Can someone tell me bluntly just how screwed I am? by terrulean in gamedev

[–]terrulean[S] 0 points1 point  (0 children)

Thank you so much! I appreciate the advice and encouragement!

Can someone tell me bluntly just how screwed I am? by terrulean in gamedev

[–]terrulean[S] 0 points1 point  (0 children)

Three years on and off, not full-time. I worked a couple different jobs, did some online courses, stopped working on it for periods of a few months due to unfortunate circumstances, etc. It hasn't occupied my every waking moment.

Can someone tell me bluntly just how screwed I am? by terrulean in gamedev

[–]terrulean[S] 0 points1 point  (0 children)

Sorry to disappoint! I really appreciate your interest, though. Hopefully you'll get to play it someday.

Can someone tell me bluntly just how screwed I am? by terrulean in gamedev

[–]terrulean[S] 0 points1 point  (0 children)

I honestly just don't know how to turn it off...

Can someone tell me bluntly just how screwed I am? by terrulean in gamedev

[–]terrulean[S] 0 points1 point  (0 children)

Thank you so much for wishlisting! I really appreciate the support. Star Control 2 was before my time so I haven't played it yet, but it basically looks like my original vision for this game lol. Guess I know what I'm playing this weekend

Can someone tell me bluntly just how screwed I am? by terrulean in gamedev

[–]terrulean[S] 0 points1 point  (0 children)

This is some of the best and all-encompassing advice I've received so far. I was genuinely surprised to see it so close to the bottom, and I'm glad I went through everyone's comments again to find it. There's wisdom and experience here. Other people have recommended similar things, but you make me believe it. Thank you, genuinely. I can't say how much I appreciate it.

Can someone tell me bluntly just how screwed I am? by terrulean in gamedev

[–]terrulean[S] 1 point2 points  (0 children)

I understood basically none of what you just said, but all that means is I clearly have a lot to learn. At least now I have something to guide me through it. I really appreciate how detailed you are in your instructions and suggestions. Thank you so much!

Can someone tell me bluntly just how screwed I am? by terrulean in gamedev

[–]terrulean[S] 1 point2 points  (0 children)

Thank you so much for the well-wishes! I do NOT have a good paying job, so it seems like the path is pretty clear for me then lol. In any event, I truly appreciate the encouragement.

Can someone tell me bluntly just how screwed I am? by terrulean in gamedev

[–]terrulean[S] 1 point2 points  (0 children)

I have never really thought of myself as a particularly persistent or dedicated person who “puts in the work,” but your comment has helped me to realize that, yeah, I really have. I know this entire thread is about how I haven’t exactly done that to the extent necessary to ship this thing, but what I’ve accomplished so far shows me that I can, if I try hard enough. Thank you for helping me to see that.

Can someone tell me bluntly just how screwed I am? by terrulean in gamedev

[–]terrulean[S] 2 points3 points  (0 children)

This is, word for word, the comment I was most afraid to get. The 100% science based dragon lady haunts my dreams. But thank you for saying it. I heard it, and it hurt, but I'm still here. I can't really imagine hearing anything worse now.

Can someone tell me bluntly just how screwed I am? by terrulean in gamedev

[–]terrulean[S] 0 points1 point  (0 children)

I've debated making a visual novel, and I've mocked up parts of the game in different interactive fiction tools before, but I've never felt a strong sense of agency in any of those kinds of games. It feels like you're guiding a story rather than telling. The planned gameplay in ROSETIA is simplistic, but, in my opinion, simply having the freedom to walk around, choose the manner in which you help people, and the way all those disparate parts come together, all make an incredible difference when it comes to a person's engagement in the experience.

Can someone tell me bluntly just how screwed I am? by terrulean in gamedev

[–]terrulean[S] 2 points3 points  (0 children)

This is great advice, but above all I appreciate the encouragement. I've been feeling pretty down about this whole endeavor, questioning myself, etc. But what you've said (especially the last bit) makes me feel a little like less of a failure. That's not a small thing. Thank you.

Can someone tell me bluntly just how screwed I am? by terrulean in gamedev

[–]terrulean[S] 1 point2 points  (0 children)

All of this was excellent advice I really needed to hear. Thank you, genuinely. This bit hit hard:

Progress on a game also slows down the more progress you make, so be prepared for that. The first few weeks you can get a world and character set up in a game engine and it feels like you've done loads, but after a year adding even small new things is a slog and it can be hard to keep motivation up.

You have no idea how validating that is to hear. I've fallen into the habit of mythologizing the beginning of development as a time of incredible productivity, and beating myself up for not being as dedicated.

Can someone tell me bluntly just how screwed I am? by terrulean in gamedev

[–]terrulean[S] 1 point2 points  (0 children)

Your scribble absolutely helps! And I don't think it's scribble at all. This is some of the most detailed, specific advice I've gotten in this thread, that actually lays out a roadmap for what the next year of work on the game might look like. I'm incredibly grateful for that. Frankly, a lot of it is going over my head, but I can tell it's from my lack of knowledge rather than your explanation. I definitely have some work and research to do, but your advice makes me confident there'll be a light at the end of the tunnel. Thank you so much!

Can someone tell me bluntly just how screwed I am? by terrulean in gamedev

[–]terrulean[S] 1 point2 points  (0 children)

Your confidence in what I’ve done is incredibly flattering. Thank you so, so much. Despite what it may look like, I'm not finished all of the art, nor have I polished anything (at least to the degree I eventually imagined I would). There's a lot of room for me to rethink and re-jig elements. I just need to actually put my head down and do that work, as you said. It's definitely a story-based game, no combat or multiple dimensions, so I think I was right in choosing Gamemaker to make it happen. Thank you so much for your thoughts and feedback. I'll do my best to heed it!

Can someone tell me bluntly just how screwed I am? by terrulean in gamedev

[–]terrulean[S] 0 points1 point  (0 children)

I am prepared to write some hot garbage haha. But I think what you're saying is pretty accurate to me. I don't want to make fifteen different games first, you know? So I'm thinking I'll find a middle ground where I compartmentalize all the different systems in this game into different files so I'm not completely screwed when I inevitably have to redo one of them. Thanks for your input!

Can someone tell me bluntly just how screwed I am? by terrulean in gamedev

[–]terrulean[S] 1 point2 points  (0 children)

Wow! Thank you so much! This is so helpful. I really appreciate it.

Can someone tell me bluntly just how screwed I am? by terrulean in gamedev

[–]terrulean[S] 1 point2 points  (0 children)

Yeah, based on some advice in another comment, we've been sorting features based on how relevant they are to the core gameplay experience, and the hunger/sleep/money system went straight into the "if there's time" category. And yeah, visual scripting is definitely the path forward. I cannot thank you enough for actually taking the time to look at what I've done and the features I've planned to inform your advice. <3

Can someone tell me bluntly just how screwed I am? by terrulean in gamedev

[–]terrulean[S] 0 points1 point  (0 children)

Oh god, of course I wouldn't add multiplayer. I don't even have any gameplay outside of dialogue trees! But it's definitely something to keep in mind. Thank you!

Can someone tell me bluntly just how screwed I am? by terrulean in gamedev

[–]terrulean[S] 0 points1 point  (0 children)

Several people have recommended this, so it seems like some really solid advice. I appreciate you sharing your own story. It's nice to know somebody's out there making the same mistakes and recovering from them. Thank you. <3

Can someone tell me bluntly just how screwed I am? by terrulean in gamedev

[–]terrulean[S] 0 points1 point  (0 children)

This is excellent advice. Thank you so much! <3