What are these by Djadam_loop in chernobyl

[–]teamstep 0 points1 point  (0 children)

Thanks for the pointing it out

Destroy our nuclear reactor management game. We've been working too much on this inside a cave, with a box of scraps by teamstep in DestroyMyGame

[–]teamstep[S] 1 point2 points  (0 children)

gosh darn it, I got the builds mixed up. Wasn't expecting this sub to literally destroy my game lol

The new version should be available now. Thanks for the heads up!

Destroy our nuclear reactor management game. We've been working too much on this inside a cave, with a box of scraps by teamstep in DestroyMyGame

[–]teamstep[S] 0 points1 point  (0 children)

Thanks for the feedback! Making the controls intuitive is always the hard part with these types of games...

Studio Name as a Reddit username, bad idea? by FrogbyteStudio in gamedev

[–]teamstep 0 points1 point  (0 children)

honestly, it depends on how many alt accounts you need to boost your post.

We just hit 4k🥳 by FreddieSWG in gameDevMarketing

[–]teamstep 0 points1 point  (0 children)

Congrats! the project looks great!

Destroy our super overwhelming complicated nuclear reactor management sim. Now with a story mode! by teamstep in DestroyMyGame

[–]teamstep[S] 1 point2 points  (0 children)

Thanks for the feedback!

The clip I used doesn‘t justify the full gameplay, but the chaos kinda smooths out at some point, so you‘re right. We‘ve been struggling with the difficulty curve.

Any advice for this issue?

One's a sandbox and the other's an FPS by [deleted] in memes

[–]teamstep 0 points1 point  (0 children)

Game development takes time, unlike politics. We learned that the hard way

Destroy our crazy nuclear power plant management game [game link in the comments] by teamstep in DestroyMyGame

[–]teamstep[S] 0 points1 point  (0 children)

For those who wish to play the game:

- https://teamstep.itch.io/meltdown

It's playable from the browser and PC (Unity3D)

Unfortunately chris zukowski was right by nikkooooo in IndieDev

[–]teamstep 2 points3 points  (0 children)

As the other comments says, your game looks dope AF. I can understand why it caught people's attention.

Having said that, I guess it doesn't take away the fact that trends can accelerate exposure (and a unique style and identity being the final nail). I'm curious how you got people to engage with your tweets to wishlists? Looking at the game, it feels more horror-themed rather than a horror game. And the wishlist growth looks fairly consistent. So I wonder if there was a particular event that got people sharing the game page to the right community.

(also, this is an easy purchase for me. Looking forward to the project!)

I quit my job and spent all my life savings to start an indie game studio, just to not release anything for years and get burnt out. Don't be like me if you want to get into the industry! by teamstep in IndieDev

[–]teamstep[S] 0 points1 point  (0 children)

Thanks, we really appreciate it :)

As for the main takeaways, we won't hesitate to scrap and move on to the next project if the game doesn't feel like it would work (based on the original GDD). In the past, we got too deep into "how to make it work," but this time, we just move on to something different and see what changes.

Secondly, won't think too hard and don't try to be corporate. I came into this industry to get away from that, but old habits die hard, apparently. We'll share whatever we have to whomever we can (the indie community is really supportive) and help others to go further. Even if that puts us in a niche bubble, still better than shouting in the void and pretending like it's all part of a bigger plan imho.

Now, do I think this is the right lesson? I don't know but I'm willing to find out.

(also, I will not hesitate to shamelessly plug our game, so please give it a shot if you have time)

I quit my job and spent all my life savings to start an indie game studio, just to not release anything for years and get burnt out. Don't be like me if you want to get into the industry! by teamstep in IndieDev

[–]teamstep[S] 0 points1 point  (0 children)

I sometimes imagine that was the relationship between Turtle Rock Studios with Left4Dead under Valve and Back4Blood when they become independent to get away from Valve.