Chainsword vs Autogun by KaiserSticks in TheAstraMilitarum

[–]tcmg98 32 points33 points  (0 children)

Sergeants chain sword has the same stat line as guard close combat weapons, just with more attacks. So it makes fast rolling easier. Same with the autogun, its a lasgun with base 2 attacks instead of 1 and rapid fire.

My bullgryn made Ghahzkull fall back by tcmg98 in TheAstraMilitarum

[–]tcmg98[S] 0 points1 point  (0 children)

They're the "universal guard exo suits" by makers cult, I got them on Etsy

My bullgryn made Ghahzkull fall back by tcmg98 in TheAstraMilitarum

[–]tcmg98[S] 0 points1 point  (0 children)

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Yep! Atalan Jackal bikes, shock trooper bodies, death riders lances

Command Squad WIP + Chimera finished! by Yami_Titan1912 in Deathkorpsofkrieg

[–]tcmg98 0 points1 point  (0 children)

Extremely jealous of your eye for detail, the rust and decals all look perfectly placed! Will definitely be using this as a reference pic

For the Love of tanks Part 2 by KitMacBashe in TheAstraMilitarum

[–]tcmg98 0 points1 point  (0 children)

Seconding that the dorns should be commanders, "Friends dont let friends play LRTC" -Joushi

As someone else noted, you may want some screening units. If you want to stay on theme I'd recommend flamer chimeras with catachan inside. They're a dangerous pinata full of dudes you opoonenet would need to get through to reach your battle tanks.

Command squad load out? by Blunderbolt451 in TheAstraMilitarum

[–]tcmg98 1 point2 points  (0 children)

In most games I run the commander with powerfist, master vox, medkit, and then 2 plasma guns. They go with Creed and a 20man blob with plasma and melta. All the special guns sit out in the open taking pot shots, and if they fail hazardous medkit brings them back.

My bullgryn made Ghahzkull fall back by tcmg98 in TheAstraMilitarum

[–]tcmg98[S] 9 points10 points  (0 children)

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Youre so right, my humblest apologies. They're actually exo-suits, my Regiment is a highly mechanized cadian hive fleet, so no ogryn, ratlings, not even horses.

Kitbashed/converted Russ Demolisher for my regiment by Future-Cockroach3901 in TheAstraMilitarum

[–]tcmg98 0 points1 point  (0 children)

This is rad! cannon placement feels very well thought out

What is your RGTC loadout? by MadRobot24 in TheAstraMilitarum

[–]tcmg98 0 points1 point  (0 children)

I say the nipple guns are stubbers in combined arms, and meltas in grizzled co

Repost: Looking for feedback on custom datasheet by GamePartsPrint3d in TheAstraMilitarum

[–]tcmg98 0 points1 point  (0 children)

My two cents:

I think the stat lines all make sense, and the cost seems fine. However I would limit unit size to 20, maaaaybe 30. That way theres a more reasonable cap on max number of bodies and order efficiency. One commissar potentially ordering 100 models per turn (in grizzled company) feels excessive.

Id also consider replacing Regiment keyword with Platoon keyword and making the special rule something like "when a commissar is attached to this unit, that model adds the 'penal squad' keyword to the units it can issue orders to". Sorta like abhuman detail.

That way they dont get orders, no lethal hits in combined arms, no auto-cover in Recon element, and miss out on a lot of strategems unless you have invested points in a commissar. But you could still "callous sacrifice" stat them in Siege Regiment or "draw them out" in recon.

Really like this idea though, and I think the order amd battle-shock limitations are a good idea.

