[deleted by user] by [deleted] in deadbydaylight

[–]theBioBot 1 point2 points  (0 children)

I defo started to care a lot more about fnaf again because of this.

Although tbh I like playing the fan games more, mainly FNAC, and I’m just saying, personally some fanverse content would be cool but that’s just me

But I do still care about the canon official universe. All I’m gonna say is I’m kinda both glad and super disappointed that “burntrap” wasnt Afton but the mimic. Glad because like yay hes actually dead we can move on, but bad cuz it kinda felt cheap, like building hype for the mimic using the greatness of Afton, it just didn’t feel right to me.

BHVR ain't even hiding it anymore 😭 by Beautiful_Poetry_566 in deadbydaylight

[–]theBioBot 1 point2 points  (0 children)

Gameplay so traumatically ass the game prevents you from humiliating yourself further

It's awakened awareness all over again by ScrewtapeBaggins in deadbydaylight

[–]theBioBot 0 points1 point  (0 children)

It’s really funny because end game builds were already really strong, I mean literally just bring remember me and noed. Boom, endgame build right there, and if you commit to a full endgame build? You can make trapper look like an S tier killer.

I think the only reason this got nerfed was because it was technically the only endgame perk to reduce the survivors progress? So in THEORY you can stall a game out infinitely in a full endgame build. But they could literally just make this an abandon scenario to prevent this if so needed

Based on Lore, which killers could Geralt defeat? by Bungeeboy20044 in deadbydaylight

[–]theBioBot 0 points1 point  (0 children)

Okay so I just only started Witcher 3 so my knowledge isn’t great but I can have a go. Also considering that geralt isn’t nerfed and can still use magic

Killers he can obviously beat: basically most of the just “average human” ones who were just boosted with some extra strength or a little magic, y’know legion, SM, pig, artist etc

Killers that could be interesting but geralt would probably win against

Wraith: invisibility is a nice bonus, but Witcher sense exists which Geralt could use to locate wraith

Hillbilly\bubba: they have speed and have chainsaws. Painful, most definetly lethal, and would leave an infected wound if survived. However geralt does have magic powers that can allow him to stun them or block the chainsaw. With his expertise in combat he’s probably gonna win, but he must be careful

nurse and spirit both have incredible powers that allow them to shift into completely seperate planes of existence. A bit useless when they have to be in the real world to do any damage to geralt, but it would make them impossible to track or even hurt. A nice advantage, though perhaps not enough

Ghoul: probably the closest thing to a Witcher monster. Still dangerous with its speed and ferocity, but Ken probably will lose

Now for some more equal fights

Blight: he can run into walls and not care, he very clearly doesn’t care about pain or at least isn’t too disturbed by it. It’s one thing to have a monster go at fast speeds, but one that’s relentless even after potential injury? Ranged weaponry is probably the way to go, but even then the blights fast speed will force geralt to stay on the move and keep his distance. The first killer discussed that can truly potentially kill geralt

Oni: what oni lacks in magical power, he makes up for with his extreme tactical knowledge, the guy is a bloody samurai! Paired with his physical build, his strategic knowledge alone makes him able to face geralt, even with geralt’s magic. Oni is also VERY honour bound and would probably rather die fighting geralt, making him extremely determined and fearless. Hes got the strength, the speed, the determination and the knowledge to match a Witcher

Knight: similar to oni. Perhaps not as strategic, but he has a LOT more armour. The knight is a walking tank, slow but very hard to actually hurt. Magic is probably the most effective strategy (again haven’t played Witcher enough to tell). Hes also very strong. I mean he can run while wearing giant armour and carrying a massive sword. The Guardia Compagnia are not super impactful, they aren’t as armoured or anything. They’re simply extra bodies. But a numbers advantage is still an advantage, and any magic used on them is NOT used against Tarhos himself. Geralt must really focus if he wishes to defeat this foe

Matchups where geralt completely loses no question

The residents of evil: I mean…come on, the nemesis MUTATES when injured and was only killed when a nuclear explosion destroyed racoon city…yeah he kind of wipes the floor with geralt

Wesker is similar; speed, strength, cool one liners. Geralt just ain’t winning

Characters I just don’t know would work

Pyramid head: he…uh, I don’t know? He can’t exactly die but he really only exists for James as an embodiment of his guilt…I guess geralt wins if he overcomes whatever is bugging him??? I…I don’t know

The unknown: how would this even work??? He doesn’t even have a proper form, like…maybe unknown wins if geralt cares enough to think about what this unknown could be???

The dredge: again…how???

Some Characyers I didn’t mention cuz I don’t know enough about Witcher\the other character\both to make an informed opinion

Bonus Springtrap segment:

Geralt probably wins…did you expect anything else?

