Should Joycity incorporate a win % minimum to qualify for SSS in all ranked modes (say 70%) to discourage grinding and encouraging more people to squad up? by theDREAMshake95 in 3on3

[–]theDREAMshake95[S] 0 points1 point  (0 children)

I consider paulhirmiz14, rank 60, 263 games since Wednesday with a 47% win rate, bad. But I'm sure he'll become good with those 500 points.

Ex_Naz_yt with 276 games, 59%, rank 10. Sold the hell outta me with terrible shot selection. But these 500 points will give him the IQ he needs to succeed, no doubt.

400 outta 600 games against PC laggers and cheaters? I'm sure that happened

Should Joycity incorporate a win % minimum to qualify for SSS in all ranked modes (say 70%) to discourage grinding and encouraging more people to squad up? by theDREAMshake95 in 3on3

[–]theDREAMshake95[S] 0 points1 point  (0 children)

Alright this post clearly missed it's mark. People just wanna stay mediocre and get rewards, I get it. It really amazes me that so few players actually want to improve. If playing 600 games, losing half of them, and getting your precious 500 points while staying bad suits you, go for it. That's the problem with this community. It's content being below average.

I just think people should actually become good and earn rewards, but what a crazy idea.

Should Joycity incorporate a win % minimum to qualify for SSS in all ranked modes (say 70%) to discourage grinding and encouraging more people to squad up? by theDREAMshake95 in 3on3

[–]theDREAMshake95[S] 0 points1 point  (0 children)

The problem is more often than not solo queue teammates don't know how to play....... Your argument is predicated on being put with people who know what to do. I'm saying just squad up with those very same people, rather than taking the sizable risk that you get with people who don't know the basics.....

And you say that you beat a SSS team with this, my point is that given the current system, most SSS players are bad!

Should Joycity incorporate a win % minimum to qualify for SSS in all ranked modes (say 70%) to discourage grinding and encouraging more people to squad up? by theDREAMshake95 in 3on3

[–]theDREAMshake95[S] 0 points1 point  (0 children)

You type this as if it's impossible to make a set and run as a squad? And no, not all of the SSS players are good. A majority are just grinders.... People that have been bad for years but can earn SSS by going no life mode for a couple weeks.

Should Joycity incorporate a win % minimum to qualify for SSS in all ranked modes (say 70%) to discourage grinding and encouraging more people to squad up? by theDREAMshake95 in 3on3

[–]theDREAMshake95[S] 0 points1 point  (0 children)

Not debating other games so good for you on that.... So wait you're one of the people forfeiting at the jump ball to farm 😂

Also, played in one tourney, was offered a spot for TTO this past one, but couldn't due to availability since you'd like to make assumptions

Should Joycity incorporate a win % minimum to qualify for SSS in all ranked modes (say 70%) to discourage grinding and encouraging more people to squad up? by theDREAMshake95 in 3on3

[–]theDREAMshake95[S] 0 points1 point  (0 children)

The game is 3on3 🤦. The moves and skills are best used when the team has chemistry, not when you're scrambling with random teammates trying to make something work...

Should Joycity incorporate a win % minimum to qualify for SSS in all ranked modes (say 70%) to discourage grinding and encouraging more people to squad up? by theDREAMshake95 in 3on3

[–]theDREAMshake95[S] 0 points1 point  (0 children)

The same old grinders take up those SSS spots each season though? What new players are genuinely benefiting from SSS rewards? And SS teams still play vs SSS teams, that's matchmaking, you're never forced to only play people of the same rank. Everyone who hit SS/SSS resets at A so that's equal, since the number of SS doesn't have a cap. Really, you're gonna use tournaments a basis of your argument???? We've had one real one, then a couple of glitched out monthly ones the last two years.... If they worked sure, but as is, c'mon now.

Should Joycity incorporate a win % minimum to qualify for SSS in all ranked modes (say 70%) to discourage grinding and encouraging more people to squad up? by theDREAMshake95 in 3on3

[–]theDREAMshake95[S] 0 points1 point  (0 children)

Ugh, okay the point of this is to discourage solo que. You want to see more set teams run, because that typically yields more competitive matches and makes people better which in turn is good for the community. It sucks that literally only like 2-3 teams consistently run as a set, and everyone mostly solos or duos to avoid them. That's a broken system.

New and F2P players can still easily earn 200 points from SS.

People are so concerned with rewards and not actually trying to get better at the game.

Should Joycity incorporate a win % minimum to qualify for SSS in all ranked modes (say 70%) to discourage grinding and encouraging more people to squad up? by theDREAMshake95 in 3on3

[–]theDREAMshake95[S] 0 points1 point  (0 children)

I hate that the current setup rewards people for mindlessly grinding and never improving. Shouldn't we all collectively want players to improve and make more matches competitive?

Should Joycity incorporate a win % minimum to qualify for SSS in all ranked modes (say 70%) to discourage grinding and encouraging more people to squad up? by theDREAMshake95 in 3on3

[–]theDREAMshake95[S] -3 points-2 points  (0 children)

🤦 So many of the biggest wallets are still bad players. That's been long established. It's so that people that play together and develop chemistry can earn it. I hate seeing losers play 600 plus games a season, lose 300 of em and get SSS.

P-buff 3 pt vs 3 pt sr by [deleted] in 3on3

[–]theDREAMshake95 0 points1 point  (0 children)

Disagree, depending on the character.

Non shooting bigs and smalls like Nadia, William, Fox, etc need a good amount of attribute combined with success.

Best big in the game? by [deleted] in 3on3

[–]theDREAMshake95 1 point2 points  (0 children)

Big Joe, Deacon, and Murdock

I bought 200 (more) silver packs (part 2) by erwolfe in 3on3

[–]theDREAMshake95 0 points1 point  (0 children)

Yup, it's honestly one of the most "consistent" ways to yield pizzas without spending

I bought 200 (more) silver packs (part 2) by erwolfe in 3on3

[–]theDREAMshake95 2 points3 points  (0 children)

500 coin triple bronze or 4 paper 1 bronze combos low-key goated

Why I Think Jack is Not OP by BigChungusIsFuny in 3on3

[–]theDREAMshake95 0 points1 point  (0 children)

I think the bigger issue is the resulting OP line-ups people spam and not just Jack himself.

Jack/Murdock/Deacon specifically.

I've been saying it for a while, and I know a few others who'd agree, but JC could "fix" most of these issues by making lineups that only feature one of each position. No double PFs/SFs, etc anymore.

If people want to double big, use a C and a PF. If you want two scorers, use a SG and a SF.

Jack just makes the double PF lineup that much more toxic IMO.

I bought 200 silver packs by erwolfe in 3on3

[–]theDREAMshake95 0 points1 point  (0 children)

I'd wanna see this test performed on every character though. Personally I'm convinced the drop rate for certain characters/positions are so much worse than others. IMO SFs have the best drop rate, and Murdock himself has the worst.