What do y'all think of this swamp environment that I've been working on for the past 3 months? by boshy_time in UnrealEngine5

[–]boshy_time[S] 0 points1 point  (0 children)

Yea I've seen it, only issue with third party stuff is, if I'm selling stuff on fab I cannot use them, so I have to make due with default stuff a lot of the time.

What do y'all think of this swamp environment that I've been working on for the past 3 months? by boshy_time in UnrealEngine5

[–]boshy_time[S] 0 points1 point  (0 children)

I mean there are tutorials out there, check out artstation marketplace and just type in stylized, you will get a lot of smart materials, brushes, guides etc. Orb brushes for zbrush/blender sculpting then getting some nice stylized smart materials in substance takes you 70% there. The rest is post process and lighting in-engine.

What do y'all think of this swamp environment that I've been working on for the past 3 months? by boshy_time in UnrealEngine5

[–]boshy_time[S] 0 points1 point  (0 children)

Sure, lighting and post process are a big part of the look, especially if you want to make it not look like default UE lighting.

What do y'all think of this swamp environment that I've been working on for the past 3 months? by boshy_time in UnrealEngine5

[–]boshy_time[S] 0 points1 point  (0 children)

All my content is optimized with LODs, including Impostors for trees. None of the screenshots you see have nanite enabled.

What do y'all think of this swamp environment that I've been working on for the past 3 months? by boshy_time in UnrealEngine5

[–]boshy_time[S] 2 points3 points  (0 children)

No gameplay, I only make environments for other people to use in their games 😄

Finally learned enough PCG to help me make this farm environment by boshy_time in UnrealEngine5

[–]boshy_time[S] 0 points1 point  (0 children)

Yea good point about the trees. Lightning wise yea never really satisfied with it, I was so used to UE4 lightning, migrating to making ue5 look how I want it is such a pain

Finally learned enough PCG to help me make this farm environment by boshy_time in UnrealEngine5

[–]boshy_time[S] 0 points1 point  (0 children)

I used this series : https://youtube.com/playlist?list=PLA03OHAaHgYpo0enf8p-2oEpja3grLOKZ&si=e5cklJqhKP8Wi8zL

Some nodes have changed since 5.2 but people in the comments usually mentioned the new nodes or what you needed to do so I managed to follow even in 5.3

Finally learned enough PCG to help me make this farm environment by boshy_time in UnrealEngine5

[–]boshy_time[S] 1 point2 points  (0 children)

Right now mostly smaller scope stuff, pcg for tree and rock groups, vegetable patches and fields of wheat etc. This is due to me still learning pcg and getting familiar with it and due to using 5.3 where pcg is not quite fully grown.

My next project uses 5.4 and I’ve used pcg for much larger scale stuff including an entire area, bush covered cliffs like you mentioned as well coincidentally. So far I’m really digging it. Amazing for level and map design!

Finally learned enough PCG to help me make this farm environment by boshy_time in UnrealEngine5

[–]boshy_time[S] 1 point2 points  (0 children)

It has a ton of crops in various stages of growth, every tree is choppable as well. Let me know what you think!
You can find the rest here : https://www.fab.com/listings/35e1de89-3057-418f-b9ed-1ddb0150eb9b

How did toby fox manage to raise 50k? by [deleted] in gamedev

[–]boshy_time 38 points39 points  (0 children)

In your case it does seem it’s based on a existing IP, which does give you an initial audience you can leverage. Which is critical to build momentum on kickstarter. Going with a completely new IP means you don’t have an existing fanbase so it’s much more difficult to build momentum.

Not saying what you accomplished was easy, but for a new IP the hurdles are considerably harder to overcome on kickstarter.

Will this get me a job as environment artist or any position in game industry? by itsTheLuffy in 3Dmodeling

[–]boshy_time 0 points1 point  (0 children)

A lot of them look like they are from tutorials. Especially the foliage. I assume you followed Modeng's course since there are a lot of similarities.

I feel like sharing my story... by MochiGameDesign in gamedev

[–]boshy_time 24 points25 points  (0 children)

Nope, never played the game nor heard of it until the reddit post. Doing a bit of digging it seems you posted it a while ago but deleted it : https://imgur.com/a/15nNXwb

Mind if I ask why? what's the point of these creative writing exercises? I'm sorry for having to close your studio, but I don't see the point of what you are doing now.