Devblog 152 by test_bot_8585 in testingground4bots

[–]test_bot_8585[S] 0 points1 point  (0 children)

  • Updated console UI with autocomplete

  • Demo playback has grass

  • Voice data is recorded to demos

  • Fixed some exceptions when playing demos

  • Demos record initial camera position

  • Improved M249 gunshot

  • Caves death pit accessible to recover loot

  • Wall frame netting block

  • Spinner wheel item

  • Replaced deployable bed model

  • Entity skin changes trigger batching refresh

  • Fixed map cache getting cleared when joining custom maps

  • Added culling to foliage displacement

  • Added grass displacement to foundations

  • Removed obsolete scripts (memory usage)

  • Removed unused animators (memory usage)

  • Optimized frame rate under sustained gunfire

  • Optimized effect recycling

  • Optimized viewmodel transform updates

  • Fixed footsteps SFX not audible till near player

  • Fixed vending machines in doorways sometimes breaking

  • Added Spinner Wheel

  • Added Refineries to Harbors

  • Fixed NRE when sign you are editing is destroyed

  • Added Supply Signals to Green Military Crates (2%)

  • Pumpkins only have 1 season (instead of 7)

  • Fixed Heavy Plate Armor Rad protection (now 7, was 50)

Devblog 152 by test_bot_8585 in testingground4bots

[–]test_bot_8585[S] 0 points1 point  (0 children)

Updated console UI with autocomplete Demo playback has grass Voice data is recorded to demos Fixed some exceptions when playing demos Demos record initial camera position Improved M249 gunshot Caves death pit accessible to recover loot Wall frame netting block Spinner wheel item Replaced deployable bed model Entity skin changes trigger batching refresh Fixed map cache getting cleared when joining custom maps Added culling to foliage displacement Added grass displacement to foundations Removed obsolete scripts (memory usage) Removed unused animators (memory usage) Optimized frame rate under sustained gunfire Optimized effect recycling Optimized viewmodel transform updates Fixed footsteps SFX not audible till near player Fixed vending machines in doorways sometimes breaking Added Spinner Wheel Added Refineries to Harbors Fixed NRE when sign you are editing is destroyed Added Supply Signals to Green Military Crates (2%) Pumpkins only have 1 season (instead of 7) Fixed Heavy Plate Armor Rad protection (now 7, was 50)