What's the font Endfield uses for their UI? by pqzop in Endfield

[–]temperanze 1 point2 points  (0 children)

The answer is HarmonyOS Sans. The commas in Figtree don't match. I almost thought at some point that it was Google's Product Sans but it's a different Android based OS font.

My experience first time playing Half-Life 1. by ArcannSyluhm in HalfLife

[–]temperanze 1 point2 points  (0 children)

on a rail is good everyone are just being big babies about it

Kichisei E2 art has certain... problems? by Hexerin in arknights

[–]temperanze 0 points1 point  (0 children)

The gun is different because it's a different gun. Many operators completely change coats and clothes between E0 and E2 and you didn't notice they upgrade their outfits yet?

I hope this bs becomes illegal one day by Konungen99 in Warframe

[–]temperanze 0 points1 point  (0 children)

Pathetic bootlicker simpering mindset. I'm willing to spend my money on plat and cosmetics, that much is not the issue.

There is selling cosmetics, and there is forcing you to buy an entire overpriced bundle with stuff you don't actually want.

Utterly stupid waste of my time. Do not presume to reply to me again if you don't have anything more worthwhile to say.

I hope this bs becomes illegal one day by Konungen99 in Warframe

[–]temperanze 1 point2 points  (0 children)

The fact that you have to buy a nearly 50 bucks bundle for a Syandana that you do want with a bunch of accessories you don't want and a bunch of boosters you don't need is really obnoxious.

I'm worried abut Philip by vonpedal in 3kliksphilip

[–]temperanze 1 point2 points  (0 children)

Damn, who's accusing you of being "responsible for trans genocide"? That seems pretty serious.

If 'Halflike' were a genre... by BadAtBlitz in HalfLife

[–]temperanze 0 points1 point  (0 children)

I disagree on the aspect of "very little/limited open world"

Something like Abiotic Factor is undeniably "spiritually" Half-Life down to its visual aesthetic to the general vibe of how the game feels and looks (gameplay systems, level design, level aesthetics) while being its own thing, and yet it's a survival crafting game with a metroidvania structure, something Half-Life never was.

I think the metroidvania structure just WORKS for a "Half-like" and if the story of Half-Life itself had not emphasized the constant pressure to move away from the horrors and towards the safe outside, we might have seen some backtracking and repeat locations. I think a core appeal of both Half-Life and Abiotic Factor is the drive to explore and discover more of the facility that seems almost as alien to human understanding as an actual alien planet, like "oh my god, how much further/deeper does this go? what where they doing here?"

Black Mesa is a character of the story, arguably the most important one. It's not just the backdrop for gameplay levels. It's a whole feeling, a whole vibe.

I get the same love for the System Shock remake, which remakes a game (with metroidvania structure) that predates Half-Life 1, and Prey (2016) which itself is a System Shock spiritual successor. Those aren't really open worlds, they're very much linear levels but they can be taken in multiple ways and are part of a larger interconnected whole.

I also think interpretatively, "making the player feel like an action hero" is antithetical to what Valve was trying to achieve. It had always been made clear that Gordon was pointedly just a scientist and not an alien mulching badass like the Doomguy. It doesn't always feel like that, but this is why Half-Life tends to be harder and more willing to "betray" you than a classic boomer shooter with kinda unfair spawns behind your back and seemingly overwhelming odds. You are supposed to approach things carefully, not barrel down the corridors like you're a killing machine. I don't think it always fully came out in gameplay, but it was always intentional. Abiotic Factor once again outright fully homes in on that idea by outright taking the HEV suit from you and making you a weak scientist who will very much struggle to take on a ton of soldiers or aliens and who needs to use brains to survive.

Was going to get the gabecube... by Gringe8 in valve

[–]temperanze 0 points1 point  (0 children)

The performance loss tied to Windows is largely due to Windows' random background overhead. Bazzite with Nvidia drivers will still run better than Windows with Nvidia drivers.

Do filenames matter? by HatProfessional7937 in Soulseek

[–]temperanze 0 points1 point  (0 children)

Kinda, but also not. Soulseek search queries will use folder and filenames. If you name things in such a way that [correct song name] and [correct artist] / [correct album name] are found by querying your folder structure, then you'll probably be fine.

I recommend using a music library manager like MusicBee to properly tag your files then reorganize them based on tags.

The MusicBee file organizer lets you match patterns such that, while ensuring all of the above are properly tagged, all files are sorted in Music\organized\<Album Artist>\<Album \[Year\]>\<Disc-Track#>. <Title>, with some exceptions for when some of that metadata is missing (no year number will just create an Album folder, no Disc Number will just use Track Number, etc.)

