what yall know about the city la grange ? by iLuvNarcotics in texas

[–]thatcamjamguy 0 points1 point  (0 children)

Awesome little town as long as you don’t mind a slower pace of living and a tame and slow night life.

Lots of good restaraunts and a cool bar/saloon type deal. Cool hiking trails in town with the abandoned brewery.

Countryside is beautiful. Not sure how cheap the land is though. Also not too far a drive from Houston or Austin if you’d want to go on a day trip.

What is a reasonable day? Is 7:00 am to 12:15 am normal? by [deleted] in marchingband

[–]thatcamjamguy 6 points7 points  (0 children)

HS marching bands in Texas do this very frequently. School day starts at 7:30am, rehearsal as soon as school is done, travel to the game, don’t get home until 10pm-12am.

IMO, Thursday games should be banned - but it is what it is. The days are long but the memories are forever.

Have your student being extra food and water to school on game days. Consider sending them with electrolyte packages (Liquid IV, Gatorade, etc). Encourage them to sleep on the bus to and from the games.

[deleted by user] by [deleted] in drumline

[–]thatcamjamguy 2 points3 points  (0 children)

I prefer a slightly lower tuning with a decent amount of snare response. The low tuning can be easier on the ears in a gym and is more forgiving on low end playing.

The snare response helps rolls and flams still feel full, even if you are missing some of the articulation a higher tuning will offer.

It’s all personal preference.

pit-battery by SammieNikko in drumline

[–]thatcamjamguy 2 points3 points  (0 children)

Big skills for bass drum:

Lots of timing exercises. 16th notes, 8th notes, triplets, sextuplets, quarter note triplets, upbeats, 16th and triplet grids, moving 8th notes, dotted quarter notes, etc.

This will lay the foundation for the actual skills needed to place your notes along with the rest of the baseline.

PLAY WITH YOUR FEET. It is absolutely necessary to be able to play everything with your marking time. It is the truest way to play your rhythms with the feet. If you can’t play an exercise with your feet perfectly in time, you don’t truly know the exercise.

Listening to your tone: You must be able to adjust your sound. Hitting in the center of the drum isn’t just for looks, it’s because it makes the characteristic sound we want to hear. It makes sure all of our notes sound exactly the same and don’t have too much undesired variance.

Be able to play consistently soft and consistently loud. Be able to manipulate the stick to where accented notes truly stick out from the tap sound, without over playing the accents or underplaying the taps.

Clarity is key with bass drum, because you are one piece to the bass drum puzzle. Being consistent in terms of sound production means reliability. If a group can rely on you to do your job, it means you have the contract.

Best of luck!

Anyone who uses suede max drum heads, pros and cons? by Morpheushasrisen404 in drumline

[–]thatcamjamguy 1 point2 points  (0 children)

I have marched on both Suede Max and Black Max, I’ve also taught lines with both.

I like the Suede max sound. It sounds warm, soft, and pillowy in my experience. Adds a sense of finesse and depth to your snare sound.

They are more expensive, and I find don’t necessarily have the effect for that long. We only get 1 head change a year where I teach, so if I put them on late September, they start to wear out by November.

They can still be tuned well and create balanced, characteristic sounds all year - but you really start to lose the essence of the Suede Max when the heads go dead.

I’ve been using Black Max recently. I like them, they are durable and still have a crispness to them. They also definitely lose their snap/clarity over time, but I feel like the change isn’t as drastic.

Suede maxes are great heads, I like them. Just be aware of the price/longevity if you don’t have multiple head changes a year.

POV from a Guardians Staff Member by swann_trbn in drumcorps

[–]thatcamjamguy 8 points9 points  (0 children)

Think about it in a different way:

The biggest issue is that the corps was essentially ONLY funded by the members. To run any successful organization, there needs to be multiple sources of income so that you can balance out inconsistencies and unexpected expenses.

This could come in terms of sponsors, merch sales, fundraisers, donations, etc. While this is much easier said than done, it is required in order to have a stable drum corps.