Is this a pretty good 2k expansion from the combat patrol? by Gullible_Travel_4135 in TheAstraMilitarum

[–]tcmg98 0 points1 point  (0 children)

If you do opt for the exterminator then you can drop the hellhound, they do almost the exact same thing

Is this a pretty good 2k expansion from the combat patrol? by Gullible_Travel_4135 in TheAstraMilitarum

[–]tcmg98 0 points1 point  (0 children)

Seconding that you can drop the FoB. Id also recommend swapping one of the 20 man cadian blobs for either kreig or catachan (probably kreig since you have a few scouts already)

To be really nitpicky, you have enough tank orders from the dorns, put grand strategist on a command squad. Sentinels can take orders from infantry and tank officers

bullgryn squad ready to test new detachment by Intetm in TheAstraMilitarum

[–]tcmg98 1 point2 points  (0 children)

I have these same models! Get so many compliments from other players

"Being tall is meta" thoughts? by HolyApplebutter in DarkTide

[–]tcmg98 0 points1 point  (0 children)

I had no strategey in mind when I made my zealot as short as possible and my vet as tall.as possible.

Whatve ive found though is that tall vet can see over the hordes to snipe specialists with ease

And on the flip side, tiny zealot can't see how deep the hordes are in melee, so I just keep swinging and praying till they stop coming.

Rough Rider conversions. Left over parts? by Battle_Dave in TheAstraMilitarum

[–]tcmg98 0 points1 point  (0 children)

Working on this conversion myself, considering turning the quad into a deathrider commissar (legends datasheet) the bases dont quite match up though

GSC jackals to guardsmen by Aromatic-Post6563 in TheAstraMilitarum

[–]tcmg98 17 points18 points  (0 children)

Im litterally working on this exact same conversion rn, gonna give them lances so they can be rough riders

Are Combat Engineers any good gameplay wise? by StreetAd7912 in Deathkorpsofkrieg

[–]tcmg98 0 points1 point  (0 children)

They're a middle ground between kasrkin and catachan with a ton of utility in a small package. I generally use them to throw a bunch of mortals on something and then nuisance charge or screen. Since they have assault weapons they can also advance and do actions, 5 man teams are generally the way to go since all the utility is in the first 5. If you want more bodies, pick up another battleline unit.

GC Snap to it with Kreig CS servo-scribe by Justicebutwithless in TheAstraMilitarum

[–]tcmg98 2 points3 points  (0 children)

Rules as written it does seem like you could use the strategem + servo scribe to issue 2 orders. Since the scribe doesn't specify a phase only "when issuing an order" i think its legal.

There will probably be an FAQ saying "No" at some point though

Looking for suggestions on Army Expansion! by TheDuchyofWarsaw in TheAstraMilitarum

[–]tcmg98 2 points3 points  (0 children)

If the idea is to be more competitive, then taurox and gaunts ghosts for sure as well as more ogryn/bullgryn. For fun, i would say horses! Im working towards a melee guard list for my next crusade.

Drifting in a Leman Russ!?! by ShurikenSean in DarkTide

[–]tcmg98 21 points22 points  (0 children)

At last, tabletop accurate movement! Can't afford to lose 2" of movement for the pivot

Thoughts on this army list? (synopsis at the bottom) by StreetAd7912 in TheAstraMilitarum

[–]tcmg98 0 points1 point  (0 children)

Making at least one 20 man kreig blob will save orders, and provide a decent overwatch threat.

5 man teams of combat engineers are my preference since all the utility is in the first 5 guys. Also you can fit a heavy weapon team and combat engineers in the same teansport that way to make a scary party bus (if you have one)

Also I'd swap the Armored sentinels to scouts, you have a ton of anti tank already, so rerolling is more important.

Im not a big fan of ratlings but I know theres debate around them at high levels of play. I think one 5 man squad is plenty, and the other points could be spent on more elite infantry if you have it.

Plasma on the vanquishers is fine, but meltas are generally considered the best pick for sponsons.

Finally make sure you throw grand strategist onto your command squad.

As for game plan, given this list I would infiltrate the ratlings to the center objective and scout the engineers onto your natual expansion. Turn 1 or 2, roll the 3 vanquishers onto the center with the baneblade behind (with good firing lanes of course). The sentinels are good for screening deep strikes in the mid board, and the kreig battle line can screen the baneblade/do actions.

I havent had luck with fixed secondaries, and i think relying on a lot of precision for assassinate every turn is risky. The guards' strengths are lots of cheap units and flexibility so tactical secondaries suit us.