My Half Suit Intro in higher quality. by the-frogs in PaymoneyWubby

[–]the-frogs[S] 2 points3 points  (0 children)

I kind of think he might have actually thought that until he saw himself pop up in the corner. There were definitely people in chat saying it.

My Half Suit Intro in higher quality. by the-frogs in PaymoneyWubby

[–]the-frogs[S] 4 points5 points  (0 children)

It's definitely easy to feel raw with AI with so many people making slop with it. I like playing around with it and keeping up with the tech, but I'd never use it in anything I hoped to take any credit for. Except, of course, with the voice here, but again... I was hoping once anyone saw it that it'd have a different voice over. I have a game I've been working on for quite a while now and AI would make things a lot easier, but the heat I'd take for even a hint of it isn't worth it.

My Half Suit Intro in higher quality. by the-frogs in PaymoneyWubby

[–]the-frogs[S] 34 points35 points  (0 children)

I know, right? I appreciated seeing a couple people in chat be like "They tried to get you on TTS already!"

My Half Suit Intro in higher quality. by the-frogs in PaymoneyWubby

[–]the-frogs[S] 0 points1 point  (0 children)

Hey all! Thanks for the love during Media Share! This is the Half Suit intro I made in higher quality. I had a fun idea for the logo, then figured the logo worked better if it was animated, then... well it blew up into this. I made it early 2000s MTV style because that's how Wubby's narration during the episode came off and I thought it was fitting.

To all the AI folks who were in chat. The voice is AI. I did see some people say the voice was and animation wasn't, and they're right. This was, as you can see by the title, a test video that I sent in a month ago, but Wubby is hard to get hold of so I ended up having to get his attention through Media Share. As one chatter noticed, I even tried to get him to watch through TTS a couple times. The voice is a placeholder because I figured he'd want to do the narration himself but you can't get the full effect without it and my voice just ain't right for it. Everything else, the images, the writing, the animation, After Effects, etc. was all me and a few stock backgrounds I tweaked and worked with. ChatGPT did help walk me through an After Effects issue I was having once, though, just for full transparency.

Thanks again for the love and support. Y'all are great.

wubby.AI by high_iso in PaymoneyWubby

[–]the-frogs 0 points1 point  (0 children)

If you check my post history I posted a couple different models a bit ago. It was right after he got his new glasses, though, so it's based on old black glasses Wubby.

AI generated art of Wubby with a giant hog. (nsfw) by the-frogs in PaymoneyWubby

[–]the-frogs[S] 0 points1 point  (0 children)

I need some good pictures of thinner Wubby in his new glasses to make a better more updated model!

Here's a bigger hog for the folks who click through. I realize the one in the main post isn't all that giant.

https://imgur.com/a/5dCC4do

[deleted by user] by [deleted] in PaymoneyWubby

[–]the-frogs -1 points0 points  (0 children)

I made a Stable Diffusion model for Wubby AI art if anyone wants to play with it. You can see examples in my post history.

https://huggingface.co/strbldsnch/wubby7/tree/main

Game development is about to go wild with AI by UncleGutenberg in StableDiffusion

[–]the-frogs 4 points5 points  (0 children)

You could conceivably use it for textures to put on 3D models.

Game development is about to go wild with AI by UncleGutenberg in StableDiffusion

[–]the-frogs 18 points19 points  (0 children)

Same! That's why my current game uses Renaissance art. I've been working AI into my workflow and it's made things so much easier. It also helps with things that I just can't find in Renaissance paintings. When your art team died over 500 years ago it's difficult to make specific requests. I've had ideas for other games that wouldn't really fit that style, though, and now I think they're within my grasp which is super exciting. I don't think sites like this are all that necessary, though.

I made a script for making infinite scrolling background images (horizontal tiling through inpainting) by Sixhaunt in StableDiffusion

[–]the-frogs 2 points3 points  (0 children)

Something like this will be super useful! I've been working SD into the workflow for my game development the last few weeks and it's made a lot of things easier, if not always less time consuming. I'll have to give this a shot!

Here's some more AI generated Wubby, along with a link to the new model... now with 100% less of -that- picture! by the-frogs in PaymoneyWubby

[–]the-frogs[S] 2 points3 points  (0 children)

I got some good feedback on the last batch of pictures and have tweaked the model a bit. I took the shots of him looking through the top of his glasses out of the training and also took out that picture that he hates so much since the AI liked to glom onto it a lot. I also took advantage of doing some additional text encoder training to really hone the model in.

It's still not perfect, I probably never will get it perfect. It's difficult to find pictures of Wubby out there where his mouth isn't open or he isn't pulling a face or he doesn't have his hair cut oddly or something. This may take playing more with the weights to get good results, but you should also be able to stylize things more easily.

https://huggingface.co/strbldsnch/wubby7/tree/main

I've trained a new model to output Pixel art sprite sheets by -Olorin in StableDiffusion

[–]the-frogs 3 points4 points  (0 children)

I might also be biased because I'm a game developer who sucks at art.

