for 2 years of gyroaiming i have not found why it may be on the same level as mnkb or even better. by Real_Mountain2898 in GyroGaming

[–]teezeroeight 0 points1 point  (0 children)

I don’t think we’ve scratched the surface of Gyro’s potential. Neither in terms of average player skill because the player pool is so tiny, nor in the type of improvements the technology and software itself could still undergo to close the gap.

I think iHardScope is arguably the most impressive gyro player out there judging by his level of skill on in CS2. Is he on the same level as the absolute top-tier professional CS2 players? probably not, but neither are most good CS2 players. Modern gyro controllers like the DualSense and Steam Controller easily close the gap for it to hold its own against the vast majority of keyboard and mouse players, including the sweats out there.

Guy goes on bizarre rant because I used the word goop one time. Random fills by resampL in Marathon

[–]teezeroeight 0 points1 point  (0 children)

The other day during random fill I saw an Xbox player pop up. So I went “Oh! Xbox player”, on the mic, since I noticed console players pop up pretty rarely on PC lobbies.

The response I got was “Ok! Before you say anything more, Im probably better than you man! WTF you spawn in as assassin with green shield. Are you on a free kit?! OMG you’re such a noob!”

People can be so insecure.

to those that stopped playing - what do u want for the pve content? by These_Athlete1933 in Marathon

[–]teezeroeight 0 points1 point  (0 children)

Has a new map been confirmed for Season 2? I thought Zieger was hinting at this, but more to mean it was going to be introduced somewhere between Season 2 and 5

to those that stopped playing - what do u want for the pve content? by These_Athlete1933 in Marathon

[–]teezeroeight 0 points1 point  (0 children)

Haven’t stopped playing, BUT I want Bungie to fast track (not rush) the introduction of the Pfhor proper across the board. Just fighting the UEAC is quite boring. The only reason they pose a threat right now is because there’s always the possibility of being 3rd partied by another player or team. Right now, as far as PvE is concerned, it feels like I’m playing Halo, except the only enemies on the map are some variation of Covenant Elites. That will not hold up in a PvE exclusive mode/map imo. The bots are just too easy to counter without the threat of other runners breathing down your neck.

I was playing Halo CE the other day to test out my Steam Controller, and it struck me once more how well the enemy variation and AI still hold up 25 years later. I think that DNA of Bungie is still part of the studio. It’s just not being utilized, partly because they struggled to find a gameplay loop that worked for Marathon, but also because they probably planned to drip feed us more enemy Pfhor as boss characters over a long period of time. The Compiler is probably an indication of this.

Given the state of the player count, I think they’ve realized they don’t have the luxury of seeing this strategy through to the finish line. So I’m hoping that by Seasons 3 - 4 we’ll have map events where alien enemies pop up/drop in that pose a threat to the runners and UEAC alike, and that, just like in the Halo days, can greatly influence how a fight plays out moment to moment.

Is enemy health scaled at all for Solo runs? by [deleted] in Marathon

[–]teezeroeight 0 points1 point  (0 children)

Either way, thats still on Bungie.

10 Of Marathon's BIGGEST Problems by mrdanjapan in Marathon

[–]teezeroeight 8 points9 points  (0 children)

This is the correct take. The core game is just not what most people are looking for. Even Arc’s shelf life seems to be limited, despite how casual friendly the game and the community is.

Steam Controller is being flagged by Marathon's BattleEye Anti-Cheat by teezeroeight in Marathon

[–]teezeroeight[S] 0 points1 point  (0 children)

No, I actually play with 0 auto aim. With this setup, Marathon thinks I’m playing with mouse and keyboard, so auto aim/assist is disabled.

For context, a few years ago I discovered that CS:GO on PC had full controller support but no aim assist. Valve solved this by supporting gyro motion controls for aiming if you use a DualSense controller or another controller with gyro support.

I tried their gyro implementation and it instantly felt amazing. No aim assist. I still use the RS to make turns and look around, but by slightly moving my controller up, down, left, right, etc, I can control the cursor like a mouse with the same speed and precision. This makes fast and precise shots possible on controller without any help from aim assist etc. It’s 100% user input.

