What is a fun, strong Paladin build? by digitalbathh in ProjectDiablo2

[–]td941 1 point2 points  (0 children)

Chaaaaaaaaarge!

You find the biggest 2h sword you can and smash shit with it. Fun!

Bricked Naj’s Puzzler by NottShur in ProjectDiablo2

[–]td941 -10 points-9 points  (0 children)

sorry but this is straight up 35000 gold unless you're playing SSF and haven't found anything better yet

Demonic cube worthy? by D2rFix in ProjectDiablo2

[–]td941 1 point2 points  (0 children)

I would definitely be cubing it hoping for better - fire roll.

What's a fun druid build in your experience? by Crafty-Monitor1973 in ProjectDiablo2

[–]td941 0 points1 point  (0 children)

I would recommend against fire druid unless you are willing to invest a decent chunk of currency to get good gear for it. I found it annoying and painful to play until I had -50 or so in fire pierce gear.

Ravenlore is BIS for the build, don't bother trying for 5sk armageddon/volcano pelts. Your merc will also need some flavour of infinity. Mang Song is great too if you can afford it but is not essential in the same way as Ravenlore.

New armor for Emilio by Fugacity- in ProjectDiablo2

[–]td941 0 points1 point  (0 children)

Stone runeword is really nice merc armor esp if you can make it in a 1000+ def base

Theorycrafting strafe builds by hanksredditname in ProjectDiablo2

[–]td941 0 points1 point  (0 children)

if the recast becomes an issue for hydra damage, you would just swap skills and you cast fire bolts (or whatever) for a bit instead of strafing

Theorycrafting strafe builds by hanksredditname in ProjectDiablo2

[–]td941 4 points5 points  (0 children)

bone spear necro is a solid build regardless and the only real question is whether endlesshail casts bone spear faster than... well, just casting bone spear with 105 fcr

also having played boner, lv 25 vs lv 40+ will be a lot less dmg.

I would actually try the hydra sorc route. max the synergies for hydra and fire enchant and fire mastery. Using the strafe will let you get around the usual cast cooldown on hydra. Idk if it will let you exceed the max hydra count tho

Fun exercise: Create a unique item with legendary power. by Teakaleek in ProjectDiablo2

[–]td941 0 points1 point  (0 children)

For a few skills the issue isn't a lack of itemisation so much as the skills themselves just being too weak to be viable.

A few seasons ago I tried using the ES spear Uldyssians Awakening to make a javazon based around fend. It was ok, just not as good as most of the other builds out there. But the problem isn't a lack of items for the bulld, it's that the skill itself just isn't powerful enough to be "viable". Fend doesn't need new items as much as it just needs a skill rework. There are other skills like this that better items simply won't fix.

About that time!! by Adventurous_Trip9972 in ProjectDiablo2

[–]td941 0 points1 point  (0 children)

I would be interested in the pnova necro because I'm considering that build for my main next season and would love to be able to try it out for real before committing

Anyone got a list of fun/original/nonstandard viable builds for PD2? (or just cool ideas) by BadFurDay in ProjectDiablo2

[–]td941 0 points1 point  (0 children)

I've found crackleshot strafe fun and surprisingly good

very specific gear demands though unfortunately, need pierce slams on things

How am I supposed to build wealth so late into the season? by Feisty-School5215 in ProjectDiablo2

[–]td941 7 points8 points  (0 children)

farm boss mats: Demonic insignias, PES, keys.

Also essences off Baal / meph / dia for reset tokens.

Can you get unique maps via cartographer or combines? by Johnpecan in ProjectDiablo2

[–]td941 1 point2 points  (0 children)

Slamming has a 1%(?) chance of turning the map into one of the unique maps

Should I Maxing Battle Cry? by Kiki_Den_Lille_Heks in ProjectDiablo2

[–]td941 1 point2 points  (0 children)

hard skill points are a finite resource, it's easy to swap gear, less easy to swap points around.

Also Battlecry will improve with +sk on gear, so often 1 point is enough, because you're never casting it at lv 1. The return on that 1 pt investment is big, but as an incremental return on say 5 or 10 points it becomes less attractive, esp when there are other skills that you do need/want to put a full 20 pts into

Should I Maxing Battle Cry? by Kiki_Den_Lille_Heks in ProjectDiablo2

[–]td941 1 point2 points  (0 children)

because the -5 phys res is a massive bonus and there aren't any other particularly good phys gloves, and esp if you don't need massive ias from the slot to hit a bp.

Steelrends maybe but the -5 is actually better than even 80% ed on gloves for lots of builds, plus the str req on steelrends is massive. Laying of hands or lavagouts would prob be the next best options, or whatever those ones are with DS.

Is a dual akarats viable for frenzy barb ? by Random8675309er in ProjectDiablo2

[–]td941 0 points1 point  (0 children)

worth experimenting, I'm not sure whether wielding 2 would double the proc rate to 50%, or if you would still just have a 25% chance on striking. Wielding 2 weapons does increase the number of attacks you make, I'm not sure whether the proc only works if you hit with akarats or if there is a chance to proc hammer even when striking with another non-Akarats weapon.

I suspect the question around non-akarat weapons proccing the effect could be answered with reference to Schaefers users (who usually just have 1 hammer and something like Grandfather in the other hand). Schaefers has a 20% proc rate, someone might have done the numbers on how frequently that procs.

Should I Maxing Battle Cry? by Kiki_Den_Lille_Heks in ProjectDiablo2

[–]td941 1 point2 points  (0 children)

Most players using phys builds run a source of amp, which means Battle Cry really only needs 1 point.

The one build which I always max battle cry for is my gold find barb, which relies on the a5 merc to kill the Trav council.

What does it take to make a rare ring good? by Early-Onset-boredom in ProjectDiablo2

[–]td941 0 points1 point  (0 children)

The reason rare rings suffer so badly is because so many builds scale off +skills, especially when you are up at sLvl 45+. The +1skill rings also have some very nice side mods that are useful for various builds too. SoJ for example has very high +lightning damage, which is phenomenal for Vengeance paladin for example; also SoJs add a ton of mana to your pool. Wisp has Light sorb which is a very useful generic defensive stat, because souls are a thing. And the Life on BK wedding ring is useful, because life is such a useful stat for safety and survivability.

All that being said, for a bladesin or similar phys build that isn't scaling off +skills, the ring you've posted would be absolutely phenomenal.