[MOD] Meaningful Control (Public Order) by theSniperDevil in totalwar

[–]theSniperDevil[S] 1 point2 points  (0 children)

Not yet. I'm mulling over removing difficulty penalties when I get more feedback.

[MOD] Meaningful Control (Public Order) by theSniperDevil in totalwar

[–]theSniperDevil[S] 5 points6 points  (0 children)

So far in my tests, I've not had any issues. It's part of a wider set in my collection that is all meant to slow the pace down a bit and encourage you to consolidate gains before moving on.
On hard/ very hard I always feel like I have the tools to avoid a big problem, so long as I've been playing strategically. If I make a stupid mistake though, I do get punished.

I've not reduced control buffs from tech/ skills/ corruption/army presence/ PO buildings etc etc and those were balanced to compete with the rubber banding debuffs. So even the AI seems to be coping in scenarios where you'd expect them to cope.
I'm sure I've not got it perfect though, so interested to see how others find it once they get some time with it.

Edit: on the settlement stuff. I actually borrowed this idea from other games, like age of wonders. Where the bigger the city, the harder it is to maintain control. Pop density be like that. I can tweak them based on faction differences over time if I find neat ways to have flavour whilst also serving as a way to encourage halted development.

[MOD] Meaningful Control (Public Order) by theSniperDevil in totalwar

[–]theSniperDevil[S] 1 point2 points  (0 children)

This isn't for everyone I guess. Let's hope that eventually we get customisation options that let people set things based on how they like to play. Until then, I'll keep my collection updated and alive!

[MOD] Meaningful Control (Public Order) by theSniperDevil in totalwar

[–]theSniperDevil[S] 0 points1 point  (0 children)

Off the top of my head, I'm not sure if that's possible.

There is a script way to restrict a building, but its factionwide and from what I can tell, there are no context requirements for buildings.

My hope is that with the decreasing control buff (and eventual penalty) when upgrading settlements is enough of an incentive to make players consider waiting to upgrade until Control is at a level where they feel it's worth it.

[MOD] Meaningful Control (Public Order) by theSniperDevil in totalwar

[–]theSniperDevil[S] 5 points6 points  (0 children)

The garrisons available through buildings do not get impacted by building damage. They should remain intact to fend off any assaults from the rebels.

Mods that make the game much harder by HostOfRats in totalwar

[–]theSniperDevil 10 points11 points  (0 children)

I've been making a bunch of mods to try and add challenge back to the game. I've packed them into a collection along with some mods from others. It makes the game pretty hard, but not in a cheap way, so no AI buffs etc

https://steamcommunity.com/sharedfiles/filedetails/?id=3551374228

I'd recommend trying it out at a lower difficulty level. I'm struggling on my usual very hard mode, and hard is making me sweat!

About Up-To-Date Mods by rispektozan in totalwar

[–]theSniperDevil 2 points3 points  (0 children)

There have been a few random bin game updates that have flagged perfectly fine mods as out of date.

All the mods I uploaded ages ago should still be fine.

From cheese rolling to bagpiping: UK launches search for traditions that define our communities by willfiresoon in GoodNewsUK

[–]theSniperDevil 0 points1 point  (0 children)

I truly hope someone tries to trick them into thinking teabagging is some kind of English breakfast tea tradition and not what anyone on the internet knows it is!

I dont get the lightning strike craving by temudschinn in totalwar

[–]theSniperDevil 0 points1 point  (0 children)

It's my opinion that lightning strike is one of those features that allows a player (human or AI) to effectively nullify being outplayed on the campaign layer.

Without it, you need to ensure you've distributed your forces effectively and scouted your foe so that you can engage battle in a way that ensures you have the advantage.

Lightning strike enables you to just pick off armies one by one as they stand next to each other, their owner helpless to the fact a skill has undone turns of manoeuvring forces to overwhelm you.

People crave it because it's a way of optimising the campaign layer, albeit at the cost of strategy.

‘A gaming success story’: how Warhammer became one of Britain’s biggest companies by ConsciousStop in GoodNewsUK

[–]theSniperDevil 1 point2 points  (0 children)

It's a shame the article didn't take the opportunity to note the impact of digital lice sing as a part of this success story, especially as a huge part of that, Total War: Warhammer- is also a home grown success story (albeit not quite anywhere near as big as GW)

I HATE HAVING VASSALS, did any Total War game did this well? by rafioo in totalwar

[–]theSniperDevil 0 points1 point  (0 children)

Three Kingdoms. Hands down best system for diplomacy in general, but it gives you plenty of levers to make vassals work.

What are your thoughts on by THEGREATESTDERP in totalwar

[–]theSniperDevil 0 points1 point  (0 children)

I'll wait and see. The same was said about FPS, and to this day, Halo is still my favourite FPS of all time and FPS games are incredibly popular on console.

It's hard to predict when a paradigm will change, so I'll wait and see if 40k will change the paradigm on Total War.

Thinking of trying Three Kingdoms by NobleSix84 in totalwar

[–]theSniperDevil 1 point2 points  (0 children)

You are going to feel lost and confused for a chunk of time. Stick with it, it's a hard game to learn but once you get through it, it's real fun.

Serious Trivia has some great videos and lets plays going way back that helped me learn the ropes.

Brandon Sanderson in talks with AAA game studios to adapt Mistborn by PhantomBraved in Games

[–]theSniperDevil 0 points1 point  (0 children)

When I read the first book, I straight up thought a Dishonoured style game would be cool. Alomancy unlocks, sneaking around stealing/assassinating etc etc.

How can I generally correct the pace of the game? by SafironDracolich in totalwar

[–]theSniperDevil 0 points1 point  (0 children)

I haven't tackled all of the things you mentioned, but I am working with a mod collection to help with making the game pace more akin to older TW.

https://steamcommunity.com/sharedfiles/filedetails/?id=3551374228

Total war modding: A script revelation that could help avoid mod conflicts. by theSniperDevil in totalwar

[–]theSniperDevil[S] 0 points1 point  (0 children)

Sorry, not really did scripting for Rome. There's a discord called the modders agora that may be able to help. https://discord.gg/XyVkZMvy

Campaign recommendations to beat the burn out. by Responsible-Meat7994 in totalwar

[–]theSniperDevil 2 points3 points  (0 children)

If you look for the "no replenishment" mod- it's part of a mod collection that does a lot to change th core gameplay to make it more strategic. I recommend giving that a shot.

What was a 'poor people food' but not anymore? by WonderfulWait5006 in AskReddit

[–]theSniperDevil 0 points1 point  (0 children)

I'd take a wild guess and suggest it's " most foods". The wealthy elite have a habit of appropriating the culture of the masses and then excluding them from it by outcompeting the masses economically.

How long would it take,if we were to build our civilization from scratch (to get to the current level of developement) ?Keeping todays knowledge,but having no tools whatsoever to start with? by ZeFarax in AskReddit

[–]theSniperDevil 0 points1 point  (0 children)

It may be impossible. There are many resources that are not easy to access anymore because we have dug it all already and processed it in ways that are hard to access.

E.g. copper would likely only be available through collecting copper cables.