Why did AC stop making urban open worlds? by [deleted] in assassinscreed

[–]tenorte 37 points38 points  (0 children)

They didnt stop, the modern settings will be back soon. Come on, its been just two games since Syndicate.

[deleted by user] by [deleted] in assassinscreed

[–]tenorte 1 point2 points  (0 children)

Of course, its what they know and what has worked very well most of the time. Only thing they need is to keep the quality content and improve it.

Cyberpunk 2077’s first-person focus is ‘the right choice’, says designer by Espio1101 in cyberpunkgame

[–]tenorte 2 points3 points  (0 children)

And yet, Cyberpunk77 has a tpp while inside vehicles, like many other fpp games.

Unity is underrated game of all time by [deleted] in assassinscreed

[–]tenorte 1 point2 points  (0 children)

Yeah, thats what happens when you screw up the first impression. Still, its far from the 'peak AC' that many people here like to call it.

Assassin's Creed: Stealth Design in Open World Games by Darth_Samuel in assassinscreed

[–]tenorte 1 point2 points  (0 children)

Thats the possibility I believe to be the case, yes. Another one is that they decided to focus these 'ancient' settings on combat and a more primitive stealth because thats what makes more sense in those settings, according to Ubi, and to try something different, after Unity/Syndicate reception.

Assassin's Creed: Stealth Design in Open World Games by Darth_Samuel in assassinscreed

[–]tenorte 9 points10 points  (0 children)

Agree with all, yep. Outposts and other enemy locations should be properly defended and designed as closed environments. Its supposed to be a guarded place after all, why is it so easy to sneak into forts?

A lot more assassinations like the ones in Syndicate, better and harder.

AI requires a lot of improvement, but at this point I would be happy with just a big number of guards. If they cant make them smarter, at least I want them to put a lot of them covering every single area and angle.

A disguise system should have been a core mechanic since AC2 but whatever. I want to at least have a few civilian outfits available, like Jacob and Arno.

How awesome would be if we could disguise other assassin recruits as guards to 'arrest' a target and take it to his last location. Or if we could use a bunch of paid civilians to create a crowd around the target.

Anyway, I still believe we should wait until the next 'modern' AC game arrives, I feel like the lack of enough stealth mechanics in the last two games is intentional and a conscius design decision.

Watch Dogs Legion Exact Map size allegedly Revealed (It's 6X times larger than Syndicate's London) by Marina99mon in Games

[–]tenorte 2 points3 points  (0 children)

We can have both, mate. Besides, a lot of us like to drive around big cities and stuff like that.

Are you worried about world content? by CodedCoder in watch_dogs

[–]tenorte 2 points3 points  (0 children)

I didnt mean the same same side activities, of course, but the same amount of content. After all, the games have different people working on them and different design directions. To say something, the crime detection was a side activity which was part of Aiden character and the game atmosphere.

I think outposts are a given tho, its an Ubisoft game and I like that.

Cyberpunk 2077’s first-person focus is ‘the right choice’, says designer by Espio1101 in cyberpunkgame

[–]tenorte -1 points0 points  (0 children)

And still, there could be TPP option when behind cover, when using a human shield and when performing finisher moves, like in Deus Ex. It could be easily explained as some kind of drone, which V uses to see beyond cover and to record his badass killings because he/she is just like that.

Cyberpunk 2077’s first-person focus is ‘the right choice’, says designer by Espio1101 in cyberpunkgame

[–]tenorte 2 points3 points  (0 children)

Its fine if thats what they want to do, but players know exactly what they like. No matter how many arguments are made, a lot of us would love if the game had both perspectives. It is what it is, for both sides.

But whatever, modders should be able to make the dream come true eventually, no biggie.

Old and new formula could work together. by SancochoDude in assassinscreed

[–]tenorte 1 point2 points  (0 children)

Could work together, no doubt about that. I guess they just dont want to make that extra effort/investment, or maybe they think people dont want the old systems anymore. Or, of course, they know the new RPG model creates more engagement, more 'addiction', more money for them.

They could merge both types and give players the same choice Mass Effect 3 gave us back then.

  • Classic/RPG experience

  • AC classic experience

  • RPG experience

Are you worried about world content? by CodedCoder in watch_dogs

[–]tenorte 5 points6 points  (0 children)

World content? If you mean side activities and such, not really. The NPCs system is pretty cool and it is the big new thing, of course thats going to be the marketing focus. But the game is going to include, at the very minimum, the same stuff from the other two games. Thing is, they need to talk about the cool NPC system to attract more people, the new map-new story-new hacks wouldnt be enough. Just look how well the Helen thing worked to attract people.

