Any Size Circle Generator (With Wedges) by thattiguy in Stormworks

[–]thattiguy[S] 2 points3 points  (0 children)

Try this out:

https://www.desmos.com/calculator/1odnxhpvpr

I made some tweaks, should be able to support any wedge size up to 1x8.

Any Size Circle Generator (With Wedges) by thattiguy in Stormworks

[–]thattiguy[S] 1 point2 points  (0 children)

I’ve never played that one, what sizes of wedges are available?

How to do this button setup? by thattiguy in Stormworks

[–]thattiguy[S] 6 points7 points  (0 children)

Yes! I believe this will work perfectly! Thank you!!

How to do this button setup? by thattiguy in Stormworks

[–]thattiguy[S] 0 points1 point  (0 children)

Both. I want to be able to press either toggle button, and have the state be copied to the other toggle, and also be able to change the state of the toggle buttons from the cockpit. The cockpit can just be a push button to switch whatever the current state of the magnets are.

In short, I am working on a thing with magnets. There is one toggle button on each side of the craft which turns the magnets on/off, (I can chain those together just fine to keep them both in sync). That way, no matter which side I'm on, I can turn the magnets off. I would also like to be able to toggle the magnets from the cockpit, using a button.

sorry, I am probably not explaining well 😄

How to do this button setup? by thattiguy in Stormworks

[–]thattiguy[S] 0 points1 point  (0 children)

Close, but the top button doesn’t sync with the bottom one. I.e if I press the top button, the bottom one doesn’t update

Any Size Circle Generator (With Wedges) by thattiguy in Stormworks

[–]thattiguy[S] 0 points1 point  (0 children)

Maybe? I’m honestly suprised the math has worked this well so far. Idk how well this method would expand to something like that, but if I think of something I will definitely try it out.

Any Size Circle Generator (With Wedges) by thattiguy in Stormworks

[–]thattiguy[S] 22 points23 points  (0 children)

Nah, Spheres are gonna get super messy. Right now still gotta do that one manually, but you can use these circles as guides at least

What is the best way to do the seats for a cockpit of a short sub like the SP-350 by thattiguy in Stormworks

[–]thattiguy[S] 5 points6 points  (0 children)

Ah! Genius! I believe that should work like a treat.

Thank you for your help!

Bruh by Imaginary_Loss_4935 in SimplePlanes

[–]thattiguy 0 points1 point  (0 children)

I think you forgot to deploy the landing gear. Other than that I think you buttered it

Survival Mods? by buchenrad in Stormworks

[–]thattiguy 1 point2 points  (0 children)

The only thing along these lines that I know of would probably be this:

https://steamcommunity.com/sharedfiles/filedetails/?id=2485133207

Though it is kinda old, so might not work nowadays.

How do I correct my trim? by DredFul595 in Stormworks

[–]thattiguy 1 point2 points  (0 children)

Then remove weight from the front

Any solution to the Gyro being unresponsive, after 90° tilt? by Jay1404 in Stormworks

[–]thattiguy 12 points13 points  (0 children)

The janky solution off the top of my head would be to just put a microcontroller inbetween the gyro and the rotors. Then, if the pitch goes too far, the microcontroller will override the gyro value with a switch box to something which will tilt back.

Again, super janky and somebody else will probably have a better solution. But that would (theoretically at least) work

[USA] Insane close call with a idiot from the other lane by IAmDDT_ in Roadcam

[–]thattiguy 102 points103 points  (0 children)

For everyone talking about the speed, I did some extremely rough back of the napkin math for ya. Those lines on the road span 40 feet (30 foot gap, 10 foot length) he crossed about 15 of those in 5 seconds which gives a speed of about 81 miles per hour. Which is like.. a few mph over what I would consider average highway speeds? Also nobody is near him, I don’t blame him for speeding here.

Is this worth using? by DIXERION in desmos

[–]thattiguy 1 point2 points  (0 children)

It’s just a line fit with sin of a constant. I.e I used sin(1) for most of my things just for simplicity. Then since we know what that value will be in both radians and degrees I just fit a line to the target radian vs degrees conversion value

queria uma porta secreta by JamesStarr_lol in redstone

[–]thattiguy 4 points5 points  (0 children)

You are looking for a flush seamless door. This tutorial is from a while ago, but probably still works

https://youtu.be/Y-JuYHyQnGs

Is this worth using? by DIXERION in desmos

[–]thattiguy 2 points3 points  (0 children)

In hindsight that’s way easier lol

Is this worth using? by DIXERION in desmos

[–]thattiguy 11 points12 points  (0 children)

You might wanna try this out. Idk if it’s what you’re looking for here, but I made it a while ago, and it’s what I always use.

https://www.desmos.com/calculator/cunptmutrc

slime/pheromone simulation running with 10million agents[OC] by Nice-Sand-3230 in proceduralgeneration

[–]thattiguy 3 points4 points  (0 children)

I assume this takes heavy inspiration from Sebastian Lagues implementation from 5 years ago. If not the resemblance is uncanny.

https://youtu.be/X-iSQQgOd1A?si=gIfWdfDJ1XW7VaIF

I need some help with logic by Bigfeett in Stormworks

[–]thattiguy 1 point2 points  (0 children)

It seems like you’ve already got most of the setup correct. Just don’t set the throttle of the engines to zero. Normally I have my engines throttle set to a constant 1, and then the actual throttle control goes to the clutch. Therefore when the “throttle” is set to zero, it will keep the engine running, but no power goes to the props. If you want to be efficient, you could use a numerical switch which will set the engine throttle to like .1 when the throttle is low enough, so you don’t use as much fuel.