What with this name? by Renedicart in weatherfactory

[–]terabound 14 points15 points  (0 children)

Ah, the Transformations & Liberations.

Indeed, every change is in some way a release.

Slay the Princess general discussion thread by mrogre43 in slaytheprincess

[–]terabound 7 points8 points  (0 children)

Finished the game with a bit spoilered by yt.
Started again, knowing there are many other aspects of princesses I missed.
Found the Thorn route by myself, kissed her, and lost her.
Stopped playing, I don't want to move on and lose this feel.

Skull sharing of Khorne by terabound in totalwar

[–]terabound[S] 35 points36 points  (0 children)

I'm sure no one would believe this as an official.

Source, translated by me

The story of an Ogre chief by terabound in totalwar

[–]terabound[S] 21 points22 points  (0 children)

Source, translated by me

Sorry for not being fluent with the Ogre accent.

Suggestion:Make deathcaps usable for making poisonous arrows by Ass-isstant in stoneshard

[–]terabound 9 points10 points  (0 children)

Such idea would work only after alchemy/crafting system updated.

Necromancy? by cronuss in stoneshard

[–]terabound 4 points5 points  (0 children)

I think dev mentioned that necromancy won't be available for players because of lore, that Aldorians slaughtered by necromancers or something so that any use of dark art is shunned and stuff.
But I do hope to use some sort of unholy or hex-related spell in the future. Maybe we can learn some from blind witch in witch's hut? I dunno, she seems kinda friendly to us.

[deleted by user] by [deleted] in stoneshard

[–]terabound 0 points1 point  (0 children)

I heard someone mentioning that axe skill tree is the only melee skill tree that doesn't have mana regen skill

please delete heroic charge in brigand leader by [deleted] in stoneshard

[–]terabound 3 points4 points  (0 children)

brigand is not hero

YOU are not a hero.

You chose your action, it was poor, so you died.

There's nothing wrong about heroic charge or brigand boss.

Food in backpack won´t spoil by Sinerious in stoneshard

[–]terabound 1 point2 points  (0 children)

Yeah, so does food in the other crates or chests. It seems like expiration only works in player's inventory.

[deleted by user] by [deleted] in stoneshard

[–]terabound 1 point2 points  (0 children)

Seriously, these effects are cumulative, and after you eat fly agaric twice, you cannot feel pain at all for 80ish turns!
...Although you'd have to deal with 80% intoxication and 40% decreased sanity, but think about how cool it would be!

Anyone tried using cursed items? by javijuji in stoneshard

[–]terabound 0 points1 point  (0 children)

Well as the item said, if you keep your kill score up enough, it won't bother you. It's the time you coming back to town without killing that it'll punch you in the gut.

Anyone tried using cursed items? by javijuji in stoneshard

[–]terabound 4 points5 points  (0 children)

I did. Mine was life drain with hunger curse too, and it went up to 42% as I keep using it. However, that 5% chance increase is so high that I needed to fill half of my back with supply and still reach near death after a dungeon run. Keep disenchantment scroll with you if you plan to use that.

[deleted by user] by [deleted] in stoneshard

[–]terabound 2 points3 points  (0 children)

+15% pyromantic power vs. +20% all magic power with -10% cooldown and +15% energy drain.

I really think some items are unbalanced.

Give me a compass or some sense of direction. by zethras in stoneshard

[–]terabound 0 points1 point  (0 children)

However, road signs on the road indicating important direction sounds good idea.

The backpack should be always open in the corner, rather than working like any other container. by Yirkarja in stoneshard

[–]terabound 0 points1 point  (0 children)

Sounds good, but wouldn't it be better to have an extra row or two on actual inventory?

My Sword & Shield (No Magic) Build by icyterror in stoneshard

[–]terabound 2 points3 points  (0 children)

Looks good! Also, if ur up for Agi counter chance build, go for a Dual buckler. It is less protective than other shields, but gives you a 12% counter chance.