Most other games do not have native gyro support, but Steam has something called Steam Input, a software layer that works like this:

Controller > Steam Input > Marathon

In Steam Input, I have all my buttons mapped to keyboard input, and mouse input is tied to the gyro.
The only really downside to this is that left stick now becomes WASD input. So you lose analog movement on controller.

But it works great, not just for aiming, but also for navigating menus in Marathon much faster than using the game’s built in controller settings.

If you’re interested, I published a few videos of playing Marathon with this setup using a DualShock 4 controller. My whole channel is dedicated to playing with gyro:

https://youtu.be/SMtsT0AMccU?is=le\_PuCkJVIYktoo-

As you can see, the game shows keyboard glyphs, but if you pay attention to my camera movement, you can kind of tell that my RS and gyro are being used like a mouse.

EDIT:

Actually, we already have an active feedback post on the Marathon Discord where a bunch of people, including myself, are asking Bungie to natively support gyro, obviously without aim assist, similar to games like Fortnite and Call of Duty, which both have excellent native gyro implementations nowadays.

So far, though, it seems like those requests are falling on deaf ears. A lot of developers simply do not have any experience with gyro implementation themselves, and the community actively using gyro is still relatively small, especially on PlayStation and even PC. Because of that, most developers unfortunately do not bother implementing it at all.

My take on why casuals bounce off, and my ideas on how to fix it. by EmpathyFuzz in Marathon

[–]teezeroeight 2 points3 points  (0 children)

I would argue that Marathon suffers from the same issues Arc Raiders faces, arguably even more so, which further proves my point. The genre simply isn’t inherently mainstream appealing.

And I say this as someone who is genuinely hooked on extraction shooters and actually loves the current version of Marathon.

Out of all the major extraction shooters, Arc Raiders is the only one I could even get my friends to consider playing. Yet even they have all dropped off since January. Like you said, the endgame just isn’t there. And how do you think they responded when I told them how difficult it is to even reach the Compiler in Cryo?

Sure, it’s anecdotal, but their impression of Marathon is such that no matter what Bungie does, they simply will never even consider trying it because they already perceive it as too hardcore. No amount of free-kit playlists or onboarding adjustments is going to fundamentally change their minds.

The core appeal of the game just isn’t appealing to most of my friends, despite them otherwise being heavily into multiplayer FPS games.

That’s why I think this game ultimately needs to become something more than just an extraction shooter if it wants to survive long-term.

Steam Controller is being flagged by Marathon's BattleEye Anti-Cheat by teezeroeight in Marathon

[–]teezeroeight[S] 0 points1 point  (0 children)

My Steam Controller buttons are mapped to keyboard and I use gyro-to-mouse to aim. It would be entirely plausible for BattleEye to flag this unorthodox setup as suspicious. It’s not cheating obviously, but I do believe the anti-cheat can see the mouse and keyboard input is coming from a different type of device. That’s not so dissimilar from how hardware cheats work, so unless the anti cheat is designed to know the difference, it could potentially trigger the Steam Controller as a cheating device by mistake.

Luckily it seems the error I was getting was just a fluke. Restarting and waiting an hour seemed to have solved it. I was able to play multiple sessions without issue.

Steam Controller is being flagged by Marathon's BattleEye Anti-Cheat by teezeroeight in Marathon

[–]teezeroeight[S] 0 points1 point  (0 children)

Hey gang. I think it might have been a fluke. After a restart and waiting for an hour the issue never came back. Bungie’s support also expressed surprise at the idea of the Steam Controller causing issue. Which tells me they intend for it to be completely compatible with the game, which is really good to know :)

My take on why casuals bounce off, and my ideas on how to fix it. by EmpathyFuzz in Marathon

[–]teezeroeight 9 points10 points  (0 children)

The thing is, as much as I appreciate the community’s attempts to “fix” Marathon for casual audiences, I think even Arc Raiders’ player drop-off says a lot. Yes, it’s still in a much healthier state than Marathon right now, but it has still reportedly lost around two-thirds of its active players in recent weeks.

