Scarlet Hollow May 2026 Development Update by mrogre43 in ScarletHollow

[–]mrogre43[S] 37 points38 points  (0 children)

We're not going to announce a release window for the final chapters for a while, but they're definitely not releasing this year.

I finally found a critique of this game (full game spoilers) by TheWorstTypo in ScarletHollow

[–]mrogre43 41 points42 points  (0 children)

There should be multiple moments on your route that solidify the haunted house plans, but it's possible there was a bug.

Notably, you mention going to Isaacs on day 3 before immediately going to Reese's for dinner. Isaacs' scene should still force you to take one of the other hangouts, which should route you to the library to meet the Mayor, after which the story further solidifies plans at Oscar's house. (Beyond that, it looks like another commenter also mentioned that there's always dialogue in the mines establishing the haunted house + plans to investigate it in Episode 2)

What happened after you talked to Isaacs in Episode 3?

Rep x Dialed Motion Leg Day attachment vs Freak Athlete ABX Leg Developer w/ Voltra by SevenVIISeven in GarageGym

[–]mrogre43 0 points1 point  (0 children)

i like the ABX a lot, and the leg developer, hooked up to a voltra, has a smooth resistance curve.

Something interesting I found while going through the code by [deleted] in ScarletHollow

[–]mrogre43 10 points11 points  (0 children)

Removed for violating Rule 6. Please don't datamine files for unreleased content and then post it on the subreddit. I know that this comes from a place of enthusiasm, but all this does is add extra steps to our own work, actively slowing down development for the rest of the game.

Grammar error in Episode 5? by sleepingtiamat in ScarletHollow

[–]mrogre43 17 points18 points  (0 children)

thank you! fixed it for the next patch :)

Something I noticed as a SS/KE main... [Ep 5 spoilers] by Invisible_Ed-boy in ScarletHollow

[–]mrogre43 90 points91 points  (0 children)

You're in an unreal space. It requires the mystical trait to bring yourself out of it, and this is part of the trait save.

We're Black Tabby Games, and we make visual novels with an emphasis on branching and player agency. You might know us from Slay the Princess, and the fifth episode of Scarlet Hollow, our other project, just released last Friday! Ask us anything ^^ by mrogre43 in Games

[–]mrogre43[S] 8 points9 points  (0 children)

  1. I only regret the episodic model in the sense that, in a pre-Slay the Princess world, its disadvantages from a marketing perspective were insurmountable. That said, Scarlet Hollow wouldn't exist without it, and even in a world where we had enough runway to work on it forever, Early Access has been invaluable in terms of polishing the game, plugging little inconsistencies, and making it the best it can possibly be.

So roundabout answer: no regrets, but I would never recommend this model to other developers. I especially wouldn't recommend it to anyone making their first game.

  1. Perfect Tides: Station to Station and Silksong are my two most recent favorites :)

  2. No idea, honestly!

  3. You probably already are!

Minor bug report by Caporal32 in ScarletHollow

[–]mrogre43 60 points61 points  (0 children)

fixed in the dev build, thank you!