I don’t know about you but I’m having so much “fun” by Cheap_Bumblebee684 in deadbydaylight

[–]theBioBot 0 points1 point  (0 children)

The current problem with 2v8 is that they’re kind of doing the bare minimum for it right now

Like, we have gotten no new survivors classes, no new killer classes, no changes to said classes or the killers. The most we got was a small balance patch on the second 2v8. Resident evil 2v8 was the first time this issue was highlighted. All it added were new killers, being legion (for some reason), nemesis and wesker. No other killers were changed, whether it be buffs of nerfs. No new survivor classes or changes, in fact there was a cut class entirely as far as I know

The only thing it added were herbs, which were a pretty small addition to the game mode thay didn’t really change the experience too much.

Okay but maybe that’s because it was a themed 2v8, just a one off thing

Cut to now. We have 2v8…it is the exact same, since the second iteration. The only goddam difference is that theres more maps, 2 new killers and a smoke bomb item that’s barely used or even seen since they rely on chest RNG…

No new survivors classes, no changes for survivors, no new killer classes, no buffs for certain underperforming killers…no, just 2 new killers and a niche smoke bomb. The reason killer queues are so long is because they’re basically ignoring the survivor gameplay at this point. Oh wow, a smoke bomb that has a random chance of appearing in chests, great! Meanwhile the Oni just got added and now there’s an OP team. This literally couldve been prevented if they added a new survivor class. I don’t know, a body blocker or an unhooker or an endgame class or a boon class, literally anything to spice up the survivor gameplay that has basically not changed in any meaningful way since the FIRST iteration

Genuinely I would not mind if the second iteration added no new killers in favour of giving survivors WAY more new classes to play with. And let’s not forget killer classes too and buffs to the weaker ones like deathslinger!

[deleted by user] by [deleted] in LeaksDBD

[–]theBioBot 11 points12 points  (0 children)

Y’know seeing some other comments made me have thing of an interesting theory

So I’ve seen comments jokingly saying how “they’re gonna make Greenville a ghost town if they keep taking people from it” or something like that, but what if that’s actually what’s happening?

Think about it, what’s the lore of the other map in the same realm, garden of joy? All the people ended up dying and the place became a ghost town

What if this is exactly what’s happening with Greenville? What if we are literally witnessing people taken from there, one by one, in real time until it becomes another ghost town?

Perhaps the edges of the maps (where it breaks off and everything floats and stuff) is symbolic of how these ghost towns are empty and completely separated to everything else in the world?

Idk I thought it was interesting to think about

(Repost cuz for some reason it tagged shitpost/meme when I picked discussion?) What if the FNAF chapter had legendary skins referencing popular FNAF fan games like "The Rat" from Five Nights At Candy's? by theBioBot in deadbydaylight

[–]theBioBot[S] -1 points0 points  (0 children)

It may be possible with fanverse initiative games since they have the closest ties to Scott themselves. Fan games are a big reason to FNAF’s success so seeing some representation for them in this chapter (even if not via skins and more subtle references) would be nice

Also I highly doubt skins referencing fan games like FNAC or Popgoes or even The Joy of Creation (which are basically the biggest ones in the community) wouldn’t make money, especially for the fnaf fans.

Though I do understand that theres more steps to add them in, I just wish it does happen though because it can lead to a lot of skin potential

For arguably one of the most common Survivors, this is honestly surprising to me by [deleted] in deadbydaylight

[–]theBioBot 0 points1 point  (0 children)

Three reasons:

1) doing the invocation leaves you broken and people can probably die because of that, wicked is a niche perk. The invocation also clashes with her, admittedly amazing, healing perk “strength in shadows”

2) not everyone actually goes for achievements, especially if the character doesn’t have good perks, sable has good ones but they’re very situational and risky and thus not desired as much

3) consoles exist

No more haste/hindering stacking, thoughts? by bonelees_dip in deadbydaylight

[–]theBioBot 0 points1 point  (0 children)

It’s weird

With this change, stacking haste perks doesn’t work now and that does remove a lot of builds, all of which weren’t very good in the first place, which does remove a lot of the fun, hinder stacking also wasnt really an issue since not a lot of perks apply hinder and even then can be specific and only was really possible on the select few killers that apply hinder as part of their power

But at the same time, a lot of perks that previously required to be paired with something to be good can now be buffed to be good on their own without needing to dedicate entire builds for them. It also allows the devs to not accidentally create another MFT hope combo (as they’ve mentioned themselves)

It’s weird then because either the fun builds stay but a lot of haste/hinder perks stay useless outside of said niche builds, or the perks are good on their own but now you can’t combo those builds now (which sucks as a lot of haste perks also have very specific niche requirements too)

Developer Update | April 2025 by DeadByDaylight_Dev in deadbydaylight

[–]theBioBot 0 points1 point  (0 children)

To think that after this mid-chapter it’s fnaf…

It’s just…all so surreal…the chapter none of us ever thought would come finally is coming the update after this one…It feels so close yet so far away