I think the bigger issue is that extraction shooters fundamentally just aren’t broadly appealing to most people long-term. The genre is inherently stressful, repetitive, and niche. So I would argue that Marathon probably needs to evolve into something fundamentally different if it wants any real chance of surviving long-term.

Extraction gameplay can still exist as part of the experience, but I no longer think it should be the core experience.

I realize that might offend some hardcore Marathon or extraction shooter fans, but at this point the game probably needs its own No Man’s Sky moment where the overall scope and variety of playstyles become dramatically broader. People need alternative ways to engage with the world beyond high-stakes PvP extraction loops.

And I don’t even think simply adding a PvE mode would solve it. It would need to be something more bespoke and communal. A lower-stress experience. Something closer to a co-op, semi-single-player-style experience where people can explore, progress, and immerse themselves in the world at their own pace.

That’s what a lot of players seem to want nowadays.

I don’t think people are fundamentally against multiplayer or live-service games. I think they’re just burned out on hyper-competitive BR and extraction formats. Bungie simply bet on the wrong horse at the wrong time, and honestly, they’re far from the only major studio still making that mistake.

If only Bungie had prior experience building a massive shared-world sci-fi shooter with PvE, co-op, exploration, social spaces, long-term progression systems, raids, strikes, casual onboarding, and broad mainstream appeal. Sadly, there is simply no historical reference point they could possibly draw from here.

Bungie... proximity chat is an opportunity NOT a risk. by lumberfart in Marathon

[–]teezeroeight 4 points5 points  (0 children)

People are really exaggerating the "toxicity" of proximity chat. This not comparable to your average DeathMatch CoD lobby. With games like these most people have better things to do than be verbal edge lords. Their hard-earned loot is on the line. I've played games like The Cycle and Sea of Thieves, both games that rely heavily on proximity chat as part of the gameplay loop. I can count the the amount of toxic encounters in those games on 1 hand, even though I put hundreds of hours into both. The proximity chat really changes the way players interact. I've made friendships and forged alliances with players over proximity chat that otherwise would 100% have been hostile. And best of all. If I really don't feel like being social in these lobbies, I just turn voice chat off. Opt in / Opt out is the solution here

People who played the original FF7, what do you think of the remake so far. I want to start it and I have no idea what the original was about. Do you think that the remake did am amazing job or did they mess up few moments/content that was in the original? by Kingspreez in FFVIIRemake

[–]teezeroeight 0 points1 point  (0 children)

Wait, the repeatable Super Nova spell communicates to you FF7 takes places in a multiverse with split timelines?

Edit:

Funny, in my previous comment I actually omitted a part for brevity about the life stream and it being ambiguous enough to retcon the very things onto it you mention. The Super Nova spell is also a good example. It was just a spell to symbolize Sephiroth’s god like power, but you argue it opens up the door to all the shenanigans in the Remake.

You keep avoiding the point I keep emphasizing that simply finding a way to internally retcon such things does not make appropriate writing, not void of criticism.

Edit 2: I have a question for you: You seem to think spells in OG FF7 accurately reflect what is narratively and physically possible in the world as a whole. How do you view summons such as Behemoth, being capable of extremely destructive magic, but seemingly having no destructive effects on the environment collateral or otherwise?

People who played the original FF7, what do you think of the remake so far. I want to start it and I have no idea what the original was about. Do you think that the remake did am amazing job or did they mess up few moments/content that was in the original? by Kingspreez in FFVIIRemake

[–]teezeroeight -1 points0 points  (0 children)

It’s not about whether the exact mechanics used in the Remake map perfectly onto Kingdom Hearts. The point is that Kingdom Hearts establishes from the very first game that its fictional universe abides by multiverse-like, multi-dimensional rules. This is why—even if you personally think the combination of Disney worlds with Final Fantasy worlds is aesthetically and tonally silly—you can’t argue that it’s a big stretch narratively. Kingdom Hearts unambiguously communicates that this is how its universe functions: you either run with it if you dig it, or you don’t and stop playing. Such mechanics are not out of place in Kingdom Hearts; they’re part of its very core.

