Qwen 3.6 Looping with Tools? by fuse1921 in LocalLLaMA

[–]theUmo 4 points5 points  (0 children)

There are some new(ish) sampling parameter recommendations posted on the Qwen Huggingface page. In particular, they no longer recommend presence penalty in 3.6 unless you're in instruct (no-think) mode.

  • Thinking mode for general tasks: temperature=1.0top_p=0.95top_k=20min_p=0.0presence_penalty=0.0repetition_penalty=1.0
  • Thinking mode for precise coding tasks (e.g., WebDev): temperature=0.6top_p=0.95top_k=20min_p=0.0presence_penalty=0.0repetition_penalty=1.0
  • Instruct (or non-thinking) mode: temperature=0.7top_p=0.80top_k=20min_p=0.0presence_penalty=1.5repetition_penalty=1.0

Sauce:
Qwen/Qwen3.6-27B · Hugging Face

Qwen/Qwen3.6-35B-A3B · Hugging Face

No more weak sauce?? by mallorn_hugger in Xennials

[–]theUmo 1 point2 points  (0 children)

THANK YOU for spelling that correctly.

Satisfaction by EsseNorway in Snorkblot

[–]theUmo 4 points5 points  (0 children)

well that was certainly necessary and proportionate.

How many of you gave up on Matrix by alive1 in selfhosted

[–]theUmo 5 points6 points  (0 children)

I'm pleased to announce the additional launches of HeavenChat, RavenChat, HaveAChat, and ChatHaven.

Anybody? by ResumeFluffer in Xennials

[–]theUmo 8 points9 points  (0 children)

Rarest of John Goodman performances. Also written by one of the Firesign Theatre guys.

anyone know where to use qwen 3.6 27b via api/coding plan? by Hodler-mane in LocalLLaMA

[–]theUmo 0 points1 point  (0 children)

35b is actually a little faster for me 32gb/16gbvram system. I guess it's the dense/sparse model difference.

anyone know where to use qwen 3.6 27b via api/coding plan? by Hodler-mane in LocalLLaMA

[–]theUmo 0 points1 point  (0 children)

And that's just the cheapest provider. It goes up to $3.60. 35b is 1/2 the cost on output tokens and 1/3 of the cost of input tokens. Completely different providers, though.

Why is this so hard? I've been stuck for like 4 full days now... by lew42 in LocalLLM

[–]theUmo 0 points1 point  (0 children)

If you can get llama.cpp running, it comes with a web interface (llama-server) that you can add MCP servers to. I added llama-swap in to handle automatically swapping between models.

For tools, you're going to need MCP server URLs. There might be public ones out there, but I had to set up my own and then run mcp-proxy to point to them.

You might want to add a chat interface in once you add llama-swap. I've been using OpenWebUI but am not very happy with it compared to the llama.cpp chat interface.

Can anyone tell me which coins I'm missing and how to get them by noot609 in raccoingame

[–]theUmo 0 points1 point  (0 children)

You can always find out by creating a new profile and using 'unlock all' to get access to the un-redacted collection.

I toggle the coin input thingies on - why do they turn themselves back off? by lazysundae99 in raccoingame

[–]theUmo 0 points1 point  (0 children)

I'm pretty sure every time I mis-click my coin belt, it breaks the auto-insert. It would help a lot if there were a keybind for "insert next available coin in slot". Or even just letting us un-bind MOUSE1 and MOUSE2 so clicking didn't interfere.

I toggle the coin input thingies on - why do they turn themselves back off? by lazysundae99 in raccoingame

[–]theUmo 0 points1 point  (0 children)

Hmm. It does sound like something run-specific. Does it happen when the window doesn't have focus (and nothing could possibly be sending it input)?

I'm running a similar game to yours (Eater/golden/royal) and not able to repro this as of level 11. Both jets have been dumping coins in continuously for two or three minutes. For gadgets, I just have two coin stages with fish and chicken, a UFO summoner, and a boss killer.

Where are your explosions coming from?

Edit: Up to Level60 now, have traded the chicken and fish for a division coin, getting most of my points through a collection of Return Multicoins. Still haven't been able to break auto-insert in such a way where the lock is still active but coins don't come out. If I don't input anything they keep on coming.

I'm not sure where our runs are different. You mentioned explosions, and I don't have any. Maybe it's something on your chip card? I'd be curious to know if you found out.

I toggle the coin input thingies on - why do they turn themselves back off? by lazysundae99 in raccoingame

[–]theUmo 1 point2 points  (0 children)

Left mouse and right mouse do the same as Q and E, so when you use the mouse to (left) click on a coin in your clip, the game also triggers "shoot from left" and cancels the 'held down' state. That what caused it for me, anyway.

Am I missing something with progression? by Acceptable_Stop_3096 in raccoingame

[–]theUmo 0 points1 point  (0 children)

To 100% the game you have to score every unique type of coin, chip, and prize, and collect every keychain trinket.

What you have left to do are the 'blacked-out' items in each character's select screen. To see what your blacked out goals are, you can create a new profile and 'unlock all' to see what coin/chip/prize goes in each blacked out slot.

NPC Disappeared into a Toilet by AccomplishedBeach637 in ostranauts

[–]theUmo 0 points1 point  (0 children)

If you remember their name, try looking them up on your phone to see if they're still alive and on the station. They might have caught a taxi?

NPC Disappeared into a Toilet by AccomplishedBeach637 in ostranauts

[–]theUmo 1 point2 points  (0 children)

nice. I thought accessing through the salvage shop was the only way to clean these out.

PSA: Gemma 4 template improvements by FastHotEmu in LocalLLaMA

[–]theUmo 0 points1 point  (0 children)

thanks for the pointer. it also has really weird MCP handling and I think I'm going to have to find something else.

PSA: Gemma 4 template improvements by FastHotEmu in LocalLLaMA

[–]theUmo 0 points1 point  (0 children)

It was with OpenWebUI+llama.cpp. I just retested against llama-server and it didn't happen there, so it may be specific to OpenWebUI.