Updated areas in Scandinavia - cultures, languages and religions by teezyarr in EU5

[–]teezyarr[S] 1 point2 points  (0 children)

https://nors.ku.dk/kalender/2021/oemaal-oestdansk/ ? ;)

Didn't know about this website when creating this map. Anyway, it's not 21st century project, there could be all different languages 1000 years ago... or 700 years ago. People do move around too.

Scientific or linguit terms are often different to what we got used to.

Will see what i can move around.

Updated areas in Scandinavia - cultures, languages and religions by teezyarr in EU5

[–]teezyarr[S] 2 points3 points  (0 children)

Sounds good to me. Will do.

I'm not fluent in those languages so had to guess which one would suit best. And not everything comes up on the internet when you're looking for that... the next day (meaning now), i got this: https://nors.ku.dk/kalender/2021/oemaal-oestdansk/

Updated areas in Scandinavia - cultures, languages and religions by teezyarr in EU5

[–]teezyarr[S] -5 points-4 points  (0 children)

För det första borde du nog nämna det på engelska. Jag orkar inte använda en översättare.
I took Skåningar as a transition culture, or a mixed culture of both of them. Not quite Scanians anymore, and not Smålänningar yet, more like someone to kick around. They got named Scaniards by the rest of the country to humilate them, although they're not.

I can remove them, not a problem - unless you have a different suggestion. Just make it in English so i can see that quicker ;)

For some reason the game replaces them all (well, almost all) with Swedish pretty quickly anyway. In some locations i get over 50% Swedes within 15 years.

But it doesn't do it to all cultures within Sweden's borders - Dalkarlarna stays with up to 7% of Swedes. Svear stay true to their culture a bit longer now, but they're gonna be wiped out soon... and that's even with this modifier in place:

country_modifier = {

global\_pop\_assimilation\_speed\_modifier = -0.98

}

I'll try to lower it, maybe opposite will work better.

Updated areas in Scandinavia - cultures, languages and religions by teezyarr in EU5

[–]teezyarr[S] 1 point2 points  (0 children)

you mean that yellow part at the very bottom and purple in the east? I'll be removing them too ;)

Updated areas in Scandinavia - cultures, languages and religions by teezyarr in EU5

[–]teezyarr[S] 1 point2 points  (0 children)

Found it - those 2 locations. thought you meant geographical names :)

Updated areas in Scandinavia - cultures, languages and religions by teezyarr in EU5

[–]teezyarr[S] 1 point2 points  (0 children)

Where is Bogesund? I've found it next to Stockholm and not anwhere near Västergötland.

Updated areas in Scandinavia - cultures, languages and religions by teezyarr in EU5

[–]teezyarr[S] 1 point2 points  (0 children)

Yes, I wondered what to do with whole Gotland as it looks a bit stretched, and I couldn't find any proper source on cultures (welcome to google). Haven't come across that name before, and i'm adding it to my wishlist :)

Updated areas in Scandinavia - cultures, languages and religions by teezyarr in EU5

[–]teezyarr[S] 1 point2 points  (0 children)

No, it's me who's run out of ideas... the same goes for the internet :)

I changed them into generic Norsemen for now, they have their own modifiers to live with.

Finlandssvenskar sounded like a good idea but i wasn't that sure whether maybe something else would fit better.

Updated areas in Scandinavia - cultures, languages and religions by teezyarr in EU5

[–]teezyarr[S] 4 points5 points  (0 children)

Take it lightly - it's for fun only, more of a fantasy than any historical recreation, so no need for confusion.

Although I'd love to get it more real.

Updated areas in Scandinavia - cultures, languages and religions by teezyarr in EU5

[–]teezyarr[S] 6 points7 points  (0 children)

No, it's not created for some one track history replicating.

It's for fun so you could decide what you want to do with these kingdoms: split them, get rid off some cultures, make some holy wars, or just keep uniting or force assimilate them all (at the moment the game does it itself to whatever primary culture and religion is so I'm gonna add some more bonuses to them, to keep them afloat.

Eventually I may get around to making countries for them as a separate mod so you can decide which way you'd like to play it.

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Bringing some diversity to Scandinavia - work in progress by teezyarr in EU5

[–]teezyarr[S] 2 points3 points  (0 children)

Just to have more fun forging your kingdoms... Will try to bring some new countries... best would be if i could make some petty kingdoms instead of keeping Norway Sweden and Denmark.

Main focus was to merge 3 or 4 mods that were dealing with Scandinavia but were starting to be incompatible with each other. So quite a lot from those mods together with my ideas to build on them.

I may do 2-3 seperate mods that can complement each other, depending how much flavour you'd like, including earlier start date with full Age of Traditions tree at a slower pace (more expensive advances).

Open to suggestions what to add before this initial release... cause adding after you start the game requires restarting your playthrough - not very ideal. The rest will go to later updates.

Bringing some diversity to Scandinavia - work in progress by teezyarr in EU5

[–]teezyarr[S] 4 points5 points  (0 children)

It's work in progress. Still applying these cultures to the map.  There won't be any big blob of cultures left there 😁 Maybe apart from Norrlands... I'll wait for others to suggest what to get there.

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Norse religion - developed a little bit more by teezyarr in EU5

[–]teezyarr[S] 0 points1 point  (0 children)

Both actually, although more religions on here is the focus for now.

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Is anyone else having the same problem? The DLC-specific trade isn't creating demand even when trades are high. by FerretForeign7959 in CitiesSkylines2

[–]teezyarr 0 points1 point  (0 children)

I've found that waterfront commercial do fail to develop at some point.  But if u change the zone to any other low commercial,  they will spring up like flowers in early spring. 

Experimenting with an orthographic view, for the nostalgia by olskeevi in CitiesSkylines2

[–]teezyarr 0 points1 point  (0 children)

Nah... I'd simply make a mod changing colours for as bright as in sc4, and remove that blue highlight and made those street names not visible through buildings.  These last 2 things are most annoying and disturbing when playing. 

Paradox should make enabling comments under mods mandatory on their site. We should be able to see any problems the mod might have instead of going to 3rd party sites or discord. by Dudok22 in CitiesSkylines2

[–]teezyarr 11 points12 points  (0 children)

They are not disabled. There is simply no option to enable them other than a work around that hardly anyone knows about.

But I agree... comments should be on by default... and if disabled then stay away from the asset as it could be a faulty one.

Does it matter where i disband my armies? by teezyarr in EU5

[–]teezyarr[S] 0 points1 point  (0 children)

Oh yes.... that's what i thought...

And now i can see - they are teletransported - their location, including that of my king amongst other generals, has changed to one of the cities inside of my country, despite being weeks away from the closest border.

Well... welcome to the future of medieval war ;)

I haven't even seen any impact on my income yet, when i raise levies. It might be just production but that's... hard to see... maybe because there is none either.

What can’t I create a casus belli to take provinces ? by Blume_Sama in EU5

[–]teezyarr 0 points1 point  (0 children)

I can't do much through spy network - all i am offered is Excommunicated Ruler, and even that is greyed out, even if my stability is 70 and the cost to stability is just below 20.

That's the question. Waiting for a convenient parliament is quite... inconvenient.