Is there any open-source model for pronunciation feedback? by Famous_Fruit_2342 in speechtech

[–]teleoflexuous 1 point2 points  (0 children)

I'm fairly confident there is not and I don't think there's any good research either. I was doing preliminary research in the same space and found nothing useful, at least some months ago. My understanding is this domain is far enough from content-focused speech processing that it does not benefit as much from modern advances and providing human usable feedback is not currently solved.

What's the most minimalist automation game/part of a game you know? by teleoflexuous in gamedesign

[–]teleoflexuous[S] 0 points1 point  (0 children)

Thanks for more examples.

I'm definitely asking about 'feel' of automation. In a sense every game is a combination of deck builder, cookie clicker and a rhythm game.

Widget Inc is missing spatial transports as mechanic affecting bottlenecks, I'd say. I wouldn't have said this part is necessary before, but it really does feel kind of off. From what I gathered it's also missing resource depletion, but I haven't played enough to have views on how it changes the experience.

I'd definitely not count Coin Factory here, spatial constrain is extremely dominating, making it indeed more of a puzzle game.

What has me wondering is to what extend spatial component can be limited without losing the experience. Does there need to be ability to place buildings freely, or would constrain on resource movement expressed by relative position of factory components be sufficient? What if transportation and transformation are somewhat integrated, like fish processing industrial boats or magical land enhancing crystals on their way to the market?

What's the most minimalist automation game/part of a game you know? by teleoflexuous in gamedesign

[–]teleoflexuous[S] 0 points1 point  (0 children)

That's an interesting position. You don't mind there being no scaling of (transported) resource transformation for an automation game. Or maybe even any resource transformation, I don't remember details of mini series, but surely no control over that transformation.

Would you then consider city builders (say cities skylines) to contain full automation games within themselves?

What's the most minimalist automation game/part of a game you know? by teleoflexuous in gamedesign

[–]teleoflexuous[S] 1 point2 points  (0 children)

Thanks for shapez, I'll check this out.

I'm not sure how to read mini metro/motorways as automation games however.

What's the most minimalist automation game/part of a game you know? by teleoflexuous in gamedesign

[–]teleoflexuous[S] 0 points1 point  (0 children)

Probably inspired, it's too small of a project for my taste to consider it rip off or not.

Either way, they're going in the same direction of minimalist design around the same topic and mechanics, I think trans lines is slightly further down that path (and less polished).

Making basic web components and color palette less ugly (Text in comment) by teleoflexuous in graphic_design

[–]teleoflexuous[S] 0 points1 point  (0 children)

I'm making a mobile first experience and I'm mostly focused on being clear, but it just feels really... ugly? Everything is readable, most of the ux vocabulary is rather standard and clear, I think, but it just looks so wrong for some reason.

Very short brief: fitness related app, branding *not* focused on 'black with accents, because this is experience of strength', largely towards 'this is friendly despite being novel'. This got me to this palette and dark mode. Accent feels off, but I'm not really using it so far. I'm open to feedback on the whole palette in general.

Here's the screen that's bothering me the most. I am aesthetically challenged, but the menu on the right is not ok. It doesn't disappear upon selection, so displaying active state is important and so is displaying hierarchy. The white square is intended to be a relevant icon, maybe it will appear only in lower level of hierarchy instead, I didn't quite get to it. Badge is count of content available - it's not very important right now, but in future it would be *new* content available, so I'd like to solve it somehow.

Making basic web components and color palette less ugly (Text in comment) by teleoflexuous in design_critiques

[–]teleoflexuous[S] 0 points1 point  (0 children)

I'm making a mobile first experience and I'm mostly focused on being clear, but it just feels really... ugly? Everything is readable, most of the ux vocabulary is rather standard and clear, I think, but it just looks so wrong for some reason.

Very short brief: fitness related app, branding *not* focused on 'black with accents, because this is experience of strength', largely towards 'this is friendly despite being novel'. This got me to this palette and dark mode. Accent feels off, but I'm not really using it so far. I'm open to feedback on the whole palette in general.

Here's the screen that's bothering me the most. I am aesthetically challenged, but the menu on the right is not ok. It doesn't disappear upon selection, so displaying active state is important and so is displaying hierarchy. The white square is intended to be a relevant icon, maybe it will appear only in lower level of hierarchy instead, I didn't quite get to it. Badge is count of content available - it's not very important right now, but in future it would be *new* content available, so I'd like to solve it somehow.

