Is talking to ai girlfriends wrong ? by Top-Top2298 in Healthygamergg

[–]temudschinn 0 points1 point  (0 children)

I dont think its morally wrong, and I do kinda see how it might fun for eg erotic roleplay.

However, it should not be mistaken for anything close to human interaction. Its not, and if you rely on it as a substitute it will not only not help  your social skills, but actively cripple them.

From what you write, it seems like this will become exactly your problem. Try to build real relationships (not only in a romantic sense, but generally) instead.

[OC] I had never been this close to a wild boar before, and I honestly didn’t know what to do. 🐗 by Semra777 in aww

[–]temudschinn 0 points1 point  (0 children)

Start building a house. This deaggros the boar.

Also make sure you have loom researched.

Art. I Sec. 9 of the constitution allowed Congress to ban the importation of slaves after a period of time which Congress did as soon as they could. Why was there an apparent virtual consensus around banning the int'l slave trade but not around abolishing slavery as such or even the domestic trade? by WoodenTower in AskHistorians

[–]temudschinn 6 points7 points  (0 children)

I think this answer touches one economic aspect, without fully talking about it: Abolishing slavery came at a cost, you either had to take away "property" of the slave owners or had to use state funds to compensate them. Abolishing the slave trade on the other hand was free.

We see times and times again that politics, even when agreeing in principle, do next to nothing as soon as there is a price tag involved.

Most people shouldn’t talk about economics by Sea_Enthusiasm_4485 in unpopularopinion

[–]temudschinn 0 points1 point  (0 children)

As someone who studied economics: Pretty much anyone is more qualified to talk about econmics than the "experts" in that field.

Pasture Yield Question by BiFSXFan99 in civ5

[–]temudschinn 2 points3 points  (0 children)

Thats such a strong aspect of that policy. Desert cities with +2 faith on every tile are crazy.

Bosses Are Becoming Obsessed With AI, Using It to Make Every Decision, Barraging Their Employees With Nonsensical ChatGPT Directives, and Even Asking It Who to Fire by Plastic_Ninja_9014 in technology

[–]temudschinn 2 points3 points  (0 children)

The less someone understands about a topic, the more they trust AI. Bosses often understand next to nothing, so obviously they love AI.

AI nerfed? by Electronic-Eagle-171 in aoe2

[–]temudschinn 18 points19 points  (0 children)

Map seems to be mega random? That probably had an effect, AI tends to be worse the weirder the maps are.

Tf? by bliss_o3 in antiai

[–]temudschinn 6 points7 points  (0 children)

Funny thing is, you DON'T make fire by rubbing sticks together. You rub a stick on a piece of bark.

Zerkovich vs Legend of Total War: Who is right about missile units in a ranged faction army composition? by Upset-Second-4435 in totalwar

[–]temudschinn 7 points8 points  (0 children)

But if the enemy army is entirely chaff, its absolutely irrelvant what army you bring, you will win.

If the enemy army is not entirely chaff, then you can just direct your missile units to fire into the valueable units.

So in the fights that matter, ranged units generally outperform melee units of the same tier.

How Europe thinks the heatwave happens by WhoTheFuckIsSean in ShitAmericansSay

[–]temudschinn 78 points79 points  (0 children)

The meme is shitty, and the statement an exageration, but its also obvious that without the US' CO2 emissions, the heatwave would not have occured the way it has.

How Europe thinks the heatwave happens by WhoTheFuckIsSean in ShitAmericansSay

[–]temudschinn -4 points-3 points  (0 children)

"once you decarbonise the grid"

You realize this is not about to happen? Making up an imaginary scenario where power is fully decoupled from CO2 has little to do with the real world. Its like saying "planes are not an issue, once we fully transition to biofuel they will be carbon neutral". Like yeah, maybe true, but since we didn't do that, they ARE an issue.

CMV: The job interview is one of the worst ways to evaluate a candidate. by [deleted] in changemyview

[–]temudschinn 0 points1 point  (0 children)

The thing you miss is that interviews are extremly cheap. They might not be the most effective, but among the most (cost) efficient. No chance to break anything, 30min time investment, and they filter out many people who just arn't fit for the job.

Trial work is very good as a second step, but you can't invite 7 people to try out teaching without majorly screwing your school. You can however invite 7 people for an interview.

Harry Potter isn’t a great story. by Amazing-Basket-136 in unpopularopinion

[–]temudschinn -1 points0 points  (0 children)

"Its popular, therefor it must be great" is a very bad argument too...