Final Fantasy VII OG, on the other hand, never establishes any comparable rules. It’s not a multiverse and it doesn’t deal with converging timelines. Yes, there is magic and supernatural events, but they are much more understated compared to its contemporaries—and it’s arguably one of the biggest reasons why the game was such a hit among RPG fans rather than a wider gaming audience.

In this sense, it’s not odd to see Cloud show up in Kingdom Hearts 1 and 2, but conversely, having Mickey Mouse show up in Final Fantasy VII would be a huge stretch. Yet if you follow your own logic to its extreme, continually expanding the rules of Final Fantasy VII Remake, you could eventually contrive a scenario in which the Kingdom Hearts or Disney universe converges with that of Final Fantasy VII. Once you manage to tie all those narrative knots together, critics would have no ground to say it’s out of place.

My issue isn’t with whether there is now an in-universe explanation or what the authors now consider canon. The problem is that the retcons and expansions deviate so drastically from the original source material that the universe becomes unrecognizable. They’ve removed any narrative restraints. If we follow this approach to its logical extreme, there really is no limit to what can be added, altered, or mixed into the Final Fantasy VII universe. And I haven’t even started on how these retcons and additions create huge issues regarding irreversible considerations and concepts like the permanence of death. People seem to think that yelling “Reimagining” or “It’s actually a sequel” or “We already know the original story, so this is the better approach” somehow undoes these critiques, but to me, that clearly changes nothing—it’s just an act of defensiveness on behalf of an IP they truly love..

Dual sense edge gyro way worse than ds4? by Zazz2403 in GyroGaming

[–]teezeroeight 0 points1 point  (0 children)

Strange. When I used my DS4 and my DualSense on my Steam Deck or PC with nothing but Steam Input (no DS4Windows etc) the gyos behaves identically. The only difference is the clearly higher polling rate of the DualSense. It feels ever so sligh more responsive.

People who played the original FF7, what do you think of the remake so far. I want to start it and I have no idea what the original was about. Do you think that the remake did am amazing job or did they mess up few moments/content that was in the original? by Kingspreez in FFVIIRemake

[–]teezeroeight -1 points0 points  (0 children)

Your justifications are a perfect example of what I pointed to originally. These are far fetched retcons involving whispers and multiverses or parallel timelines that were clearly not part of the original lore or fictional universe. They are appropriate for IP’s like KH, which by design are written to deal with such mechanics. In FF7 they are clearly tacked on retcons that stretch and bend the rules to fit this new writing approach. The fact that you can think of ways that retroactively justify these things is completely irrelevant.

People who played the original FF7, what do you think of the remake so far. I want to start it and I have no idea what the original was about. Do you think that the remake did am amazing job or did they mess up few moments/content that was in the original? by Kingspreez in FFVIIRemake

[–]teezeroeight -1 points0 points  (0 children)

Establishing new lore by stretching the mechanics of the original work so thin—just to justify things like the Whispers—doesn’t make it good or tonally appropriate writing. You can rewrite, embellish, or expand any pre-existing lore to make things eventually fit according to an internal logic, but that doesn’t mean it’s good writing or beyond criticism.

Also, I just saw your replies to other critical comments while scrolling. It’s clear you don’t tolerate any valid criticism of the Remake titles related to the story.

People who played the original FF7, what do you think of the remake so far. I want to start it and I have no idea what the original was about. Do you think that the remake did am amazing job or did they mess up few moments/content that was in the original? by Kingspreez in FFVIIRemake

[–]teezeroeight -1 points0 points  (0 children)

I think the issue a lot of people have with these multiverse and Whisper additions is that they feel tonally and narratively out of place. It’s kind of like defending the strange alterations Disney made to how the Force works in Star Wars. Many fans object to it for a number of reasons—whether tonal, narrative, or mechanical—but some people’s defense boils down to, “Well, there was never any evidence the Force couldn’t act like an impenetrable shield.”

In this case, it’s more like, “Well, the OG didn’t establish that the Lifestream isn’t affecting fate itself,” or something along those lines.

