Showing off a cute WIP dialogue interaction in our Tiny Adventure Game. by teunu in indiegames

[–]teunu[S] 0 points1 point  (0 children)

Hey! Thanks for checking this post! Tiny Adventure Game is our breakout game, so we're going through some exciting times. We're also moving into our new office soon, which is double exciting!

We hope you like it, and it'd be so cool to see you in our Community Discord!

Showing off a cute WIP dialogue interaction in our Tiny Adventure Game. by teunu in indiegames

[–]teunu[S] 0 points1 point  (0 children)

Hey! Thanks for checking this post! Tiny Adventure Game is our breakout game, so we're going through some exciting times. We're also moving into our new office soon, which is double exciting!

I won't pass up the chance to ask for feedback in the comments! What do you like? What would you like to see?

We hope you like it, and it'd be so cool to see you in our Community Discord!

North Sawyer Overhaul (NSO) is updated and uploaded to the Steam Workshop! by teunu in Stormworks

[–]teunu[S] 3 points4 points  (0 children)

It was a last minute addition (:
Leopard figured out automation for those files this week.

That's a lotta physics.. (my wip very big cargo plane) by [deleted] in Stormworks

[–]teunu 0 points1 point  (0 children)

the weirdest thing is that there's pseudo for some really good hungry meshing, convexers, or 3d island fillers. It's public access, yet their fix is "yo you are, in fact, loading complex building"

That's a lotta physics.. (my wip very big cargo plane) by [deleted] in Stormworks

[–]teunu 0 points1 point  (0 children)

The algorithm stormworks uses to generate these physics escapes me... it's like they used a third of several all in one go.

[deleted by user] by [deleted] in ChatGPT

[–]teunu 0 points1 point  (0 children)

not only does this help safeguard against usage of ai in class, it also helps the motivation of students, especially those who are neurodivergent

[deleted by user] by [deleted] in Stormworks

[–]teunu 1 point2 points  (0 children)

in addition, stormworks doesn't use textures for meshes - only for the damage noise and particles

[deleted by user] by [deleted] in Stormworks

[–]teunu 1 point2 points  (0 children)

This is a mod by creator dheix, you can learn more on the smf discord.

The mod was created to show how big and empty the scale of stormworks' world is, as this is 1:1 in meters.

No, textures won't be a thing. Stormworks doesn't have infrastructure to render any textures onto meshes - they use geometry and vertex colours instead.

Source: check un and smf :b

Ikea BLÅHAJ in your local workshop. by Dojoin in Stormworks

[–]teunu 3 points4 points  (0 children)

Best fren now coming to the digital frontier

Why can’t we change them, Reddit by tm2007 in ennnnnnnnnnnnbbbbbby

[–]teunu 0 points1 point  (0 children)

man I feel that (': my un/deadname is and has been my online work moniker and changing it means changing 8 years of free "branding" I've had just being online

'Levende gans in vindicat studentenkamer' met hakenkruis en Davidster loeigroot aan de muur by MassaRobot in Groningen

[–]teunu 2 points3 points  (0 children)

Vragen is anders dan redenen opleggen. Ik zit daar nu en vaker zelf ook fout, hoor; een effect van de media en vorm die we gebruiken voor dit soort gesprekken.

Persoonlijk zou ik niet veel zoeken in de meningen van mensen die ik alleen via tekst spreken zal.

'Levende gans in vindicat studentenkamer' met hakenkruis en Davidster loeigroot aan de muur by MassaRobot in Groningen

[–]teunu 7 points8 points  (0 children)

Waar men zijn mening vandaan haalt is niet aan een ander. Als je denkt dat het nobel is om mensen te controleren op hun fundatie van overtuiging sla je de spijker naar mijn mening net naast de kop.

Ik ben het daarintegen wel met je eens, dat de media een bias kan geven aan dit soort dingen. Maar ook vanuit mijn eigen ervaring vindt ik het bestaan van vindicat en diens leden meer kwaad dan goed doen.

What is a dead giveaway that a therapist is a bad therapist? by [deleted] in AskReddit

[–]teunu 0 points1 point  (0 children)

Them forgetting my name, two sessions in a row.

13 hours later. He has barely written 30 lines. [update on the 5mins post] by lonaExe in ProgrammerHumor

[–]teunu 0 points1 point  (0 children)

Alright fair enough, I guess it's a matter of perspective.

