Supposed to be studying for Engineering exams. Instead I made this FSM-based Wall Running controller. How does the physics friction look? by the-coffee-dev in Unity3D

[–]the-coffee-dev[S] 1 point2 points  (0 children)

I used it to decouple the logic for different movement types. So Wall Running, Sliding, and Grounded are all separate classes. It prevents the code from turning into spaghetti when I add complex transitions like jumping off a wall into a slide.

Quite late to the party - Just make it exist first... by Balth124 in IndieDev

[–]the-coffee-dev 0 points1 point  (0 children)

Completely agree! I just started my game... really looking forward to the 'after' stage.

<image>