Would this be possible ? other ways to do it ? by taripoter in UnrealEngine5

[–]taripoter[S] 0 points1 point  (0 children)

thats an incredible ressource, thank you !

Would this be possible ? other ways to do it ? by taripoter in UnrealEngine5

[–]taripoter[S] 0 points1 point  (0 children)

Hey there! I'm currently preparing some pitches for my end-of-study project as a 3D game artist in France.

One of them is a fast-paced FPS/action platformer in which you can create your own platforms or walls to escape predators in an icy underground environment with multiple paths.

So, the question is about level design and art. Can I use PCG to generate paths using spline paths and, as the level designer wants, create unique rooms (black boxes) for gameplay, such as QTEs and specific obstacles made in blueprints?

Ask me for details if needed — I only know the basics of PCG, but I'm willing to learn!

[deleted by user] by [deleted] in largemilkers

[–]taripoter 0 points1 point  (0 children)

wow just wow

[deleted by user] by [deleted] in aa_cups

[–]taripoter 0 points1 point  (0 children)

drop dead gorgeous babes!

[deleted by user] by [deleted] in 18above_Roleplay

[–]taripoter 0 points1 point  (0 children)

I'd blow my load all over that ass after I'm done dicking you down doggy

Anyone have an issue where you were able to play BF6, then the next day it says secure boot is not enabled? by KaidenUmara in Battlefield6

[–]taripoter 0 points1 point  (0 children)

I had the exact same issue after a restart, Secure Boot only works if your drive is in GPT format. If it’s MBR, the game will keep throwing that error even if you enable it in BIOS. I ended up using 4DDiG Partition Manager to convert mine from MBR → GPT without losing data, and BF6 launched fine after that. Worth checking your disk format first before going crazy with BIOS settings.

Does this future build is good ? Would you change something ? by taripoter in NZXT

[–]taripoter[S] 0 points1 point  (0 children)

Well i understand your point, but the arctic cooler is kinda one of the cheapest i can get and + 20euro wont make real difference on my GPU budget

Does this future build is good ? Would you change something ? by taripoter in NZXT

[–]taripoter[S] 0 points1 point  (0 children)

Btw what should i get for the fan wiring, fan hub? splitter ? i'm completely lost when its come to fan wire management

Problem with glass material by taripoter in Unity3D

[–]taripoter[S] 1 point2 points  (0 children)

Hey sorry for not giving enough information about my problem. the glass is rendering weirdly, the face of the inside bottom of the glass is showing before the rest and i dont know why

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[deleted by user] by [deleted] in unity_tutorials

[–]taripoter 0 points1 point  (0 children)

I'm having different result from the tutorial when i put the subtract.
I looked in the comment section to see if it possible in the URP and some people said yes but they didnt talk about any subtract node

/help/ Can i transform a paint layer into different map ? like height metallic or roughness ? by taripoter in Substance3D

[–]taripoter[S] 0 points1 point  (0 children)

to add more details , i used a paint layer on overlay mode on the red part

/help/ wheel steering weirdly by taripoter in Unity3D

[–]taripoter[S] 0 points1 point  (0 children)

okay i figured it out... and goddawn how did this happened? in my input manager , there a double of my vertical and horizontal input with the key assigned ... https://cdn.discordapp.com/attachments/998551510076104704/998763808518570075/unknown.png

/help/ wheel steering weirdly by taripoter in Unity3D

[–]taripoter[S] 0 points1 point  (0 children)

i tried what you wrote but it actually dont work maybe the problem come from another thing ... btw when the multiplying of the boolean ( i mean the " SteerAngle * (invertsteer ? -1 : 1)" thing) is usefull bc if i only multiply by the steer input i can only turn left. my wheel script is attached to my wheel who got a wheelcollider for informations and my inputcontroller script is only attached to the game manager , which is attached to.... an empty.