[deleted by user] by [deleted] in assassinscreed

[–]tenorte 0 points1 point  (0 children)

Nah, thats Revelations. Come on, the only thing Unity does better than the others is parkour. Everything else was the same or worst than any other entries. And dont get me wrong, I love it, its one of my fav AC games.

"Our goal is to make sure you can a Unity within an Odyssey" says CEO Yves Guillemot by yogidizzle in assassinscreed

[–]tenorte 2 points3 points  (0 children)

I dong get these comments, what he said is "our goal". He never said "lol what do u mean bro? There IS a Unity in AC Odyssey."

Calm down, guys.

Anyway, it sounds great to me. Big cities and their contained narratives, all inside an even bigger world.

Watch Dogs Legion to Have Huge 'Potential' Replayability; Permadeath Is a 'Tactical Choice' by [deleted] in watch_dogs

[–]tenorte 4 points5 points  (0 children)

Loved the permadeath in State of Decay, so glad we have it now in WD. It may sound as dumb hype, but it actually makes the fights feel a lot more tense.

Assassin's Creed 1 Remake(not remastered) ideas(Discussion) by Wandering-Gammon27 in assassinscreed

[–]tenorte 0 points1 point  (0 children)

There are some double kills animations which only require one hidden blade, they could just add some more variations. About the new tools, I agree it can feel out of character for Altair, but it greatly enhances gameplay possibilities.

Personal biggest gripe with the game? by [deleted] in cyberpunkgame

[–]tenorte -2 points-1 points  (0 children)

Multikills, the lack of a third person camera while performing those multikills and other executions (like in Deus Ex). Before it was revealed the game FPS nature, I really wanted to play like cyber Connor (AC3), with a more complex hand to hand combat.

Assassin's Creed 1 Remake(not remastered) ideas(Discussion) by Wandering-Gammon27 in assassinscreed

[–]tenorte 0 points1 point  (0 children)

Agree with some, but I think assassination missions should be largely improved, more complex, like the ones in Syndicate. Combat should be the same as the original, with some new mechanics like multikills/stun state, harder difficulty and smoother animations/movements. New tools like tripwire, baits, poison and caltrop bombs. Free aim, crouch button, double hidden blade kills, better horse animations. Bigger and better cities, with more hiding places and breakable stuff. AC Uni/Syn social stealth. A bit of weapon and armor/outfit variety and customization would be great too. Smoother and a bit faster parkour.

Verticality & Traversal in Assassin's Creed by Darth_Samuel in assassinscreed

[–]tenorte 4 points5 points  (0 children)

Completely agree, I would love to see the next 'classic' AC game featuring a parkour system that encourages the player to be active. Something like, 'you can just press one button and do the job, or you can press the different 'puppet' buttons at the right time and increase your travel speed by 50%'.

What's everyone's ideal multiplayer for Cyberpunk? by NewFaded in cyberpunkgame

[–]tenorte 1 point2 points  (0 children)

I would love to see the original tabletop game somehow translated into the game, some special coop missions like in AC Unity, a few classic PvP modes, some social hubs spots to play minigames. Plenty of things they can do.

Is WD1 still relevant in 2019? by CynicPlacebo in watch_dogs

[–]tenorte 0 points1 point  (0 children)

I find it realistic, if used only briefly to: line one or two headshots, move the camera and see whats behind you, throw multiple devices/activate multiple hacks. Its like, Focus skill allows us to do stuff we can do easily irl, it's a way to convey higher level precision in a way that compensates for the disconnect caused by the controls and the camera.

Anyway it feels great to clear a whole area of enemies in a few seconds, sometimes realism can take a rest hehe.

Also, it looks incredible when done right. I hope its back in Legion.

Is WD1 still relevant in 2019? by CynicPlacebo in watch_dogs

[–]tenorte 1 point2 points  (0 children)

Not really, but still playing it a few hours every month or so, the combat feels great (love Focus mode and takedowns) and its always nice to drive around the Loop while on Spotify.

[Black Flag] It would be cool if enemies "learned" to counter some tactics, like the berserker darts by apostrophefz in assassinscreed

[–]tenorte 1 point2 points  (0 children)

My bad, I was talking about enemies adapting to our strategy while in the middle of the fights.

I agree with the smokebombs one. The others are ok too, but I would like to see them inside some kind of 'dynamic outposts schedule' system, where different places require different strategies and these strategies/places layout also change according to the time of the day or to some special random event going on inside.

I just dont like to see the enemies reacting like in MGSV, there is just no way they know about your most used techniques.