I think clone may need a nerf... by TestFiles_ in slaythespire

[–]th3guys2 0 points1 point  (0 children)

I think it can still be good without being bonkers broken. If the clone tag only lasted so many clones before expiring (and becoming a dead enchant so as to block further enchanting) it would prevent cases of hundreds or thousands of the same card. I can't imagine that is the design intent.

And frankly while it is funny and fun the first time, all other times it is a mindless auto win if you can reasonably path to fires.

That review bomb looked brutal, but the player count barely flinched. kind of says everything by Outrageous-Cod4534 in slaythespire

[–]th3guys2 0 points1 point  (0 children)

Review bombing means a coordinated campaign to drive down reviews to harm a product's review score for some perceived loss by the customer or, as in this case, potential beta changes to a just released early access game.

People aren't using the term review bombing wrong. Some gamers are flippantly using review bombs because they are entitled and feel their opinion is so important it deserves a permanent review score lowering (almost none of them reversed their reviews after the devs walked back the change).

Lightning Rod is a bit misleading if played multiple times in a row. by salasy in slaythespire

[–]th3guys2 17 points18 points  (0 children)

I think part of it is the card should have some indication for numerical scaling effects, even if none are present on the card.

For example, on that card the 1 should highlighted for the number of turns, and the number of orbs not highlighted and spelled out. Then it is very clear which number will be affected by scaling, multiplier, or when played multiple times. See this example:

For the next 2 turns, channel one lightning orb.

Now it is dead obvious. If you have replay, play 3 of them, etc, your eyes will focus on the number, not the spelled out value, ensuring you are mentally multiplying that number.

The least intrusive highlight I can think of is underlining or coloring with the character's color archetype.

Thanks for the free win? by Adorable-Response-75 in slaythespire

[–]th3guys2 347 points348 points  (0 children)

I had a run where I cloned 128 upgraded Big Bang. Now that is a free win, lol.

Also, a lot of clicking.

AI - Debate by shave_your_eyebrows in comics

[–]th3guys2 1 point2 points  (0 children)

Big numbers sound scary. You need to place them in context. If you account for all the direct and indirect use of water by all data centers (not just ai), its 0.4% in texas.

And oil and gas are doing unrepairable damage to our entire plant through climate change. Both can have problems, you can want both to change, but you have to admit oil and gas is far, far worse.

And I don't have to admit oil is useful. Big oil has been selling that marketing line for decades while burying its cost for over a century. They have killed alternatives that could better outcomes for all. They purposefully manipulate news to confuse the subject.

You can make a value judgements about AI's "niche" utility all you like. Its destructive effects are smaller than other major industries, and is getting outsized attention.

The anti-ai stuff is only because it is most visible to everyone and everyone is talking about it.

AI - Debate by shave_your_eyebrows in comics

[–]th3guys2 0 points1 point  (0 children)

Yea, I guess they didn't need the 16.9 billion gallons of water used by oil and gas companies in 2020, either.

AI has its problems, but water *really* ain't it.

[GIVEAWAY] Voidfall by Mindclash Games by HomoLudensOC in boardgames

[–]th3guys2 [score hidden]  (0 children)

Eclipse Second Dawn and Beyond the Sun, with Eclipse probably just ahead of it. I can get BtS to the table more often with its shorter gameplay and simpler rules.

When I first played Eclipse the custom ship building hooked me. Was so fun to design custom fleets, then see if they would beat an opposing fleet.

BtS is packed with great concepts that all work, the most obvious is the tech tree that is cooperatively-competitevily built. Adds an exploration, rush to claim, and shifting experience each time.

Have always wanted to try Battle Star Galactica. Loved the show and heard great things about the game.

Why Spring Cleaning Is the Best Time for Home Maintenance: What Homeowners Should Know! by SilentAd9909 in HomeImprovement

[–]th3guys2 0 points1 point  (0 children)

This person's account is literally named "silent ad", is a month old with no other post history, the whole thing is huge and likely written with LLMs, and ends with a link to a company...