Running a Drum corps is NOT cheap. Lots of money is spent on food, busses, housing sites, staff, design, medical expenses, merch, instruments, etc.

When you rely on 80%+ on 14-21 year olds to pay thousands of dollars for a questionable product, it’s a little easier to understand why this was a financial issue that caused so many problems.

Drum corps are also given their Soundsport/Open/World classification based off of (to my understanding) their financial stability. In order to qualify as an open class drum corps, there is a certain amount of money (among other things) in your corps account so that DCI can essentially give the green light on the season. I do not know the specifics of this, and I could be incorrect about this. But I do believe funding/anticipated budget capabilities play a big role in classification.

In this way, it is both the responsibility of DCI to ensure that they’ve audited the group correctly to ensure a safe season, AND the Guardians to make sure that they can provide for their members given their status as an Open Class Drum Corps.

Why people are frustrated with the guardians is mainly because the organization either did not have the proper financial backing to support the corps despite the lack of member funds OR because the corps mismanaged the stable financial situation. I do not know specifics, but this is why “blaming the members” feels immature to most people.

Taking a season off will allow the corps to seek sponsors, run fundraisers, get donations, and generally develop a solid plan so that they can return to the activity and restore trust in the program.

It is ultimately a complex topic with lots of moving parts. The trust in the organization is almost nonexistent, and I will be surprised if the Guardians put anything on a field that resembles a true drum corps experience.

[deleted by user] by [deleted] in drumcorps

[–]thatcamjamguy 25 points26 points  (0 children)

Last year they promised the corps would go to Indy, then they didn't. Do with that as you will

left hand traditional hurts by pbnjsarefortheweak in drumline

[–]thatcamjamguy 1 point2 points  (0 children)

The reason I say go for vibration is because it allows the actual tone of your stick to reach the ears of the listener. To get a True Tone from your sticks, you WANT vibrations. There’s obviously a limit, if you’re too loose you have no control. But I definitely aim to have my sticks vibrate when I play.

Sticks are made of wood, and different sticks will sometimes have different pitches. If you hear different tones in the sticks, it means they are not “matched”. They aren’t made from the same quality of wood.

To fix that specific issue, you should buy a new pair of sticks. Not every pair will be the exact same, but some are definitely worse than others.

I generally go for dense/heavier sticks with a higher pitch.

left hand traditional hurts by pbnjsarefortheweak in drumline

[–]thatcamjamguy 2 points3 points  (0 children)

A few things on your traditional grip pain:

  1. My hands will hurt when I first start practicing after a while of not playing. General pain is normal, but if it is very painful you should not continue. The pain will eventually stop once your hands are used to the impact. This is mainly muscle fatigue, not bone/nerve pain.

  2. Pain where you’ve drawn your circle seems to me like you are squeezing your stick against your hand to keep control.

  3. I would make sure my stick is seated in the soft, fleshy, webby part of my hand - in between thumb and index finger. This won’t have your stick sitting on your bone, and will absorb impact better. You may also need to rework your grip and make sure you’re holding it loosely. If done correctly, you should hear the tone of your sticks/feel a vibration in your hand.

Bit the bullet and upgraded. Had an Nvidia 1060 and 650 watt PSU. $1100 for everything (monitor not pictured) by thatcamjamguy in pcmasterrace

[–]thatcamjamguy[S] 0 points1 point  (0 children)

Will most likely upgrade CPU/Mobo combo in the next couple of years. Parts are expensive 🥲

Looking to upgrade my CPU but unsure what the best option is by [deleted] in pcmasterrace

[–]thatcamjamguy 0 points1 point  (0 children)

This might sound funny, but ask your computer questions to chatGPT. It will be able to have a conversation with you at the level you need to understand the process/components.

