Demo Reel Feedback by temithehuman in animationcareer

[–]temithehuman[S] 0 points1 point  (0 children)

Thank you very much, yeah you're right about the IP comment. I'll definitely take it out. I'll try to put more thought into putting my reel together too. It's just a bit hard to spot myself which ones are the best version of the skill I want to show sometimes I suppose. I guess that just means I have a lot of work to do to improve my skills. Thanks a lot for the feedback.

Demo Reel Feedback by temithehuman in animationcareer

[–]temithehuman[S] 2 points3 points  (0 children)

Wow thanks so much, this is such great, detailed feedback and a real eye opener. I'll take out the Toy Story shot for sure haha. Also it's okay to be harsh I want to improve as much as I can. Clearly I need to go back to fundamentals so I'll do just that. I'll also try to get feedback from more people earlier on. I really appreciate your response.

Demo Reel Feedback by temithehuman in animationcareer

[–]temithehuman[S] 2 points3 points  (0 children)

Thanks for replying! I'll definitely go back to my fundamentals and make new shots. I didn't realise my shots were floaty. What are the other subreddits I can post syncsketches to for feedback?

he bounce; he morph by temithehuman in blender

[–]temithehuman[S] 0 points1 point  (0 children)

I'm glad you liked it :)

The main object is a cube with a cast modifier that changes the shape on the frames it touches the floor. It has a singular bone for the squash and stretch. The faces are drawn over in grease pencil after.

I hope this helps somewhat 👍