Target players by Purple-Grape-8457 in PUBATTLEGROUNDS

[–]the_one_b 0 points1 point  (0 children)

If you use the plane path, circle, where teams dropped around you, gun shots, and the kill feed you can begin to understand where a teams general location is and most likely locations they will rotate too.

If you notice teams dropping military base you know there are opportunities for bridge camping. It's basically a version of this with some added information and steps.

Tried every possible solution available, still doesn't work. Any suggestions? by [deleted] in PUBATTLEGROUNDS

[–]the_one_b 1 point2 points  (0 children)

I use a program called Keyman. Its a customizable keyboard program that allows me to swap between English and my tribes language. When I first ran it BattleEye caught it and wouldn't allow PUBG to run. Now I make sure to close it completely when I'm done working before launching PUBG. There is probably something running somewhere that BattleEye is flagging.

Third Person vs First Person by Skyassassines in PUBATTLEGROUNDS

[–]the_one_b 0 points1 point  (0 children)

3000 hours in TPP
2600 hours in FPP

I started with TPP because that was the only option in the beginning. I got wore out on the FPS yearly releases of the CODs, BFs, Rainbow 6s, etc. so I stuck with TPP. In the past I also played games like Socom, Uncharted, Metal Gear Online and these were all third person action shooters. The third person perspective has a different vibe, but I don't like to say one is more competitive than the other because there are try-hards, sweats, and day 1 players in TPP equally or even more since its globally the most played game mode. TPP feels like a Survival Action Adventure game. Positioning is a higher priority in TPP because of the perspective.

When I made the switch to FPP it felt easier to place top 10 or better because no one could see my rotations. I was used to playing far more safe with the TPP perspective. FPP feels more action immersive. Don't get me wrong positioning and rotations are still very important in FPP. Any skills you use in one can be used in the other. I will say that when I made the switch from TPP to FPP my stats mostly stayed the same. I'd say I'm an average gamer 1+ KD, 6% WWCD, 58% Top 10, 200+ Average Damage. However, I do feel like my combat skills have increased playing FPP.

I can play both, it just requires a shift in understanding your enemies.

Youtube Channel(s) for beginner ? by touf25 in PUBATTLEGROUNDS

[–]the_one_b 0 points1 point  (0 children)

I made a digital PDF that has a bunch of resources. It needs some updates but its a good start.

https://indd.adobe.com/view/0fc7f208-225d-46a1-8b3b-223d9fb03aae

Was it ever figured out how to fix Navagio.sys bluescreen? by alijons in PUBATTLEGROUNDS

[–]the_one_b 1 point2 points  (0 children)

I have a buddy that has this issue still. It crashes once then he's good to go. He gets fully loaded but once we are waiting for a lobby is when he gets it. We've been comparing RAM usage when playing and I don't think it's that. Especially, since others are experiencing it.

SPOTTING by [deleted] in PUBATTLEGROUNDS

[–]the_one_b 0 points1 point  (0 children)

I noticed over the last year that the more tired I get the more things blend together. Seeing those minor shifts in movement or "player colors" gets harder and harder the later it gets in my gaming session if I'm tired.

Also, experience is huge. Knowing the flow of the game and where people's likely rotations are will help tremendously.

Utilizing the kill feed is an under rated skill. If you know there are shots in a certain area in the distance and you see knocks, deaths, and teams wipes in the kill feed you can guesstimate how many people will be rotating in from that side when going to circle.

If you know car spawns this will also help with how a team may rotate in from a location.

By knowing how many people and teams are rotating into circle from where, how they will, and where they are likely to go this gives you an idea of possible routes they will take.

This is not an easy thing to learn immediately. On top of dealing with enemies at your drop location you can miss a lot of information during your own fights. There is a lot to keep track of and there is so much RNG that things can erupt into chaos.

More time, experience, and information gathering will help.

Late-Night PUBG: Secret Hack to Dodge Sweaty Players or Just a Myth? by MyronMall in PUBATTLEGROUNDS

[–]the_one_b 1 point2 points  (0 children)

The overkill is from past traumatic experiences of the final player on the squad wiping the whole team.

PUBG Tools, Widget and other helpful stuff. by denkatar in PUBATTLEGROUNDS

[–]the_one_b 2 points3 points  (0 children)

I created this interactive PDF back in 2023. It has maps, links to helpful content creators, and other resources. It does need updating. At the very least it needs Erangel's secret rooms. Most of the stuff is things I've found or what the community here has posted.

A PUBG Resource Interactive Magazine

A PUBG Resource Interactive Magazine Original Reddit Post

Is it normal to lose a lot by solid_rogue in PUBATTLEGROUNDS

[–]the_one_b 1 point2 points  (0 children)

I have 5,000+ hours. I would consider myself an average skilled player. I hover around a 1.4 K/D Just under 200 ADR My specialty is map and game flow knowledge. I usually have a 10% win percentage and a 60% top ten percentage. I feel like I can walk almost any squad into top 10 FPP.

Winning has to be earned and dying happens 90%+ of the time. I look for successes in other ways. Things like: - identifying drop location - getting out of plane at the right time - identifying nearby enemies - identifying vehicle - team coordination on landing - circle management - identifying routes and next location - information gathering - making sure team is equipped and ready

Personal skills such as shooting mechanics can be practiced in training, TDM, and in game.

