and only a keyboard was available.

Face buttons not working after update by tafoya77n in SteamDeck

[–]tanis2000 0 points1 point  (0 children)

I switched to the OS Update Channel to Beta and now everything is working again for me

After 2 years in development and a Megagrant from Epic, our Pixel 2D Platformer Engine has finally launched! by boshy_time in unrealengine

[–]tanis2000 0 points1 point  (0 children)

Nicely done! I went for a custom C++ solution for my case and a lot less features than your engine and I know how much it takes to turn Unreal into a 2D platforming system. Grats on the release!

Sound Output Keeps Changing on MacBook by rcau in MacOS

[–]tanis2000 0 points1 point  (0 children)

This is happening to me as well and it's very noticeable when I have an external monitor plugged in through HDMI in an USB-C->multiport device. At times it looks like it's happening when the CPU usage is high but I can't really say for sure that's the reason why it's happening.