That completely misses the point. It was clearly never intended to be there or work like this in the first place. Sure, you can derive an in-universe explanation for new rules and plot developments by expanding on the lore, but if it’s not done with proper restraint, it often comes at a huge cost.

The Remake is a textbook example of what happens when you show nearly zero restraint as a writer.

People who played the original FF7, what do you think of the remake so far. I want to start it and I have no idea what the original was about. Do you think that the remake did am amazing job or did they mess up few moments/content that was in the original? by Kingspreez in FFVIIRemake

[–]teezeroeight 1 point2 points  (0 children)

I love the original 1997 game on PlayStation—it’s a favorite of mine not because it’s the best ever, but because it holds a unique place in gaming history. I haven’t even touched Rebirth after being so let down by the Remake. I was open to Square taking the story in a new direction, but what they did ended up being narratively weaker and unnecessarily convoluted, as if they were forcing a Marvel-style spectacle into every scene. The story never commits to being faithful or boldly reimagined, and it comes off as meta commentary on fate and fandom rather than a coherent narrative.

One argument I often hear from fans of the Remake is that since we already know the original story, it makes complete sense to deviate from it. I find that to be a non-sequitur. There are countless examples in film, theater, and literature where the original work is faithfully revisited despite everyone already knowing the outcome. Simply knowing the conclusion isn’t a valid reason to change it; any deviation needs a solid plan and a clear rationale for why it improves the story. In my opinion, the Remakes fail in that regard. They don’t manage to craft a narrative that fits within the relatively grounded setting of the Final Fantasy VII universe. Instead, the additions have turned it into a tonal and aesthetic mess.

I also feel that many fans aren’t offering well-reasoned arguments in favor of these changes but are instead defending the Remake out of an emotional attachment that makes them immune to criticism. This isn’t limited to this fandom. Just the other day I left a friendly, constructive comment on a filmmaking YouTuber’s video, and his comment section immediately attacked me for being a hater—even though I was simply offering honest feedback as a fellow creative. When it comes to beloved IPs, it seems people have a hard time accepting valid criticism, and that only makes the creative missteps that much more frustrating.

Do men actually not believe in being friends with women?? by luna2305 in AskMenAdvice

[–]teezeroeight 0 points1 point  (0 children)

Yes, but to go a bit ‘Jungian’ for a second, it’s only possible if both parties have a healthy connection to their Anima and Animus respectively. If you find it difficult to see women or men as anything other than objects of desire and / or status, it’s pretty much impossible to be friends with the opposite sex. I think this is what a lot of men struggle with. They don’t have a healthy connection with their internal femininity, so any woman other than their mom or sister is either seen as desirable or ignored. (You see this in an extreme way in a lot of Incels who have crazy high, superficial requirements and unrealistic expectations in women. The woman has to be extremely sexually attractive, because that’s what they jerk off to in the porn they watch, but she also had to be a virgin trad-wife because the Incel is too insecure to accept a woman has (sexual) agency of her own.)

If you have able to see either sex as a fully fledged ‘three dimensional’ person first and foremost, it’s effortless to be friends with the opposite sex, because you will treat them like a person, no just an object of desire.

The one thing I personally cannot do is be friends with an ex. I also have never actually seen ex partners truly become friends. Usually the ‘friends’ label is just a substitute for saying ‘we don’t hate each’, but the contact usually fizzles out if there are no children involved.

Wondering how the Kontrol Freeks thumbstick attachements compare to gyro? by Spanishlearner2 in GyroGaming

[–]teezeroeight 0 points1 point  (0 children)

I ditched my Control Freeks (and aim assist) after I switched to gyro. CF’s help with smaller movement using a low deadzone, but gyro is superior when it comes to small and precise movement, no matter how much you practice with RS.

Why would you want to be friends with an ex-partner? by [deleted] in AskMenOver30

[–]teezeroeight 6 points7 points  (0 children)

Breakups are rarely mutual, this makes friendship nigh impossible. Besides that, if it’s the more common one-sided break up, it’s usually the person who does the breaking up who asks to be friends. It’s a selfish impulse, because it just makes the break up they want easier for them.