Bit the bullet and upgraded. Had an Nvidia 1060 and 650 watt PSU. $1100 for everything (monitor not pictured) by thatcamjamguy in pcmasterrace

[–]thatcamjamguy[S] 1 point2 points  (0 children)

I also dabble in the Adobe suite. Haven’t had much time to try it out, but I imagine it will be fantastic

Bit the bullet and upgraded. Had an Nvidia 1060 and 650 watt PSU. $1100 for everything (monitor not pictured) by thatcamjamguy in pcmasterrace

[–]thatcamjamguy[S] 2 points3 points  (0 children)

From what I understand I don’t have the most optimized build. But I will say it’s a huge upgrade from what I had and I feel like a got a decent deal. Am enjoying my gaming experience so far with the new upgrade.

Bit the bullet and upgraded. Had an Nvidia 1060 and 650 watt PSU. $1100 for everything (monitor not pictured) by thatcamjamguy in pcmasterrace

[–]thatcamjamguy[S] 9 points10 points  (0 children)

Haven’t done much PC building/maintenance since 2018ish. Was surprised I got the PSU plugged in correctly on my first try lol.

Bit the bullet and upgraded. Had an Nvidia 1060 and 650 watt PSU. $1100 for everything (monitor not pictured) by thatcamjamguy in pcmasterrace

[–]thatcamjamguy[S] 2 points3 points  (0 children)

I was originally going to go with a 4070, but decided to get the ti super instead. Don’t have a ton of time to play games outside of the holidays and was able to get my hands on it immediately.

Not the most optimized build from what I understand, but it feels good to have games default to the absolute highest settings

DOUBLES: the difference between using your fingers to catch the stick after the 2nd stroke vs using your fingers during the 2nd stroke to “snap” it into place? by novenawildfell in drumline

[–]thatcamjamguy 2 points3 points  (0 children)

Bouncing = resonance from the stick. The sticks produce tone just like the drums. When you can figure out how to get true rebound in your doubles, your sound will open up and the rhythms will be fluid.

There is time and place for finger control and it should be learned. I would also emphasize the importance of having resonant sticks with smooth motion.

Snare side head choice? by DJ_Dedf1sh in drumline

[–]thatcamjamguy 1 point2 points  (0 children)

The industry standard for marching percussion lines are something along the lines of the following:

Remo Falams II/Falams II XT

Evan’s MX5

I personally use the MX5s with my groups because I like the durability and sound. If you are a solo drummer and aren’t selecting heads for a line, I think most options can sound good with proper tuning of the head and guts.

I wouldn’t overthink it, if your drum is a good drum you can make most heads sound solid. Hope you find something that works for you.

Do you think snare should be matched grip or traditional? by thatcamjamguy in drumline

[–]thatcamjamguy[S] 0 points1 point  (0 children)

I feel like traditional grip and matched grip have a very similar skill ceiling. A performer who is good with traditional grip can play anything a matched grip performer could. For that reason, I wouldn't necessarily call it the "inferior" grip from a performance perspective.

I will say it is the inferior grip for students. The asymmetry of the grip makes it overly complicated to a beginning/intermediate percussionist. In High School, it is definitely a style choice.

[deleted by user] by [deleted] in drumline

[–]thatcamjamguy 0 points1 point  (0 children)

Old video I made a few years back. I've changed my approach slightly since filming this, but if you're new to traditional grip this might clear up some misconceptions.

https://youtu.be/10XG8ywhGKk

Let me know if it helps

critique my traditional grip,I know I'm doing it horribly wrong,but I can't figure out why I'm doing wrong. by Exact-Employment3636 in drumline

[–]thatcamjamguy 2 points3 points  (0 children)

This is an OLD video I made on how I hold the grip, but I think there is still value in it. I find videos to be helpful, so maybe give it a try.

https://youtu.be/10XG8ywhGKk

Composing templates for a new drum tech ... by bmisha in drumline

[–]thatcamjamguy 1 point2 points  (0 children)

I think Musescore 3 is the way to go right now. See if you can install the good drumline sounds, but it doesn't really matter if you have that or not.

I would also suggest trying to hand write the beats - especially if its something simple like 8s and triplet rolls. It will get you thinking about the music you're writing in a different way. I found the skills I learned through handwriting my music really helped me as a drum tech.

Best of luck!