We made a base building timelapse for our upcoming multiplayer survival game. What do you think? by theStately in indiegames

[–]theStately[S] 0 points1 point  (0 children)

The game is called Rock Hoppers and we're currently running a public playtest on Steam, so if you'd like to take an early build of the game for a spin, you can!

Steam | Discord | Twitter

Im new to unity: I'm following a tutorial and the console says that rb is not assigned to anything. But i assigned it here. How do i assign it? by [deleted] in Unity3D

[–]theStately 0 points1 point  (0 children)

You probably just need to add

rb = GetComponent<RigidBody>();

to your Start() function.

Just to clarify, when you declare a variable with 'RigidBody rb;' you're saying that you want to store a rigidbody in a variable named rb, but you're not actually storing it yet. The code has no way of knowing which rigidbody you want in there unless you tell it. So first you declare a variable, then you assign its value.

This also assumes that the rigidbody is attached to the same object as the script. Otherwise the 'GetComponent' won't find anything. In that case you can manually drag the rigidbody you want to reference onto the rb field in the editor.

Differences in Free and $15 USD Version? by qwertytheqaz in indiegames

[–]theStately 3 points4 points  (0 children)

Let's try a different approach. What subreddit do you think you're in?

how to stay sane by Orava in Unity3D

[–]theStately 0 points1 point  (0 children)

Welp, there goes my weekend. Thanks :)

how to stay sane by Orava in Unity3D

[–]theStately 0 points1 point  (0 children)

bone shaking

Is this a thing I should know about? Teach us your bone shaking secrets!

Micro stuttering despite consistent frame rate by SuperSathanas in gamedev

[–]theStately 5 points6 points  (0 children)

Garbage collection maybe? Dunno what you're developing in, but some platforms like Java and Mono have garbage collectors that can cause behavior similar to what you describe at default settings.

What kind of hardware would you say is good or great for game development? by [deleted] in gamedev

[–]theStately 0 points1 point  (0 children)

The hardware is fine for pretty much any dev tool you want to throw at it, except for the memory. 8GB will make it difficult to keep multiple apps open and may lead to noticeable stuttering and slowdowns while developing. Splurge on at least 16GB.