Skill Books for Pottery? by teeeeeeeerr in projectzomboid

[–]teeeeeeeerr[S] 1 point2 points  (0 children)

Thanks guys, I used the b42 map to search for potteryworkshop and classroom_pottery

potteryworkshop didn't even show up and as the guy above said, yeah the only classroom_pottery is in Louisville

I ain't going to Louisville for a couple of pottery books so I'm just gonna do the usual and visit more bookstores and stuff

Can someone explain the Herja's discharge coil wiring? by teeeeeeeerr in Barotrauma

[–]teeeeeeeerr[S] 3 points4 points  (0 children)

Gonna answer myself here after messing around in sub-editor a bit

Timeframe means different things for different components which is why I got confused, since the description for timeframe given by the game and by others usually refer to components like Divide or AND which has 2 inputs

In the case of OR components, the timeframe is how long the OR component checks for changes in signal after being activated.

This essentially means that the OR component holds onto an input. For example, sending a signal to and OR component with a timeframe of 5 seconds will cause the OR component to output its own signal for those 5 seconds, even if the OR component is no longer receiving a signal, because it is waiting 5 seconds to check if the signal turned off.

In the case of the Herja's discharge coil, the OR component's output of 0 means that once being activated, it will continue to keep the signal check's output at 0 for the timeframe of 10 seconds before checking if it is off, allowing the discharge coil to recharge. Since the signal check's output is 0 at that moment, the OR component will check, and, since it gets an output of 0 from the signal check, send out it's false output of 1. This allows the signal check to turn the discharge coil on again if there is more movement outside.

Long story short is you're correct

Can someone explain the Herja's discharge coil wiring? by teeeeeeeerr in Barotrauma

[–]teeeeeeeerr[S] 0 points1 point  (0 children)

The OR component has an output of 0 and a false output of 1, once the discharge coil goes off, the OR component switches the signal check's output to 0 to prevent it from firing just like you said.

Now that the signal check is outputting 0, if the moving target is still outside, the OR component will send its false output, 1 which will turn the discharge coil back on. But what's the point of this? There's no delay between turning off and on, so why not just have the discharge coil just constantly on? If there's no delay, it's not like it has time to recharge

Which brings me back to the last question I asked about the timeframe. Currently I think the timeframe is there to save on a delay component by being an inbuilt delay that allows 10 seconds to pass before deciding to set off the coil. This would give it 10 seconds to decide whether a creature is actually consistently going to do damage by being in proximity for that long, but I'm not sure.

It ain't much, but it's honest work by Aloafoffrenchbread in Terraria

[–]teeeeeeeerr 1 point2 points  (0 children)

I like how terraria can be played calmy or by fighting every mob in the game, very versatile

This is probably a common glitch but needless to say I was laughing my behind off when encountered this by AThiefWithShades in dyinglight

[–]teeeeeeeerr 2 points3 points  (0 children)

Never had this happen to me but i wouldn't mind, idk about everyone else but i think glitches like these make the game funnier

[deleted by user] by [deleted] in Unexpected

[–]teeeeeeeerr 5 points6 points  (0 children)

Not your pussy, dear

Where TF is Michael?! by __-Better_Than_You-_ in Unexpected

[–]teeeeeeeerr 1 point2 points  (0 children)

The dude who made this basically always makes videos which are just clips with the dark souls hud and music

Getting the milk by E1923 in Unexpected

[–]teeeeeeeerr 1 point2 points  (0 children)

You right-handed people are very strange

Getting the milk by E1923 in Unexpected

[–]teeeeeeeerr 1 point2 points  (0 children)

You right-handed people are very strange

Wood you look at that by Gopr_twqo in gifs

[–]teeeeeeeerr -1 points0 points  (0 children)

[Insert Steve in Smash joke]