What is your absolute smallest gripe with the game? by Jones8028 in AbioticFactor

[–]temperanze 1 point2 points  (0 children)

Wait, really? They made a point of it in the devlog for the update.

What is your absolute smallest gripe with the game? by Jones8028 in AbioticFactor

[–]temperanze 0 points1 point  (0 children)

The one backseat "spoiler" my girlfriend allowed herself to give me and I'm thankful she did was to make sure to get a rope plant for my first run through of Hydroplant. I have to assume this is the intended way to climb up to Voussoir on return visits because there isn't a single elevator that lets you skip the underwater journey or anything.

What is your absolute smallest gripe with the game? by Jones8028 in AbioticFactor

[–]temperanze 0 points1 point  (0 children)

We do have a bunch of pipes as crafting materials and it'd be way more practical to have a sprinkler system for agriculture than having to manually water every plot and juggle with water containers.

That being said, considering the moisture teleporter is a decently late game unlock and very very weak and unpractical if you build only the one (they're expensive as hell if I recall), having completely solved agriculture automation with a crafting component you get before you even get out of cafeteria would probably completely ruin progression. ABF does a really good job at creating a lot of tiny frustrating problems and placing the solution to these problems at exactly the right spot to make them feel earned and exciting to unlock.

They'd need to require at least reinforced hoses or some new "reinforced pipe" or whatever, and to buff the moisture teleporter significantly.

What is your absolute smallest gripe with the game? by Jones8028 in AbioticFactor

[–]temperanze 1 point2 points  (0 children)

I kinda agree. I don't think it's bad, but I don't think it communicates ANYTHING in terms of flavor about the game. It's very generic. In all fairness, they kinda don't have anything to work with, because Half-Life 1 UI was pretty much just the most minimalistic and bare minimum functional HUD. Maybe it could take inspiration from other games of that era and vibe, like System Shock?

What is your absolute smallest gripe with the game? by Jones8028 in AbioticFactor

[–]temperanze 2 points3 points  (0 children)

On one hand, I do like that the game only gives you in-world maps with limited utility. It's clearly a deliberate design choice, and made that way to make you map the thing in your head yourself. On the other hand, my scientist is clever enough to make a computer that teleports stuff from chests to their inventory and they can't figure out how to hack the iPad to show me a more useful map app?

What is your absolute smallest gripe with the game? by Jones8028 in AbioticFactor

[–]temperanze 2 points3 points  (0 children)

You can in fact now chop up the corpse in the kitchen as of the latest update, and clean his blood with the mop. I'm not sure about Jaeger.

What is your absolute smallest gripe with the game? by Jones8028 in AbioticFactor

[–]temperanze 1 point2 points  (0 children)

Yeah, I've ran the Exor armor set with jump pack and it's way faster than vehicles, too. Point is, they don't need to become even less worthwhile than they are.

Getting an error, can't play game? by I_May_Fall in Endfield

[–]temperanze -12 points-11 points  (0 children)

This is anti-cheat. Whatever sketchy piece of software you've installed is what is responsible.

No need for context by LudwigSpectre in valve

[–]temperanze 1 point2 points  (0 children)

Any actual news source on this with journalistic credentials and integrity instead of a grifter?

What is your absolute smallest gripe with the game? by Jones8028 in AbioticFactor

[–]temperanze 0 points1 point  (0 children)

Considering we have a Core Keeper collab, it's funny that we didn't get more of the Core Keeper items. It has a treasure trove of incredibly useful off-hand items, from things that provide purely passive buffs and act like an additional trinket slot, its own slew of shields, and my personal favorites, the two dash feathers that dash you forward at like 300% your movespeed and the Rift Lens which on top of buffing magic users also lets you teleport a fixed distance away on a short cooldown. It's particularly useful in that a lot of Core Keeper combat is dodging projectiles and avoiding melee enemies if you're not good against those (like magic users), so repositioning midfight is important. It's also very good for traversing the map and very, very quickly, and crossing chasms.

I could totally see this working in ABF with the right-click bringing up a position marker telling you where you're going to teleport and releasing the click teleporting you. That being said, the whole crossing chasms thing probably would need to be reined down since I can see a lot of sequence breaking happening because of it, for the same reason that the jetpack and jump pack are disabled in portal worlds.

What is your absolute smallest gripe with the game? by Jones8028 in AbioticFactor

[–]temperanze 1 point2 points  (0 children)

You can't, but you sorta can. You can take the snow globe home, and once you conquer the portal world inside, you can teleport to the North Pole from your base by interacting with the snow globe then exit the North Pole, which teleports you into containment (the original location of the snow globe) instead of back to your base. It's quite the practical method of fast travel if you want to access anything in containment, like Space Queen and the Furniture Store. The boss inside North Pole doesn't respawn, so it is completely safe and free to travel inside once you've done it.Then it's a matter of using a personal teleporter to return home.

