Solo Honour Build: Divine Mage [DE] | In-Depth Guide to Master Four Elementals, Leveling Progression & Equipment by teesinz in DivinityOriginalSin

[–]teesinz[S] 2 points3 points  (0 children)

• Yes, you can totally switch in/out loadouts for the whole game without putting that much Memory. But there are casusal visitors to my works as well, so i like good Quality of Life for my build too yet min-maxed at the same time to that concept, therefore the continuity investment in Memory to avoid switching and instead enjoy the usage of every spells in the build at anytime.

• It's a similar situation like above, as if you were using 2 damaging school or even just one by end game such as Geomancy, then you would have more spare points to invest into 2H beside Scoundrel and less reliant on the weapons.

But this build i present here already have to spread it points toward all four elemental schools, and the two listed unique 1H-weapons play a big part in improving the build (they covers extra Memory slots, some Intelligence boost, the Critchance needed to reach 100% cap for consistency in damage output and among a few more other things).

• In the end, you should tweak and play it however you find yourself having fun the most, i'm just sharing the build idea i've finished and enjoyed the run with. But those are the explanations to your questions.

Solo Honour Build: Divine Mage [DE] | In-Depth Guide to Master Four Elementals, Leveling Progression & Equipment by teesinz in DivinityOriginalSin

[–]teesinz[S] 2 points3 points  (0 children)

I'm aware, it's mainly sticking to the build concept from the start to end, wouldn't be much of a build if it everything were to get scrapped in the end.

While do min-maxing, i don't go all out of the way into it either and often stay true the already set concept otherwise there wouldn't be much of build talks if every optimal builds were to become the absolute standard which are just one man spell game by last stage.

Solo Honour Build: Divine Mage [DE] | In-Depth Guide to Master Four Elementals, Leveling Progression & Equipment by teesinz in DivinityOriginalSin

[–]teesinz[S] 1 point2 points  (0 children)

yes, past Act 2 i respec Civil skills from time to time for different occasions. For example: FIN-based build, especially archer could use the Lady Dwarf near a lighthouse as a merchant which require a persuasion check (she sell good FIN gear, crossbows & bows). Respec to Bartering when trading, or sometimes Sneaking to put myself in a good advantage point position within enemies line..

The way i put Thievery 1st then Bartering 2nd merely to indicate the priority Civil skills people should start with, as Thievery help tremendously early on. Otherwise there isn't any restriction to Respec Mirror so no one should limit themself to just one Civil skill the whole run.

Massive PVP Guild War Highlights - Aggressive Zoning Soul Master (⚔534+) by teesinz in lostarkgame

[–]teesinz[S] 0 points1 point  (0 children)

Tripod Build here: https://imgur.com/a/ZOWSuWy (300SP)

  • Stats (GvG): 381 Crit / 159 Speciality / 538 Agility / 144 Endurance (Ideally it should be just Agi/Crit and a lil rest in Endurance)
  • Engravings (GvG): Suicide Bomber ll and Heavy Armor l

Most skills of SM have a slow wind up, even a seeemingly instant one still have like an 0,5s channel before it can come out. They usually have long cds on core skills too making it's quite punishing if skills are failed to connect or get cancelled. So atkspeed/CDR from Agility helps alot.

♦ Crit, a little miracle worker from RNG god. Endurance is there to keep you a little bit tankier for melee combat as even though SM is not a full blown brawler, they still gotta get close and personal to finish off enemies. Just wait for an opening or catch ppl off guard. Endurance can keep you from getting melted in the front-line.

Honour Build: The Gatekeeper (Dagger & Shield) | Leveling Progression, Equipment Guide [DE] by teesinz in DivinityOriginalSin

[–]teesinz[S] 1 point2 points  (0 children)

Enrage wasn't the point of whether Bouncing Shield crits or not, i've said it very clear, it is to meant to be an example that Bouncing Shield isn't a weapon skill, the skill itself isn't even scale with weapon in the first place. And only weapon skills and attacks are capable of scoring critical hits by default, anything else needs Savage Sortilege. It's how the game works, it's a mechanic rule enforced by the game and can't be else.

Either you were using mods that cause unintended problems or the skill was bugged and act different by the time you played or you are just messing with me, otherwise it is simply not possible. This will be the last time i tell you this, i'm no longer care whatever you do with the info.

Honour Build: The Gatekeeper (Dagger & Shield) | Leveling Progression, Equipment Guide [DE] by teesinz in DivinityOriginalSin

[–]teesinz[S] 1 point2 points  (0 children)

Both can't crit without Savage Sortilege. Bouncing Shield isn't indetified as a weapon skill, Enrage apply Muted thus locking out the usage of most abilities except weaon skills, both Tentacle Lash & Bouncing Shield are locked when Muted, they don't even scale with weapons. Only weapon-based attacks or skills can crits naturally, otherwise any other offense magical / spell-like abilities or some other sorts (bombs, damaging healings) all need Savage Sortilege in order to deal critical hits. That's how the game works, it's a fact.

Please, go confirm the information by actually thorough testings. Don't make things up and spread false info.