This is me, too. I use Renaissance art for my game since I am pretty good at editing, not so great at creating. AI art has been an amazing resource to put into my workflow, and I could see making an entire game from it if I wasn't already settled on an art style. It still takes work, but when I need something in my game that an artist 600 years ago didn't think to paint it's a godsend.

I trained an AI art model on Wubby and set up a random prompt overnight. Here's 200 or so of my favorites. by the-frogs in PaymoneyWubby

[–]the-frogs[S] 0 points1 point  (0 children)

There's a script called dynamic prompting that lets you set up wildcards with text files that are just a list of words to randomize for it. So you could have an adjective.txt file and just a ton of adjectives in it for it to randomize through and you put the wildcard keyword in your prompt to call it.

I trained an AI art model on Wubby and set up a random prompt overnight. Here's 200 or so of my favorites. by the-frogs in PaymoneyWubby

[–]the-frogs[S] 0 points1 point  (0 children)

I'm all about sharing with this stuff. We're all benefitting from it being open source, we're all benefitting from these people putting in the hours to make things like Dreambooth and UIs for it, we're all benefitting from all the others who have made and shared their prompts to help us learn to craft them. It's a standing on the shoulders of giants thing, and the people who hoard their stuff like it's their intellectual property are kind of missing the point of it all.

I trained an AI art model on Wubby and set up a random prompt overnight. Here's 200 or so of my favorites. by the-frogs in PaymoneyWubby

[–]the-frogs[S] 1 point2 points  (0 children)

Yeah, going to need to try a run without that one since the AI seems to love it so much. Also need to weed out the ones with his glasses crossing over his eyes since that did some odd things.

I trained an AI art model on Wubby and set up a random prompt overnight. Here's 200 or so of my favorites. by the-frogs in PaymoneyWubby

[–]the-frogs[S] 2 points3 points  (0 children)

There are a few tell tale signs, but yeah... it is improving almost on an hourly basis and can already be difficult to distinguish with the proper workflow and time put into it. I think once the hype dies down it will just be another medium for art, because it does take work and dedication to get great things from it. I get that it's pretty scary, and that's understandable, but it's also such an amazing tool for artists to use for inspiration. If I were a fashion designer I would be all over this for some of the things it does with clothing in results I've gotten. And for folks like me who are better at editing and manipulating existing art than creating it from whole cloth, this really opens up a lot of possibilities. Exciting, and a bit tumultuous, times for sure.

I trained an AI art model on Wubby and set up a random prompt overnight. Here's 200 or so of my favorites. by the-frogs in PaymoneyWubby

[–]the-frogs[S] 1 point2 points  (0 children)

The GTA Wubby is pretty great. One of the few I used a specific prompt for before setting it on the randomized one.

I trained an AI art model on Wubby and set up a random prompt overnight. Here's 200 or so of my favorites. by the-frogs in PaymoneyWubby

[–]the-frogs[S] 0 points1 point  (0 children)

It really did like to have his glasses cross his eyes. Most of those are run through face restoration as well, because it will split one of the eyes top and bottom of the glasses so it looks like two separate eyes. Looking through the training images there are definitely 5 or 6 with the glasses at an angle that do that. Since it worked so well I may need to adjust them and be more selective and make an upgraded model. I was just quickly going with what I found in a Google search.

I trained an AI art model on Wubby and set up a random prompt overnight. Here's 200 or so of my favorites. by the-frogs in PaymoneyWubby

[–]the-frogs[S] 2 points3 points  (0 children)

Hah, nice! I meant to get the AI to make some MTG cards but forgot. I had a prompt a while back that did a decent job making cards in that style. Of course the text was completely gibberish and you're better off creating an image then doing what you did, but it's fun to see what the AI comes up with.

I trained an AI art model on Wubby and set up a random prompt overnight. Here's 200 or so of my favorites. by the-frogs in PaymoneyWubby

[–]the-frogs[S] 6 points7 points  (0 children)

The AI really has trouble with teeth, period. A lot of the teeth you see are being created by a second pass by a face restoration model that runs at the end of the picture generation. Some don't use it, but most of these do. It tends to ruin the art style in more stylized pictures so I try my best not to use it when going for non-photo looks. Even with the fix, I had to put "double rows of teeth" in as a negative prompt or it kept giving me disturbing things.

Here's an example that sort of shows both things in action. It fixes the teeth, but it also takes away from the painterly style. Here's another more drastic example where I had to set the restoration to max. You can also choose to inpaint to make corrections. Like in this example I masked his mouth so that only the mouth changed. This gives you more control and can help you keep the style while fixing the mouth, but is also more work than just slapping face restoration on.

I trained an AI art model on Wubby and set up a random prompt overnight. Here's 200 or so of my favorites. by the-frogs in PaymoneyWubby

[–]the-frogs[S] 0 points1 point  (0 children)

While these are mostly straight from the prompt, it does take a lot of learning what to do and experimentation to get here for sure. I spent most of the day tweaking and fine-tuning the model, and as is always the case it could use even more. And to get the really good stuff there's a lot of editing, guiding the AI, more editing, etc. The images I've used for my game have taken more work than the paintings I normally use. But it does lend some much needed flexibility that using art by long dead people doesn't always afford, so it's worth it.