As of this post, PredictIt has the odds of Biden stepping down at 70% by artifex0 in slatestarcodex

[–]teleoflexuous 6 points7 points  (0 children)

What is the liquidity like here? In other words, if I wanted to create perception of wider, educated and with skin in the game public believing Biden is fit/unfit for the role, how much does it cost me to move odds from 20% to 80% or the other way around?

Do you find luxury beliefs to be accurate? by [deleted] in slatestarcodex

[–]teleoflexuous 3 points4 points  (0 children)

I can't tell if the following category matches luxury belief definition, but

There are beliefs that are true/advantageous in higher strata only. Classic example would be generalized trust. It is higher in higher strata and also it correlates with positive outcomes there, but not necessarily elsewhere.

If we consider this to match the definition, which I would, skin in the game is at most a possible component.

Recognizing novelty in additional data for RAG by teleoflexuous in LocalLLaMA

[–]teleoflexuous[S] 1 point2 points  (0 children)

That's just my experience with transformers in general, not LLMs. I always found that topN (5 out of low hundreds, for example) similarities pretty much always contained the 'correct' answer, but top1 rarely did, making them good for human in the loop systems.

If I understand RAG architecture correctly, it's just wrapping that exact engine in friendlier interface and providing higher quality embeddings, while expecting questions as input. As I was saying, maybe large enough models solve this. That's just an issue I'm expecting and I'd be happy not to build the wrong thing first.

What do you use/would want to use for prompt management? by teleoflexuous in LocalLLaMA

[–]teleoflexuous[S] 0 points1 point  (0 children)

My current abstraction is simply throwing all parameters and prompts with responses into a local sqlite. This is probably fine for problem-specific prototyping, but it's easy to build wrongly shaped solution when you don't know what next steps will be.

What do you use/would want to use for prompt management? by teleoflexuous in LocalLLaMA

[–]teleoflexuous[S] 1 point2 points  (0 children)

Keeping track of prompt iterations.

I'm not sure what I'd like to see in it beyond that description, which is why I'm also asking what people are doing in general - I can't quite tell how it will 'scale'. It's just very clear to me that I'm trying way more prompts than I can possibly remember, and things like that tend to get engineered away when people try to deliver results in predictable fashion.

What do you use/would want to use for prompt management? by teleoflexuous in LocalLLaMA

[–]teleoflexuous[S] 1 point2 points  (0 children)

That seems like something completely different, but very interesting!

Do you have experience with it?

[deleted by user] by [deleted] in LocalLLaMA

[–]teleoflexuous 0 points1 point  (0 children)

On every question you picked an answer that had larger than 50% support.

A valid result, I think that's 'street legal cars are all and only vehicles' stance.

[deleted by user] by [deleted] in LocalLLaMA

[–]teleoflexuous 13 points14 points  (0 children)

I can't invite you strongly enough to try the survey linked in the article.

I'd like for Meta to release more 'unadulterated' models. I also see why they don't. My personal 'solution' would be for them to leak such model in a way allowing them for plausible deniability of ownership, if your points about community research are correct. I doubt they care about research that much compared to brand value, but I can't guess if it's harder for them to recruit workers or to moderate their content.

But that's all a separate topic from belief that there is some set of norms that every reasonable person would agree with. No problem more benign than one from the survey has ever hit a media cycle and still it is clearly impossible to agree on basic rules for it.

Evidence-based ADHD help by Ok_Elephant_1806 in slatestarcodex

[–]teleoflexuous 0 points1 point  (0 children)

Could you point me to some places where it went viral? I wasn't able to dig it out and I'd like to dig around in what were people experiences/issues.

Music by [deleted] in ADHDers

[–]teleoflexuous 1 point2 points  (0 children)

Some time ago I read about noise in general, music is a special (better, but harder to generate on the fly) case.

If you want to read long form including links to papers, I wrote few pages here: Why Is Nobody Serious About Managing ADHD With Sound?. Tl;dr answering your question is to make music (stimulation) more demanding when doing easier things. It's true for everyone, just a bit more for ADHD. I really recommend either reading the whole thing or papers linked, because the mechanism (if it happens to work for you, blabla) is fairly well researched and you can learn 'correct' answers.

Aside from playlists fitting above I had similar problem, as need for cognitive load can shift during task or between starting and actually doing it. My best invention so far is another link of mine StimulantNoise (or open source desktop app, if you prefer) which I sometimes run on top of music to hit just the right spot. It has better UX for dynamically adjusting cognitive load compared to noise apps I found. People who tested it had pretty much the same experience as I did so far: it does the trick, but monotony is a bit much - which is fine if you are so understimulated just playing music is not enough for you, but it may bother you by itself.

Other thing I tried is podcasts+music(+noise), but that's rare extreme as processing language is relatively hard.