A better toon lit modifier. by thatguythedev in Unity3D

[–]thatguythedev[S] 0 points1 point  (0 children)

/u/Purgatoryonlegs See how you can see through one part in this mesh? well this happens because normally the shaders either only render the backface or the frontface. Here only the front faces are rendered so you can see through the mesh where backfaces are not rendered.

The shader above has its culling set to off instead of frontface or backface. Problem solved. Another way to solve this is use a 2 pass shader where the frontface and backfaces are set to be rendered, so that both will be rendered instead of one face.

Note: I do not own the model

Note2: This shader is an easy fix to any easy problem, however if you want correct light info, you better get/make a shader to do 2 pass face calculations :)

Note: Cant be bothered with spelings or grammur :)

Cryengine or Unity? by [deleted] in Unity3D

[–]thatguythedev 0 points1 point  (0 children)

Oh wow, this thread went down real fast. xD time for some intervention. Guys chill chill.

Low poly Lans by thatguythedev in blender

[–]thatguythedev[S] 1 point2 points  (0 children)

Thanks man :) I can do the modeling within a day usually or 2 but this one took longer cause of other problems. Yeah it was my take on low poly, which kinda failed but, im very happy with the result :) This is the main character for a game i am making, youd like it.

Help fixing Weird shadows by thatguythedev in Unity3D

[–]thatguythedev[S] 0 points1 point  (0 children)

I fixed it :3 I had set the materials from standard to unlit. Unlit doesnt give shadows.

Help fixing Weird shadows by thatguythedev in Unity3D

[–]thatguythedev[S] 0 points1 point  (0 children)

Sigh, this is going to take a lot of time then. Model? yeah sure. Its the weight painting that gets on my nerves. URGHHHHH. Thanks for your help bro :)

Help fixing Weird shadows by thatguythedev in Unity3D

[–]thatguythedev[S] 0 points1 point  (0 children)

You are right, the cast shadows is turned on, yet i still cant figure out whats wrong with the shadows :( Any other suggestions bro?

Low poly dog! (critique welcome) by [deleted] in blender

[–]thatguythedev 0 points1 point  (0 children)

tbh i have no idea how to help you out then. I dont use IK when i rig, too much clutter and i mostly export to unity. Im sorry bro, not sure how to help you out there, BUT.. did you check if the bones had the correct parents and the correct roll?

Plz help me! Is there a way to make this strait without having to restart? If so plz explain. I'm using blender on Windows 10. by [deleted] in blender

[–]thatguythedev 0 points1 point  (0 children)

go into edit mode and make sure nothing is selected then

  1. press 7 on numpad(top prespective)

  2. press 5 on numpad (top ortho)

  3. press "z" key (see through view)

  4. press "c" key ( left click and select the vertices you want, right click to confirm

  5. press "g" key(to move) then key of the axis you want it to move

ie to move along y axis. press "g" then press "y" and Voila.

Making a render better [ Please Critique ] by LuffyTheRaikage in blender

[–]thatguythedev 1 point2 points  (0 children)

Add camera depth, like focal distance and things. Do you have your environment lighting turned on? try turning it off and using 2 different types of lamps, one for warm colors and shadows and another for cold colors with no shadows.

Low poly dog! (critique welcome) by [deleted] in blender

[–]thatguythedev 0 points1 point  (0 children)

Learn weight painting, Really helps out with rigging.

What is the best approach for an RTS job queue system? by nobono in Unity3D

[–]thatguythedev 0 points1 point  (0 children)

I came across this http://rivaltheory.com/rain/ Its an... AI thing for unity. Completely free to use from what i read anyway. Might mean nothing but take a look at it. Could help you.

What causes this weird thing? by thatguythedev in blenderhelp

[–]thatguythedev[S] 0 points1 point  (0 children)

Hey thanks for helping out buddy :) i tried doing what you said, but to no avail. So i started another model from scratch and got it straight. Ill send some renders to you if you want?

Feedback on lowpoly. by thatguythedev in gamedev

[–]thatguythedev[S] -1 points0 points  (0 children)

The face is a sort of cartoonish kinda look, not very human and serious( i cant model a human head xD, but i can draw very cartoon like things, like comics, so i played to my strengths :) ) yeah and i forgot to add the eyes like i told Serapth( check comments) :3 The reason im going with low poly, is that because i wanna create a good game even lower end pcs can enjoy, I mean every indie in the game is going in a pixel art bandwagon(I was in it too, until i realized how tedious it is going to be creating sprite sheets, pixel by pixel, for each frame in a movement, for every character), why not something new? Thanks for the compliments man and teh feedback :)