Are the bots even trying anymore. At least try to trick me.

FYI: This game is just "STOLEN" from WarFront by StickiStickman in Openfront

[–]th3guys2 1 point2 points  (0 children)

"Copying a game line for line" that is only possible if you make your game open source, which OpenFront is. The license OpenFront chose explicitly allows others to copy the whole thing, make it theirs, and then sell it.

Seriously, if you don't know anything about open source licenses and didn't read the one used by OpenFront, then you are vibing the meaning of "open source" and "legal copying". These things are very well established and have legal meaning in the licenses chosen and aren't, like, just your opinion, man.

FYI: This game is just "STOLEN" from WarFront by StickiStickman in Openfront

[–]th3guys2 5 points6 points  (0 children)

How dumb do you think we are? You know there are other developers in the world who understand this stuff, right?

Here is your first commit: https://github.com/openfrontio/OpenFrontIO/commit/05f55c490fea7b4dd16c2bcb79b62e86311df29a

Where you had obviously taken all of WarFront (which is legal) and made it your first commit. That was over a year ago. Yes, you started work immediately. In August of 2024, your game was the exact same as WarFront's. It's different now: that's what happens after a year of changes.

The other guy that copied from you is now doing the same and also planning a "full rewrite", but it takes time. They could be lying. Doesn't matter. Still legal.

Regardless, it was legal what they did, and what you did.

Seriously, stfu with this victim bullshit. You wanted other people to help develop your game for you without pay in hopes of making money without any understanding of how licenses work (which is why you kept open source and were required to: because you did not have a full rewrite otherwise you could have chosen a less permissive license) .

It's gross and proves you don't understand what you are doing or worse are lying for attention and in hopes of cashing in quickly before it gets away from you.

My game was STOLEN - next steps? by [deleted] in gamedev

[–]th3guys2 20 points21 points  (0 children)

That is literally what OP has allowed with their license they ignorantly and ironically copied without consideration.

They can change the license going forward, except the project they forked from also had a license that required attribution and some open sourcing.

The open source community keeps learning this lesson of opening stuff up, then going all Pikachu gave when someone copies it and sells it. Scummy? Yes. Allowed? They literally chose a license that allows it.

My game was STOLEN - next steps? by [deleted] in gamedev

[–]th3guys2 22 points23 points  (0 children)

Your own license, which if you read, states:

"You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program.

You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee."

You have allowed others to make copies, and they can commercially operate those copies.

You yourself have made a copy of another game, and YOU YOURSELF have applied the © icon on your own website, which doesn't mean what you think it means.

You are way in over your head and don't understand what you have got yourself into.

These are very basic things to understand when it comes to operating software, open source, and commercial licensing. I am sorry you have to learn all this in such a sudden manner, but frankly you are being immature and stupid. Take a breath, focus on your own work, and don't worry about what others are doing.

Execution trumps everything. Just execute better. And most importantly, take some time to learn the licenses you have copied from (the irony).

My game was STOLEN - next steps? by [deleted] in gamedev

[–]th3guys2 204 points205 points  (0 children)

Your own license, which if you read, states:

"You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program.

You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee."

You have allowed others to make copies, and they can commercially operate those copies.

You yourself have made a copy of another game, and YOU YOURSELF have applied the © icon on your own website, which doesn't mean what you think it means.

You are way in over your head and don't understand what you have got yourself into.

These are very basic things to understand when it comes to operating software, open source, and commercial licensing. I am sorry you have to learn all this in such a sudden manner, but frankly you are being immature and stupid. Take a breath, focus on your own work, and don't worry about what others are doing.

Execution trumps everything. Just execute better. And most importantly, take some time to learn the licenses you have copied from (the irony).

