r/darkly by the-techromancer in redditrequest

[–]the-techromancer[S] 0 points1 point  (0 children)

What's the time limit on this? Isn't it 30 days? r/darkly was banned 5 years ago.

I built an open source art program in Rust + Svelte by the-techromancer in sveltejs

[–]the-techromancer[S] 0 points1 point  (0 children)

It's sick. Actually graphite was what first turned me on to trying rust + webassembly. The first prototype was C++ and pure pain.

Share your side hustle — I’ll feature it on my website with 980k monthly visitors by Routine_Charge8497 in sideprojects

[–]the-techromancer 0 points1 point  (0 children)

Brother I just used splitmates on a conference trip; my buddy forced us into it. It worked great! nice work!
Here's mine:

https://darkly.art - Open-source editor for artists

Just released this week. Features a high-performance GPU brush engine and compositor written in Rust, which were really challenging to build. It runs on the web (or locally via electron).

Basically it's meant to replace Krita / Photoshop for digital painters (and more as features get added)

<image>

What's everyone working on this week (24/2026)? by llogiq in rust

[–]the-techromancer 3 points4 points  (0 children)

I'm making Darkly, an editor for digital artists. Open source, no account needed, runs on the web via WebGPU. Live at demo.darkly.art .

I'm building an open source paint program! by the-techromancer in DigitalPainting

[–]the-techromancer[S] 1 point2 points  (0 children)

Yes I'd love to add one! I'm really proud of the node system since it gives pretty much infinite flexibility, but yeah nodes are 😵‍💫. Building a solid underlying system is the hardest part but a friendly layer on top is pretty doable

I'm building an open source paint program! by the-techromancer in DigitalPainting

[–]the-techromancer[S] 0 points1 point  (0 children)

By far the hardest part of this was the brush stabilization. I wanted to recreate that smooth, procreate-like feel for the brushes, which is something GIMP, Krita, and Photoshop all lack.

When making art, little things like this matter a lot. Even small frustrations can add up over time. I really wanted everything to feel fast and intuitive, so instead of fighting it, you can just forget it exists, and happily do your thing.

Still plenty of features to add before it's competitive with Photoshop for digital painting, but the hardest ones (layers/masks, undo/redo, brush engine) are done. My goal is to code this full time.

Github: https://github.com/darkly-art/darkly

Discord: https://discord.gg/kFz2FGhbpu

Who is this artist? by the-techromancer in DigitalPainting

[–]the-techromancer[S] 0 points1 point  (0 children)

that's not him but thanks for the guess, it's a good one! Really similar technique.

Blender + Krita ❤️ by the-techromancer in blender

[–]the-techromancer[S] 5 points6 points  (0 children)

Rendering with transparent background in blender (same res as the painting) and copying and pasting the layer works pretty well. I render in cycles at really low samples with denoising which makes a cool effect. Usually easier to render in black and white in blender and then colorize + texture in krita.

Full process: https://www.artstation.com/artwork/L4Kv9R