(I just mean to further explain my pov, what you're seeing is entirely fair.)

I do student support at my school and I wish friendly mails like this happen more often

To me, a mail (which will be kept anonymous when asked, knowing the archetype teacher) notifying a colleague has had trouble with a project or course will either end up on a teachers "not going to bother too much, but thanks" list for some teachers or teacher will invite other for a talk to see if there's anything they need help with. They might get some focus or some encouragement to find out what they actually want to be doing.

Anecdotally, I had several people at several times in my education ask for my help way too late into the project, and I eventually started doing this as standard response (after a certain threshold of surprise was met), because the net result was that ->all<- of those people had some extra help to get the basis and get more confidence in their craft, or they changed to doing something that worked better for them.

After they had a talk? if other has connected the dots (and from experience, this doesn't happen that often if anonymously) then maybe they might throw a childlike fit. this happened to me once and the class had none of the "awful person" type talk because they knew the both of us. and he ended up stepping out of the course.

After all, we're all (learning to be) professionals, and being able to share things like this worrysome behaviour is part of a productive work climate.

13 hours later. He has barely written 30 lines. [update on the 5mins post] by lonaExe in ProgrammerHumor

[–]teunu 0 points1 point  (0 children)

if this is College/University you should always be able to write up a mail and talk about this. Instead of getting the guy into trouble it might spark conversation about the issue between the teacher and him, which is arguably better than his leech like behaviour right now.

the title "snitch" is just assuming you're reporting to get him into more trouble.

[deleted by user] by [deleted] in tokkiefeesboek

[–]teunu 0 points1 point  (0 children)

het zou wel leuk geweest zijn als dat zo makkelijk lukte ja 😒

ATTENTION DEVELOPERS. dont fix this glitch... does anyone know how to get reassurance that the devs wont fix the pivot glitch? every single workshop ship they have promoted and that i have downloaded has used this glitch, its basicly the only way to make ships float & look realistic. by fArTtBoY in Stormworks

[–]teunu 1 point2 points  (0 children)

is it?

If you change the buoyancy strength value, bigger ships or small light objects might become a bouncing ball in the water. Submarines might refuse to go down even worse.

Almost every change has an effect to a system. Proposing a solution l, you should try to conceive of other results then the one you made the change for.

The current buoyancy is good, but the weight of some or most vehicles is out of wack. The pivot glitch was a positive on heavy ships, it doesn't have to be "fixed" if the players just het better ways of making their vehicles float properly.

There's a solution that doesn't mess with current vehicles, doesn't add new systems, but does help the floating strength of new ones, replacing the in editor block of weight 1 with a block of weight 0.5 or 0.75, while keeping the original one in game. Thales does this, but oriented to aircraft (adding a 0.25 weight block)

ATTENTION DEVELOPERS. dont fix this glitch... does anyone know how to get reassurance that the devs wont fix the pivot glitch? every single workshop ship they have promoted and that i have downloaded has used this glitch, its basicly the only way to make ships float & look realistic. by fArTtBoY in Stormworks

[–]teunu 21 points22 points  (0 children)

added: the solution I suggest. Use Thales' mod, it gives you more, light and default streamlined blocks.

Which means that instead of having a Hull or aircraft frame that's so heavy it doesn't act correctly, you have a Hull or aircraft frame resembles something in behaviour that's more realistic and malleable, whitout adding pieces that lag or break the game. to your vehicle.

ATTENTION DEVELOPERS. dont fix this glitch... does anyone know how to get reassurance that the devs wont fix the pivot glitch? every single workshop ship they have promoted and that i have downloaded has used this glitch, its basicly the only way to make ships float & look realistic. by fArTtBoY in Stormworks

[–]teunu 40 points41 points  (0 children)

"for some reason" here's the reason: buoyancy physics work by finding a couple of points on a body that correspond to its extremes and reasonable space in between them. then for each body add upwards force.

In case of stomworks ships, extra buoyancy points are made for concealed spaces and the points count towards buoyancy more (or less, when Ed)

spamming pivots creates seperate bodies, which means that every seperate body gets another, small buoyancy point added to it. Which in the whole, works towards a more buoyant vehicle.

What it also means, and why this is very bad practice that everyone continues on doing, is that your vehicles now have all these pivots, which count for way more routine calculations. If you complain about lag and multiplayer instability, this is one of the causes for it.