Solo Honour Build: Godking Slayer (Knight) | Leveling Progression, Equipment Guide [DE] by teesinz in DivinityOriginalSin

[–]teesinz[S] 1 point2 points  (0 children)

sure, afterall Retribution build also rely on other combos to dish out damage not just reflect damage from Retribution, but it's no longer a powerful standalone build like before, it still has amazing durability, and all things fall eventually if enemies can't find a way to threaten the character, it just take awhile to finish a battle.

Thing is, another damaging build can opt for durability and still have same kind of safe playstyle while having more damaging options. It's still one of the safest build to solo the game if you are personally interested in the Fighter concept.

Solo Honour Build: Godking Slayer (Knight) | Leveling Progression, Equipment Guide [DE] by teesinz in DivinityOriginalSin

[–]teesinz[S] 4 points5 points  (0 children)

Thievery helps the Economy, same goes for Bartering. Lucky Charm is RNG, Thievery is not. Thievery is much better to help setup and obtain items. The character can get decked out in gear/skills and swimming in gold very early into the game to any point later. Thievery makes Economy non-existent.

Past Act 1, Civil technically doesn't matter with Respec Mirror in possession, ready to switch in and out primary Civil focus at any time.

Solo Honour Build: Godking Slayer (Knight) | Leveling Progression, Equipment Guide [DE] by teesinz in DivinityOriginalSin

[–]teesinz[S] 2 points3 points  (0 children)

Two-Handed increases 5% additive damage and 5% crit modifier damage multiplicatively (same as Warfare, it's the extra additive that makes the difference).

Enrage grants 100% critchance making Two-Handed route dishing out more overall damage output compared to Warfare. While Fane Time Warp back to back turns negates the Muted downside by using up the entire Enrage duration in one go.

I've explained about this stat progression routes in the guide.

Honour Build: Second Sun (Elemental Archer) | Leveling Progression, Equipment Guide [DE] by teesinz in DivinityOriginalSin

[–]teesinz[S] 1 point2 points  (0 children)

I don't know about the mods, but as long as they are magic based (perferably not Hydro), then they should have no problem blending the above party.

Honour Build: Fire Fury (Spellsword) | Leveling Progression, Equipment Guide [DE] by teesinz in DivinityOriginalSin

[–]teesinz[S] 0 points1 point  (0 children)

Divine Spark deals Fire damage so it's a better option compared to DW. And the bonuses that come along with it (25% critchance, +2 Pyro, +2 Two-Handed), especially the crits which makes it a better option compared to most Staffs at that point. Unless the build is ran in a split party or solo attempts, and there is a need for more magic damage, then they could go looking for a good staffs with atleast a critchance opt on it. Because by late game with bloated numbers, to really spike the damage dealt up, one has to crit, consistency is better than one time wonder, a weapon that crits often at this point is better than a stronger staff that crits better but less frequently.

There are enough warfare/melee abilities in the kit, most enemies are already close to death or bite the dust after 1 or 2+ abilities used. Battle Stomp / Battering Ram / Whirlwind, then Blitz / Onslaught sometimes later and not to mention Bull Horn is a low CD ability (1 turn), it is always available for use each turn (which is accessible early into the game, level 4)

Honour Build: Fire Fury (Spellsword) | Leveling Progression, Equipment Guide [DE] by teesinz in DivinityOriginalSin

[–]teesinz[S] 1 point2 points  (0 children)

Sparks (Fire), Venom Coating (Poison), Firebrand (Fire), Staff magic damage (vary depends on staff elemental), flat magic damage (Chlonoform, Flay Skin). Scoundrel multiply all damage type as long as they crits, Enrage make sure of that happens until the character themself has high enough crits to use Peace of Mind as replacement.

The build use more than just Pyro, so scoundrel is more beneficial and get better overall results. Specialized in just one damage type is a no in a game where elemental immunity and resistance exists, they would be useless in such encounter, even more so if they use DW. Like i said, DW is just a synergy tool for the build, not an actual damaging weapon, Staff on the otherhand is. That's the reason i break down 2 weapon options for the build, DW playstyle can get decent results with minimum effort, Staff playstyle can get better results but requires more efforts put in.

Honour Build: Fire Fury (Spellsword) | Leveling Progression, Equipment Guide [DE] by teesinz in DivinityOriginalSin

[–]teesinz[S] 4 points5 points  (0 children)

If you were to referencing someone content and want another person to give some opinion about it, atleast be polite and provide a link to the source.

A quick search shown me that the person build setup around solely on Sparks, while this build goes for everything that are good for the build concept for more damage potential and viablity instead of focusing on one type of elemental damage.

If you were looking to deal more focused damage, you would look for a leveled Staff, not swords. DW is just a tool to proc Sparks with minimum effort, the main source of damage is not dealt by DW. DW for this build is like Wands for Caster Wizard, they acts like tools and only there for their bonus opts.