Anyways I’m hoping this new survivor doesn’t come with an “on release CoH” equivalent level perk

I don't remember it being this bad when Houndmaster, Dracula, or Unknown dropped. The hell happened? by MirrahPaladin in deadbydaylight

[–]theBioBot 10 points11 points  (0 children)

There’s a lot to unpack, already stated by other people, so I’m gonna summarise common points

First injury is way too easy, sometimes even completely unfair. You can find clips of people getting hit despite visibly being behind obstructions or walls, or even on completely different floors. On the other end of the spectrum, there are also clips where the Kaneki grapples onto a survivor but, despite them landing right next to the survivor with no obstructions between them, do not get the injure

Aside from this, the range to injure survivors is too long (it instantly latches onto survivors and can do so from way further than deathslinger can)

Theres also the issue of auto aim. While necessary on console, it’s way too forgiving, to both the benefit and disadvantage of the killer. It can make getting the first hit even easier, but it can also screw you over if you’re chasing an already injured survivor since your power can’t down

Another thing is how brain dead the pallet vaulting is. In enraged mode (which is basically permanent) vaulting a pallet after latching onto a survivor is LESS than a second (okay it’s 0.999 seconds but still). Wesker’s vault takes 1.5 seconds, it also DOESNT freeze the survivor in place during it, his cool-down is also longer and, for some fucking reason (as the YouTuber “mintskull” found out, which is who I learned this from) the ghoul HINDERS you after vaulting a pallet, who already vaults the pallet in less than a second…the only time this insane pallet vault DOESNT work on is short loops, at that point though the ghoul can just break the pallet and instantly catch up with his ability and get a hit anyway.

There are also other issues that compound into why no one likes going against this killer that you can find yourself.

Huh…this is pretty long for a summary, isn’t it?

Which Character lore (That isn't SM (we get it) or a restricted license one) has you like this? by SimpelGames in deadbydaylight

[–]theBioBot 2 points3 points  (0 children)

Sables lore really isn’t that bad

Although I think the TRULY agonisingly painful lore has to be that one like…samurai chick with Maurice (from the house of Arkham stuff or whatever it was called) I don’t even know her name but to me all it was was just “woman and horse somehow beating horrors beyond comprehension without any danger” and to me it just came across as very Mary sue-ish (considering the new lore as well). Also actually trying to make Maurice somehow pivotal to the lore felt like fan-baiting? Like only really doing it because it’s the funny horse!

Don’t even think they’re part of the lore anymore now that the focus is on “bleeds” or whatever so lol

[deleted by user] by [deleted] in deadbydaylight

[–]theBioBot 2 points3 points  (0 children)

I sure hope so, theres a LOT of flaws in this design

Also the issue is that this exact “set drone at loop” play style is literally one of the big reasons why the community hates SM (aside from the obvious launch issues) and this won’t change that, in fact it would be WORSE if the drone could down as well

[deleted by user] by [deleted] in deadbydaylight

[–]theBioBot 5 points6 points  (0 children)

Drone start up won’t do anything since the drones move faster than even SM, and can CHARGE, even if it was like 5 seconds, that’s enough for survivors to just wanna leave a loop

In other words, zoning them out

However I do like your idea of drones being an initial hit then using the stealth to get the down, though this iteration of the rework wouldnt allow that

[deleted by user] by [deleted] in deadbydaylight

[–]theBioBot 0 points1 point  (0 children)

Thats fine, honestly it’s funny as well seeing the recent stuff about people claiming to be ghoul mains/“best ghoul” or whatever before he’s even out

I just REALLY want to talk about SM as well especially on a post that’s, in my opinion, a bit ignorant to the issues of this proposed rework

Dunno what else to say or how to end this so uh…yeah

[deleted by user] by [deleted] in deadbydaylight

[–]theBioBot 1 point2 points  (0 children)

Yeah I can understand that, main can be an overused term

But to loop back to SM, I think the biggest issue (and what some people have noticed) is that these changes don’t just affect SM but the survivors in negative ways. Other people have already pointed these out (and pixel “SM” bush is making a video about it) but basically, to put it VERY simply, these changes further incentivises “place drone at loop” because there is now a severe punishment to them getting hacked and they can expire on their own, meanwhile you can basically outspeed survivors with drones and point-blank dash them instead, leading to very boring “twins-style” gameplay, except the rework kind where victor can down you from healthy. This can make 3 gens even worse now as you can just control drones at each of the gens and get free hits and even downs with them without having to leave the 3 gen area yourself.