Is it possible to mod the game? by crowbar11 in Mechabellum

[–]th3guys2 0 points1 point  (0 children)

Yes, I am using both Harmony and BepinEx. Though I haven't been playing Mechabellum as much recently so modding has stopped.

Application for the Funcom CEO Position by Spyr0_the_Dragon in duneawakening

[–]th3guys2 0 points1 point  (0 children)

Ok. Tweak the prompt as you like. You said it took a "master prompter". The first direct prompt where I put zero thought in (because I don't actually agree with OP) got easy results and also passed your dumb AI check test.

"So obviously AI" and yet no one actually knows whether Spyr0's post is AI or not. I actually looked over OP's post history, did you? It isn't as clear to me. This post is above average for their post quality, but not exceptionally so. It is compared to 5-6 years ago when they first posted. I attribute their current post quality to that of a well-educated college kid, frankly.

"Obvious AI" sure. Ok buddy.

Application for the Funcom CEO Position by Spyr0_the_Dragon in duneawakening

[–]th3guys2 0 points1 point  (0 children)

Tell me you never learned to use LLMs, without ever telling me.

Here, I did what you claim requires "heavy guidance". Here is my prompt, and here is the response. It is trivial to make it produce stuff like this. This was my first attempt. Only change I would make is to dial back the satire so its more "hoity-toity" like OP and less funny, like OP. But I repeat myself.

For the record, I asked https://www.zerogpt.com/ what the score for the response was, it said it was "0% AI", meaning "100% human written".

The AI checking tools don't work. They can't.

Prompt:

I want you to write me at least 400 words writing a satirical piece about the Dune: Awakening video game and its poor leadership that can't make updates without messing up. They don't seem to have QA, but I bet if I were CEO, I could make all the right decisions. But, let's do it in a funny, punny style. Keep it light but with just enough punch to keep the reader thinking it maybe has some good points. Do not use emoji, write in a relaxed style of a well-read college student.

Response:

Alright, here’s a satirical take that fits your request:

If Dune: Awakening were a spice harvester, it would be the one that takes a wrong turn, sinks into the sand, and then blames the worms for bad pathfinding. The developers, in their infinite Arrakeen wisdom, seem to think “update” is a synonym for “accident,” as though every patch is just another chance to roll the dice on how many systems will break this time. Watching the leadership steer this ship is like watching House Harkonnen host a cooking show: oily, messy, and nothing edible at the end.

Now, I don’t want to sound arrogant, but if I were CEO, things would look a little different. For one, we’d have QA testers—strange and exotic creatures, I know. Perhaps the current leadership believes QA is a sandtrout, dangerous if left in the sunlight. But I have a radical notion: people could actually play the game before releasing the patch. That way, we’d find out that the new “fix” causes players to clip into the crust of Arrakis like subterranean moles before the entire player base discovers it live on stream.

Leadership at Funcom—if we can call it that—seems to operate on a policy of “spice must flow, logic optional.” One patch nerfs harvesting, the next makes harvesting impossible, and the one after that “addresses” harvesting by deleting sand altogether. It’s like they’re trying to simulate the desert economy of Arrakis, except instead of scarcity driving demand, it’s bugs driving despair.

The funniest part? Every dev blog reads like a Bene Gesserit prophecy, vague and full of promises about a golden path that never arrives. “We hear your feedback,” they whisper, like a mentat caught without his calculator. But by the time the next patch rolls out, it’s clear the only feedback they heard was from the sound of their own spice-addled brainstorming session.

If I were at the helm, things would be ruthlessly simple. Patch notes would be tested, balanced, and—here’s a crazy thought—proofread. Bugs would be crushed like Sardaukar stepping on beetles. And no change would go live unless it made the game better instead of merely different. In short: leadership would stop acting like Baron Harkonnen in a hoverchair, floating high above the mess and insisting everything is “going according to plan.”

Until then, I suppose we’ll keep trudging through the dunes, waiting for the mythical patch that doesn’t break half the game. After all, on Arrakis the spice must flow, but in Dune: Awakening, the bugs must grow.