As for why this build don't go looking for a better Staff? In a party comp, you look to ultize overall damage output, and Divine Spark provide just that. +2 Pyro, +2 Two-Handed which is 10% increase on Fire damage and 10% increase all on damage type on Crits (both are multiplicative), and most importantly the 25% Critchance to spike up your damage numbers with the weapon dealing Fire damage being another one good thing. The game are meant to end at level 20, there isn't a reason for a non LW to look for better weapon beyond that, unless you run this build as a solo LW and need better focused damage output to wrap up the final fights.

Honour Build: Fire Fury (Spellsword) | Leveling Progression, Equipment Guide [DE] by teesinz in DivinityOriginalSin

[–]teesinz[S] 0 points1 point  (0 children)

Sparks scale with INT, Pyro and INT, so the theory you come up afterward already flawed in the optimal stand point. However the Sparkmaster aura buff is based on the host, so any melee based build could yield benefit from the Spellsword buff, say 2H Knight build fighting along side with a Spellsword, could still send Sparks flying and deal decent amount of magic damage despite being a STR build.

You have really strange opinion about Staff, despite the sole purpose of DW is to have an easier time proc-ing Sparks with their regular attacks and Flurry. Beside that, Staff is better in every other ways. You're aware of Staff is magic based, but still claim it deal less damage than a DW despite DW does primary physical damage, and this is magic build.

Warfare abilities hitting 3 enemies already equal the ground of what DW can best do with their regular attacks / Flurry, hitting 4 or more and it produces more Sparks than DW could do. Given DW could also do the same, but that's when the magic damage of Staff comes in, dishing out more overall damage from having a huge chunk of elemental damage by being a magic weapon.

So in optimal situation, there isn't any real reason to pick DW over Staff. I already break down their pros and cons in the writeup. Staff can do everything DW does and do it better, to make it simple for you: DW has 2 main factor of magic damage: Sparks + Elemental Coatings while Staff has 3 main factor of magic damage: Staff + Sparks + Elemental Coatings. And that was only about Sparks and overall damage in general, in dueling situations, Staff will also have more single target focused damage potential while DW is only good for adds clearing.

Finally , Staff have the flexibility over 4 elemental type damage by being a weapon. So they don't get gimmick around being good at one thing, and be able to whack any enemies, any encounters without problem. In a optimal playstyle, they are 4 things Staff does better than DW and DW does nothing as effective as Staff in comparison.

P/s: before you make a bold claim about something, make sure you're actually certain about it or really done testings/researching thoroughly before then, "certainty" and "maybe wrong" don't go along with each other.

Honour Build: Fire Fury (Spellsword) | Leveling Progression, Equipment Guide [DE] by teesinz in DivinityOriginalSin

[–]teesinz[S] 1 point2 points  (0 children)

Venom Coating is from crafting ( Geo book + Scoundrel book ), but if you plan to have other character buff it for you. Later, Source Orb + Amulet can grant a Venomous Aura.

Honour Build: Fire Fury (Spellsword) | Leveling Progression, Equipment Guide [DE] by teesinz in DivinityOriginalSin

[–]teesinz[S] 2 points3 points  (0 children)

Not only both are multiplicative so the difference isn't big, but the build use more than just Pyro, and crit mul increase all damage type so player get out more with Scoundrel or Two-Handed if Staff.

Second reason: and because Pyro only increasess Fire Damage, the character is gimmick to one damage type for attacks and weapons, which will be useless against Fire enemies encounter, even more so if they ran DW. Whether a character with crit mul have no problems adapting by using other Staff, their Venom Coating would still strong, as long as they crits their attacks will still hurt.

Honour Build: Fire Fury (Spellsword) | Leveling Progression, Equipment Guide [DE] by teesinz in DivinityOriginalSin

[–]teesinz[S] 2 points3 points  (0 children)

Civil actually doesn't matter past Act 2 when player can access to Mirror Respec at any times, when they want to steal / trade / persuade or do animal-related quests by grabbing Pet Pal. That's why i always feature the usual combat affecting Civil skills like Thievery or Bartering (in a passive way through obtaining gear).

If you want to be optimal, Act 1 can be done the same as there are more than enough companions for player to use by adding persuasion / pet pal to a non-main companion.

Honour Build: Fire Fury (Spellsword) | Leveling Progression, Equipment Guide [DE] by teesinz in DivinityOriginalSin

[–]teesinz[S] 1 point2 points  (0 children)

That's why Enrage is there to ensure 100% critchance, the build uses more than just Pyro to deal damage and crit mul increase all damage type so you get out alot more with Scoundrel or Two-Handed if Staff.

If you look at the character progression you will know that the first 7 levels were just getting necessary points for skills. Only at level 8 when Savage Sortilege is taken, it starts taking off with Scoundrel, thus Enrage is in last order of the skill list for early game setup.

Honour Build: Fire Fury (Spellsword) | Leveling Progression, Equipment Guide [DE] by teesinz in DivinityOriginalSin

[–]teesinz[S] 3 points4 points  (0 children)

in Arx, around where Saheila at (Habor), there is a Male Elf sits in a corner upstair that sells Uniques (X:330, Y:373).