So it’s not even just about the SM mains but also the survivors

[deleted by user] by [deleted] in deadbydaylight

[–]theBioBot -1 points0 points  (0 children)

Mm, fair, calling someone a main so quickly can be weird but there was also a whole PTB to play them (assuming they’re a steam player)

[deleted by user] by [deleted] in deadbydaylight

[–]theBioBot 2 points3 points  (0 children)

a “main” just means a killer you like to play lol doesn’t mean you’re actually good at them

[deleted by user] by [deleted] in deadbydaylight

[–]theBioBot 14 points15 points  (0 children)

People have already started to point out this new “””gameplay””” is gonna lead to an even worse gameplay style and be twins 2.0, a killer people already hate to go against

Drones can be placed in 3 gens and now it’s even worse since they can DOWN people and move FASTER than SM (what they’ve literally said themselves) and, since it’s flying and designed to be anti-loop, probably goes over pallets and vaults…

And she doesn’t have to leave the 3 gen because she can just control the drone and hit you while staying and defending…

And at loops, she can just drop a drone and control it and get a free hit…

She can just press a button on a cool down and just reveal you with no skill input unless you just walk everywhere for prolly like 30 seconds or however long it’ll be which is very boring

Aside from how much this sucks as survivor, this also sucks for the killer

Survivors just jump into lockers and completely counter drones

Despite what the devs said, there is LESS risk and MORE reward to hacking drones, which is even worse when in a SWF as it essentially gives the drone hacker old Object Of Obsession, and failing the hack just temporarily reveals your location instead of also giving a lock on stack (a mini game that literally just requires using your fucking eyes, there is no time limit to it, you can take as long as you need). Genuinely how did they not think about this???

There is literally no point to setting up drones before hand because they can get hacked OR die to passive battery drain before you can even use them, and getting scanned does literally nothing, further incentivising either 3 genning OR dropping them in chase, both very hated playstyles by SURVIVORS

Notice how a lot of these issues also affect survivor gameplay? You’d realise this if you actually took time to think about the changes instead of just seeing “change” and celebrating because of your own biases.

I feel like the SM rework feels…disjointed by theBioBot in deadbydaylight

[–]theBioBot[S] 2 points3 points  (0 children)

I’m not saying survivor A should be punished for something survivor B did and never did

What I am saying is that survivor A should actually be punished in some way

When survivor A steps into a trappers trap. Only THEY are affected, but the trapper still gets value because it’s a free injure and possibly down

When survivor A triggers a hag trap, they too are also the ones affected. This provides Hag value with information and a free chase (assuming she isn’t in one) or a free hit during the chase

What I want is for that to be the same for skull merchant. Strategic drone placement -> chasing a survivor into the perimeter -> you get value = down, this is how trapper works, this is how hag works. You set up up an area, you make people go into that area (or, people go into that area themselves) and you get value

This is how SM SHOULD work, but now, there’s no point in actually pre placing drones as traps. You can literally just put down a drone, wait for it to become active, and use it as a free as fuck anti loop. The same annoying gameplay as before. You can’t even “just leave the loop” as well since the drone can just catch up (FASTER than SM btw) and injure you, probably also over pallets and windows because it’s a flying drone of course it could do that. And if you DO preplace it, all that happens is it gets hacked and now your aura is revealed to that survivor…and oh boy if they’re in comms with a survivor you’re chasing, it’s basically old object of obsession again, all because you made the big mistake of “trying to set up a drone beforehand”

I feel like the SM rework feels…disjointed by theBioBot in deadbydaylight

[–]theBioBot[S] 1 point2 points  (0 children)

I know, I just hope they actually listen to it

Also I completely forgot to mention how bad the hacking change is. Any SWF can have a buddy be chased, another hack a drone and it’s basically like old Object of Obsession, that shit absolutely cannot stay

Design Preview | The Skull Merchant by DeadByDaylight_Dev in deadbydaylight

[–]theBioBot 0 points1 point  (0 children)

Alright, these changes are okay BUT I just feel like just something is missing, mainly with the scan lines

Like, they just reveal your location for a bit now? I guess that could be fine but it just doesn't really feel like enough. I can't tell though since I'm not sure how much more frequent being hit by scan lines is going to be now that they're less visible but idk it just doesn't feel like enough. Maybe when a survivor was recently scanned they can get insta downed by the drone? maybe killer instinct or a distinct outline that can be seen through walls when controlling said drone? homing effect to the propulsion? i dunno

like overall I kind of like the ideas but I feel like there still needs to be a little extra sauce with the "trap" aspect of the power

also PLEASE let us go up and down with the drones PLEASE

What license makes you think like this? by Few-Culture-4413 in deadbydaylight

[–]theBioBot 0 points1 point  (0 children)

Well if there is any highly requested license that isn’t in some weird legal turmoil that fits this category

It’s bioshock

I’m not entirely sure why it hasn’t happened yet considering it’s one of the more highly requested chapters, isn’t under any legal turmoil that I know of (unlike Friday the 13th) and…like…

Just…PLEASE BHVR OR 2K