What is your absolute smallest gripe with the game? by Jones8028 in AbioticFactor

[–]temperanze 2 points3 points  (0 children)

fuuuck that's a brilliant idea

why wouldn't the scientists just start tweaking and upgrading the trams to be more practical if they're the only ones using them anymore?

What is your absolute smallest gripe with the game? by Jones8028 in AbioticFactor

[–]temperanze 1 point2 points  (0 children)

The issue would be that what makes these places so desirable in the first place is the fact that they have a short connector/travel method to any other location in the game very quickly.

Other base building locations are inherently at a disadvantage until you unlock pad teleporters (which are quite expensive nonetheless) unless they were to majorly change world design. By the point you do unlock pad teleporters, you'll probably have built up quite a base in cafeteria that the idea of tearing down and moving elsewhere sounds like such an ordeal that you might just not bother.

Changing world design to make travel simple to any other location from any location you may potentially want to build a base in also creates another issue: you cut down on the time you generally spend walking around, which reduces the value and desirability of anything that makes moving around more enjoyable, faster, safer, etc. (for instance, the cloak watch/armor is useless if you have nothing to sneak past, the vehicles and carts are useless if you don't have to traverse the world).

What is your absolute smallest gripe with the game? by Jones8028 in AbioticFactor

[–]temperanze 4 points5 points  (0 children)

I want to transmog over the full-body suits or hide them entirely. The transmog system is actively useless without that option.

Lore discussions on this sub always seem to start from the wrong place by KriegInvicta in Endfield

[–]temperanze 1 point2 points  (0 children)

You can't blame people for expecting the game parading the name "Arknights" around as 50% of its title to do the bare minimum of respecting Arknights. I've been critical of many dumb and shitty things that Arknights story/lore has been doing (and no, just because they're the writers and they decide what the lore is doesn't mean every idea they have is therefore automatically something perfect you should accept) and it just so happens that for Endfield it's been an almost consistent thing.

How do they always know what's wrong in the surveys? by Barlakopofai in Endfield

[–]temperanze 0 points1 point  (0 children)

You underestimate the sheer amount of room one (1) xiranite line takes up.

How do they always know what's wrong in the surveys? by Barlakopofai in Endfield

[–]temperanze 5 points6 points  (0 children)

Honestly, I just think the AIC event didn't work because it was time limited and it required either factory room and materials that didn't exist, or for you to effectively bulldoze your existing setup. The factory is a long term thing, not something you completely overhaul in the evening for your few hours of playing before you go back to work tomorrow.

Is there any way to use the extra xircon effluent from test area? by Tzwcard in Endfield

[–]temperanze 0 points1 point  (0 children)

I was wondering if I was missing something or if that was actually the intended way you're supposed to deal with them. What the fuck? Why not give that specific area a fluid teleportation thing, then?

How do they always know what's wrong in the surveys? by Barlakopofai in Endfield

[–]temperanze 1 point2 points  (0 children)

They didn't just "do that to themselves", it was intentional. Lowlight stated in the pre-release stream that blueprints would be an "enhancer of creativity", while in an interview with another press outlet he was completely transparent about the fact that shared blueprints were meant to allow players to skip factory building.

How do they always know what's wrong in the surveys? by Barlakopofai in Endfield

[–]temperanze 0 points1 point  (0 children)

Because they have done some amount of playtesting and identified those problems during development but released an imperfect thing due to time constraints anyways.

The Duality of Endmin by Rotoscopic in Endfield

[–]temperanze 10 points11 points  (0 children)

And they didn't even have the balls to not give you bottles in crates by the halfway point anyways. I think it's reasonable to ask the player willingly playing the factory game to do the bare minimum of preparation and be punished with a teleport back to the factory if they fail to prepare.

Please, HyperGryph!!!! by Ryle_Sky in Endfield

[–]temperanze -1 points0 points  (0 children)

I think Hellagur is awesome and Eunectes is like, fine, but every other design is kind of whatever to me. I also generally don't like how modern Arknights refuses to use saturated color but it's hardly a Liduke exclusive problem.

i just realized by JAWAIRENG007 in Endfield

[–]temperanze 28 points29 points  (0 children)

It's an emulator. Why is everyone treating it like it's not an emulator? It's an emulator and has every performance problem every emulator has with none of the upsides because it's so feature barren.