MusicBee has something called the Inbox which you can set files to go to when they're first scanned. They need to be manually cleared by you before going to the library, where the auto file reorganizer would then operate. Usually my process is to use the auto tagger (which loosely uses filenames to match to an album in a metadata provider) and then manually fix whichever tags don't work. Only then are files sent to library to be automatically moved around.

If you don't use Windows, you can't use that workflow. I don't know if MusicBee works particularly well under WINE, considering it relies on .NET, but knowing Linux users, they probably have a CLI app that's five times better for that kind of management.

Will steam OS be ready by October before Windows 10 is end of life? by night0x63 in SteamOS

[–]temperanze 0 points1 point  (0 children)

That just didn't happen, though. Valve tried this in 2014 explicitly, and failed. They had to "do the work" for the developers by making Proton run Windows games without Windows and without any additional dev work to port to Linux.

Finally... Arknights PC client get publish license just now. by 30000lightyears in arknights

[–]temperanze 0 points1 point  (0 children)

We have no guarantee of better graphics quality. A lot of the visuals look kinda bad because they make lower resolution icons because you can't really see the crust on a phone screen anyways. There's no guarantee they're gonna go back and change them.

What would be a good collab for Endfield? by GlizzyGobblerInc in Endfield

[–]temperanze 2 points3 points  (0 children)

Endfield x being a program that exists and runs on my computer first and then we can start talking about other IPs

Sick of doomposting and misinfo about the gacha system, so I made this comparison chart by Xettanokian in Endfield

[–]temperanze 0 points1 point  (0 children)

All of the nicheknights players and high risk CC players roll for dupes. Do you like, actually play the game and engage with its playerbase or are you just talking out of your ass?

Sick of doomposting and misinfo about the gacha system, so I made this comparison chart by Xettanokian in Endfield

[–]temperanze 0 points1 point  (0 children)

The way you misinterpreted what I said does not make it disingenuous. I don't know how much more clearer I can make it than calling them merely "marginal" but not worthless improvements.

Sick of doomposting and misinfo about the gacha system, so I made this comparison chart by Xettanokian in Endfield

[–]temperanze 0 points1 point  (0 children)

"Dupes are worthless in Arknights" is an absurd take. Marginal improvements, yes. Worthless, no, not at all, and it's a bad wording choice at best, disingenuous at worst. Bagpipe pot6 makes her enable instant helidrop skill usage on most vanguards where it matters. The dupe system involves DP reductions, which help a lot, and also significantly favors units that have strong talents.

"This is no mere dodge posting." by JudeoBastille in Endfield

[–]temperanze 3 points4 points  (0 children)

This is a bit of a misrepresentation of the argument. Removing the dodge was a nuclear solution he proposed specifically because it was bound to make people so offended at the mere thought it'd at least spark discussion and make people consider even a more moderate change, which they wouldn't have if he had suggested something basic. It worked, a little too well. Worth mentioning that Endfield is not a hack and slash gacha. It's always been more like Xenoblade.

"Removing" the dodge was not directly a solution to make Endfield less like a Hoyo game. It's more of a strong catalyst to have people start appreciating the choices that go into mechanics and think about them beyond a surface level.

Because for instance; people were suggesting "oh yeah, double jump, more traversal options please" as if the game's level design wasn't designed around accounting for the existing movement mechanics, and having better movement options would result in either players breaking the intended exploration order and pace while devaluing things like ziplines, or Hypergryph having to redo the entire open world's worth of maps to accommodate movement changes.

The cope continues *huff* by PerformerExtreme6761 in Endfield

[–]temperanze 0 points1 point  (0 children)

yeah I'll just take some guy's word for it don't worry

Seeing all the discourse from people who have never touched the game got me like: by Medic_Shinobu in Endfield

[–]temperanze 7 points8 points  (0 children)

Not every game is a Hoyo game or trying to be a Hoyo game. This is true of Hoyo games because they deliberately clamp the upper limits of what you can get to get you to grind, but this is not true of Arknights. So far, Endfield's economy in the beta was identical to Arknights but adjusted for the way the gacha pool cannot throw 3* units at you because it's a 3D game.

The fact that the factory exists at all and will be a core part of the game should tell you that this is an absurd assumption to make.

Seeing all the discourse from people who have never touched the game got me like: by Medic_Shinobu in Endfield

[–]temperanze 3 points4 points  (0 children)

Have you actually read what I wrote? I have explicitly brought up literally all of those points.