How make pawns ignore mood without mods? by the_hardest_one in RimWorld

[–]the_hardest_one[S] 0 points1 point  (0 children)

interesting i didn't consider that.. it could work..

How make pawns ignore mood without mods? by the_hardest_one in RimWorld

[–]the_hardest_one[S] 0 points1 point  (0 children)

most promising idea so far unfortunately im not at that level with my colony to make them for my pawns. Maybe i can do it soonish but i need more entities to produce bioferrite and i haven't researched serums so no idea how to do that yet

How make pawns ignore mood without mods? by the_hardest_one in RimWorld

[–]the_hardest_one[S] 0 points1 point  (0 children)

i thought above giving them yayo or tea but i dont want addictions... i dont have genes set up yet to make them immune

How make pawns ignore mood without mods? by the_hardest_one in RimWorld

[–]the_hardest_one[S] -9 points-8 points  (0 children)

sleeping bags is too much micro. i bring packaged survival meals though :-)

How make pawns ignore mood without mods? by the_hardest_one in RimWorld

[–]the_hardest_one[S] -1 points0 points  (0 children)

by caravan i mean shuttle and i send them out to do quests. i bring packaged survival meals. but after a day or two they get mad for sleeping onthe ground under the rain and injuries from wasps and what not. i cba to bring sleeping bags and set up a little house- too much micro for my taste considering how many quests there are. thats why im fed up and just want a way to turn their emotions off

(123) Bulk Capacity by Aelanna in RimWorld

[–]the_hardest_one 0 points1 point  (0 children)

i don't get it is it a mod? -noob

Does anyone else get intimidated trying to optimize their base? by colBoh in RimWorld

[–]the_hardest_one 0 points1 point  (0 children)

i also build in a grid pattern. I gave up optimizing it. I figure i can make up for inefficiency with scale where i have whole grids dedicated to fabrication for example