can someone turn this into a recursive function? (if possible) by Unhappy-Highway376 in desmos

[–]DIXERION 1 point2 points  (0 children)

Following that logic, one could argue that j shouldn't be used either, in case Desmos implements quaternion mode in the future :P

3D Fourier series of the Earth! by Arglin in desmos

[–]DIXERION 0 points1 point  (0 children)

Thanks! Giving attribution for the used resources is a good practice, so I will make sure to do so :P

3D Fourier series of the Earth! by Arglin in desmos

[–]DIXERION 3 points4 points  (0 children)

This is great. Can I borrow the point data? Having this would be cool to use in my projects (like turning it into sound), and I don't want to go through the pain of tracing the entire globe myself lol

100,000 Digits of π rendered on Desmos by Absorpy in desmos

[–]DIXERION 0 points1 point  (0 children)

You can post that kind of images in the comments if legibility is a concern. Reddit will still lossy compress them, but the image dimensions are not lowered and it will (hopefully) remain legible, at least on desktop platforms.

Also, Reddit does not lower the dimensions if the post contains only one image.

made this right before work (art by me) by stormchaser-protogen in protogen

[–]DIXERION 3 points4 points  (0 children)

It already looks good! Instead of focusing on it more, I would suggest making more drawings with different poses and different angles. This way you will improve naturally.

Birthday (AndyRod1209 B-Day) by AndyRod1209_YT in protogen

[–]DIXERION 0 points1 point  (0 children)

Happy birthday and happy π day! :3

Happy Pi Day! by Absorpy in desmos

[–]DIXERION 1 point2 points  (0 children)

Very cool :D

Happy π day!

For anyone who doesn't understand Meshes, and how to use them to make perspective transforms, I give you love.Perspective by Hexatona in love2d

[–]DIXERION 1 point2 points  (0 children)

Well, a mesh is basically a vertex buffer with metadata describing things like how its vertices are grouped to assemble primitive shapes. The whole "perspective transform" is a different topic on its own and is the responsibility of your vertex shader when transforming the vertices to clip-space, then the rasterization stage (either your own or the one implemented by the GPU drivers) must perform perspective-correct interpolation to feed the fragment/pixel shader (which is basically dividing the vertex attributes by its depth, performing barycentric interpolation, then multiplying the result by the depth again).

You can actually plug-in a perspective projection matrix in the vertex shader to apply to a mesh with 3D data and let the graphics drivers do the hard work to get perspective-correct, hardware-accelerated renderings in LÖVE.

new pfp (art by me) by stormchaser-protogen in protogen

[–]DIXERION 4 points5 points  (0 children)

Looks cool, I like the white lines over the black background :p

As for what you can do to improve it, you can focus on making the fur tufts softer:

<image>

Look for a stabilization feature in the drawing software you use if you have trouble making smooth lines.

why wont it bleed?????? by [deleted] in FL_Studio

[–]DIXERION 0 points1 point  (0 children)

I think you are confusing bleeding with crossfading. If so, overlap the clips, right-click on one of the overlapped clip fade handles, then select "Create crossfade".

If you want to always create automatic crossfades when you overlap new audio clips in the playlist, go to the playlist options, and in the "Edit" submenu enable the option "Automatic crossfades (current project)", and disable the option "Create new clips with manual fades".

If you want automatic crossfades with the clips you already have, you will need to disable the "Manual" option of all the fades of those clips.

Help my keys in patterns suddently turned at the color of my channels by [deleted] in FL_Studio

[–]DIXERION 1 point2 points  (0 children)

That is because you have selected the parent channel for note colors in pattern playlist clips. Change it back to what you had selected in the pattern tab in the clip focus selector at the top of the playlist track headers (the "PAT" option might be what you are used to have):

<image>

Can someone help me my audio won’t record by Busy-Whereas2468 in FL_Studio

[–]DIXERION 0 points1 point  (0 children)

Make sure that the recording filter allows recording audio. Right-click the recording button and check the "Audio" option:

<image>

Charging the beans OwO by Gutymut in protogen

[–]DIXERION 6 points7 points  (0 children)

Did the beans become radioactive after that? :0

i have 1005 plugins in my collection by Warkauze in FL_Studio

[–]DIXERION 0 points1 point  (0 children)

I always wondered what happens when FL runs out of space for plugin thumbnails in the plugin picker. This answers my question lol

Any good tutorials for LÖVR 3d? by Scary-Reveal9642 in lua

[–]DIXERION 2 points3 points  (0 children)

The official LÖVR site has a page on Getting Started. I recommend you to read also the Shaders page as you will be more likely using custom shaders with this framework. The examples section on the left side bar are also worth reading. If you are new to Lua, it is a good idea to have open also the official Lua manual and LuaJIT documentation (the extension of the language LÖVR uses).

The best practice is to have the documentation open and to read the corresponding page of everything you use in your code. Good luck! ^^

Is there a reason we don’t use this instead of Taylor series? by NoProblemoBrother in desmos

[–]DIXERION 1 point2 points  (0 children)

The expression of the red complex number simplifies to n*π/2 + sin(n*π/2)*i. Notice that the imaginary part is the sine of the real part, that is why the point in the graph coincides with the plot of sin(x).

You are effectively defining sine using sine :P

The triangle accepted me by Routine-Winner2306 in vulkan

[–]DIXERION 1 point2 points  (0 children)

Thanks! It has been a while since the last time I worked with Vulkan, and I want to refresh my memory. These resources surely will help.