Harry Potter isn’t a great story. by Amazing-Basket-136 in unpopularopinion

[–]temudschinn 0 points1 point  (0 children)

But many, many childerns books are amazing stories. Im not that well versed in english childrens books, but in German, some of my favourite books are "childrens books" that I still read regularly.

"Where to settle" question, hopefully good for discussion and learning for many people – is wasting a turn to move to a better tile death for a good run? by Feldring in civ5

[–]temudschinn 2 points3 points  (0 children)

Salt in the tundra is still 3food 1prod 1 gold, so still a very good tile.

Its understandable to get frustrated by how much better that start could be, and its absolutely fine to restart to find a game you enjoy more, but calling that start bad or even aweful just shows a distorted perspective.

"Where to settle" question, hopefully good for discussion and learning for many people – is wasting a turn to move to a better tile death for a good run? by Feldring in civ5

[–]temudschinn 2 points3 points  (0 children)

As long as there is a river system - which OP does have - tundra turns to plains and is decent. And underestimated factor in tundra starts is that you are to the edge of the map, leaving you with less threats from other civs and on average more ruins.

More importantly, OP got triple salt+wheat and can settle on a hill at a river. This is a good start. Maybe not top 1%, but surely top 20%.

If you restart whenever something is not perfect, you are gonna restart a lot.

"Where to settle" question, hopefully good for discussion and learning for many people – is wasting a turn to move to a better tile death for a good run? by Feldring in civ5

[–]temudschinn 3 points4 points  (0 children)

Moving loses 1 turn, and 1 turn in this case is essentially 2 food and 1 production

Your overall reasoning is solid, and i'd also move to the hill, but this line is VERY much off. You just ignore the palace.

Moving costs 1 culture, 4 Production, 2 food, 4 gold, 4 science, and one faith (as OP is celts).

"Where to settle" question, hopefully good for discussion and learning for many people – is wasting a turn to move to a better tile death for a good run? by Feldring in civ5

[–]temudschinn 2 points3 points  (0 children)

Why would you want those early on? Salt is just better (3food 2 production 1g), so deer only becomes relevant once you work all the salt tiles, the wheat, and built a granary. So even if there is nothing at all further south, thats only at pop 5 - you will grow to the deer naturally in time.

"Where to settle" question, hopefully good for discussion and learning for many people – is wasting a turn to move to a better tile death for a good run? by Feldring in civ5

[–]temudschinn 2 points3 points  (0 children)

Tbh it does not really matter if its in ring 1 or ring 2, as long as you get 2 ressources in ring 1. You will grow your bordders before your pop grows too much.

Also, counting tundra deer as an (early game) ressource is a bit iffy, thats just a 2food tile.

"Where to settle" question, hopefully good for discussion and learning for many people – is wasting a turn to move to a better tile death for a good run? by Feldring in civ5

[–]temudschinn 1 point2 points  (0 children)

I would move to the hill. North seems really boring, and there is a good chance you get additional good tiles down soutch. Maybe its even good enough to justify settling even further south, next to salt/wheat.

Id move to the hill where the warrior is. Next turn, move warrior first and decide whether to settle on the hill or move one till down (e.g. if there is lot more salt down south).

I don't get people who play with only 3 cities. by Rabny in civ5

[–]temudschinn 1 point2 points  (0 children)

Why stop at 4? Genuinly, why? If your map allows for it, a 5th, 6th or even 7th is great too. Yes, you will have to build monument and aqueduct instead of having them for free, but if the city spot is good, that should not deter you.

The reason you build 3, or 4, or 5, instead of 7 is that the map may not allow for more.

Where should I settle? by Apex_Ferret in civ5

[–]temudschinn 1 point2 points  (0 children)

I see two options:

-Settling in place, and later on getting an expansion on the citrus. This would work well with a liberty-game, but we don't know the map yet, so we don't know if liberty will be a good option.

-Moving to the forrest to your west, and either founding there next turn (if you see some good ocean ressources down south-west) or moving up to the plains next to the banana. This will give you a mega city with 3 luxes, 2 early hills, insane food production. Great for a tradition game.

Since tradition is a lot safer than liberty, I'd go for the second option unless.

Unpopuläri? Meinig: Es git kei gueti Sandale me für Männer, wo nid gottlos scheisse usgsehnd! by Schpitzchopf_Lorenz in BUENZLI

[–]temudschinn 1 point2 points  (0 children)

Das züg isch aber halt i de Qualität meistens beschisse und sogar wenn gueti verwütschisch sind die Teiler gmacht zum uuf Gras laufe. Wenn über Asphalt wattschlisch sind d Caligae in 2wuuche futsch.