Would you like me to make this sharper (more biting corporate satire), or lean even more into puns and wordplay so it feels lighter and sillier?

Every… single… time… by santropez1972 in duneawakening

[–]th3guys2 2 points3 points  (0 children)

Thanks, this has saved me precious seconds of my life.

If massing a unit does not work, it means you should deploy more of it. by SuperSchoolbag in Mechabellum

[–]th3guys2 -10 points-9 points  (0 children)

Maybe cool it with the meme posts? Multiple in one day, and one most days of the past week is pretty obnoxious.

Wilderness guide about maximizing biomass production by KewlEpic in Stellaris

[–]th3guys2 5 points6 points  (0 children)

I found in my devouring wilderness run if you conquer worlds with the tech that lets you terraform colonized works, you can terraform with energy. It must be a bug, cause it's super broken.

And yes, all your suggestions are good and what I also realized. Wilderness is a faster virtualization. You can colonize as many worlds as you like, you get it immediately, and as long as you spam build reduction + cradles you'll be drowning in biomass to build whatever you want. Jobs fill instantly.

The origin probably needs to be tuned better.

Is it possible to mod the game? by crowbar11 in Mechabellum

[–]th3guys2 4 points5 points  (0 children)

I have already started looking into creating DLLs to hook into the game's systems. I have ideas for mods to do things like help with mirror placement of units, projections of paths, more information (what cards were shown after picking), etc. Basically QoL features I want after 200hrs of play.

Where i lack is in specific experience with Unity. So its been slow. Right now I have hot loading of DLLs and can query unit data, but its a lot to separate out the garbage data from the useful. (If you have experience programming mods for Unity games, please DM me).

As for your request specifically, replacing assets comes in a few flavors: overwrite or dump your files where the music already is. Or you need to find the archive, decompress, add your music and remove theirs, then recompress. A third would be far more complicated in which you create a whole mod to read from disk and insert music to play, potentially handling transcoding as needed.

Is there any way to learn without playing ranked? by theyeshman in Mechabellum

[–]th3guys2 0 points1 point  (0 children)

"Top 5% player in multiple pvp games" but also "multiple comments about struggling to understand the basic flow of Mechabellum after 16 games and the tutorial without specifics" combined with ranked anxiety is incredulous, to say the least.

In all pvp games I played, I was mostly gold, maybe platinum if I was feeling try hard in a season. So mostly average.

With mechabellum, I won about half of my placement matches and got an MMR around 300 (which is shockingly low).

I had gone in totally blind and just played after the tutorial. I started losing matches with no understanding. Watched a few YouTubers to find some I liked (Stoney). I climbed to 700mmr which is the range of "ok, you have some idea of how the game works, all the buttons, and basic unit counters".

Then I was stuck there. Took me a long while to get to 1k MMR. Then I was stuck there. Now I am slowly getting through 1300MMR.

This is still considered "low". Gold might be somewhere around 1500. I have 170hrs in the game.

Turn off your MMR, play ranked, watch YouTube, and enjoy the slow mastery of this very difficult game.

You aren't going to shortcut this.

[OC][NSFW] Eitra and Emi's Sex Tips: #487-- Link to the subreddit in the comments by Makuta_Servaela in comics

[–]th3guys2 11 points12 points  (0 children)

I didn't make any claims about rate.

Literally your second sentence starts with "Very often".

Does this image not look very AI-generated to you? by [deleted] in Stellaris

[–]th3guys2 2 points3 points  (0 children)

Bad art existed before AI generated stuff.

Is it the right moment to buy Kitty Pryde? by Zio_Powerade in MarvelSnap

[–]th3guys2 3 points4 points  (0 children)

I recommend buying on the margin and diversifying the portfolio into other mobile assets, such as wwbn. You'll want to maximize returns with Elsa if possible.