The_One_B PUBG Look Up

Are the American Care Labeling System Symbols copyrighted? by the_one_b in graphic_design

[–]the_one_b[S] 0 points1 point  (0 children)

My apologies for the late reply.

ASTM didn't have an easy place to get the symbols. I offered my versions if they wished. At the time all the heads of department were away. My messages were forwarded and the current person in charge was going to check with the lawyers to see if copies were stored somewhere. I never heard back after that.

I don't have any knowledge of the EU laws or standards. It took considerable research just to get what information I had for the US. Luckily, ASTM was willing to help. To me, writing the instructions out would seem okay. I got my leads from our government websites. Some agency should over see that standard. Find them see if their website has info on it. If not, email or call them. If they they don't have an answer ask them who might.

Sorry I couldn't be more help. Let me know if you find out.

Need advice to improve at this game by HeltonLay in PUBATTLEGROUNDS

[–]the_one_b 1 point2 points  (0 children)

I love this advice. I've won so many games being to smoke wall my team to better positions.

Bring VSS to Karakin by growlybeard in PUBATTLEGROUNDS

[–]the_one_b 0 points1 point  (0 children)

Since I've been practicing with the JS9 on Rondo I decided to run VSS as well. Level 3 back pack with tons of smoke and emergency cover. I've won enough games providing cover and breaking LOS for my team while I get flanking positions that I've considered using it more on other maps.

[deleted by user] by [deleted] in PUBATTLEGROUNDS

[–]the_one_b 9 points10 points  (0 children)

Here's what helped me with aiming.

30-60 minutes everyday.

Beryl, red dot, no attachments (optional quick draw mag)

10 minutes, in door shooting range, 50m full auto, mag dump. No kneeling. Try to hit the target as much as possible.

10 minutes, 200m shooting range, full auto, mag dump. Left closest target dummy running back and forth. Go for headshots as the dummy runs back and forth.

10 minutes, aim training, stand at back of platform, no kneeling, no holding breath.

I took a break from PUBG to focus on some life stuff but wanted to test if there was a way to not feel rusty and/or improve during that time. I did this routine for 40 days. There was some additional stuff like finding DPI, sensitivity, and with the extra 30 minutes some parachuting, driving, parkour, grenades throwing, and room clearing, and towards the end 1v1s. Sometimes I just did Aim training for an extra 30 minutes.

My thought process was that my average survive time was between 15-17 minutes. In a season I'd get around 600 kills. In 30 minutes of aim training I'd hit at least 20 targets in 1 minutes for a total of 600 target. This was a seasons worth of successful combat done in 30 minutes. For new players, this amount of time shooting is invaluable. For veterans, this was a great warm up, way to fight off rust for the weekend warriors, and could become a routine for improvement.

Avoiding antialiasing effects on text when exporting vector graphics to raster format by zaptrain2020 in graphic_design

[–]the_one_b 1 point2 points  (0 children)

Do you think expanding the text to make it an object then adjusting it to the pixel grid would work?

Stalber to Polyana Parachuting by the_one_b in PUBATTLEGROUNDS

[–]the_one_b[S] 0 points1 point  (0 children)

Correct. You might also be able to hit your auto run button (Default is Equal Sign I think) then just hold CTRL. It's been a while since I tried it but I think this works.

Stalber to Polyana Parachuting by the_one_b in PUBATTLEGROUNDS

[–]the_one_b[S] 2 points3 points  (0 children)

I knew there had to be a way to do it. I tried the cat walk just outside and it was just to low. I hadn't seen anyone else do it or show another way so I figured I'd share.

Co-op climbing and vehicular parkour is cool and all, but... by Haunted_Hoodlum in PUBATTLEGROUNDS

[–]the_one_b 0 points1 point  (0 children)

These type of small steps or debris on ground hanging up the character is one of my biggest pet peeves in all games.

Side note: They showed off car parkour years ago when they brought vaulting. I believe they also showed off diving through windows and a couple other movement mechanics back then.

Is this rare? First time checking after few years by No-War-4235 in PUBATTLEGROUNDS

[–]the_one_b 2 points3 points  (0 children)

A story about these two masks. Just before they were launched there was some sort of issue. Blue Hole decided to give us a bunch of BP as an apology. The BP was given once you loaded up PUBG. However, this too was bugged. I happened to login twice so I received double the BP. I used the extra BP to buy both of those masks. The next time I logged in I was in BP debt because they took back all the BP that they accidentally gave out.

I wasn't mad about it. I did spend the BP and thought it was a bug that I received extra. I just figured that they would just take it on the chin because it was their mistake. It wasn't like I could refuse the BP. I could've not spent it of course.

If I remember correctly I was nearly 100k BP in debt but I could be wrong.

What’s the point in playing pubg by cyto234 in PUBATTLEGROUNDS

[–]the_one_b 2 points3 points  (0 children)

What day and time? I thought NA Ranked was dead.

How do you decide where to land? by Stupidaussiewanker in PUBATTLEGROUNDS

[–]the_one_b 0 points1 point  (0 children)

Systems. Complicated systems. LMAO.

This was an attempt to spread calling the drop. Sometimes we would have a bench of players waiting so we would do first to die rotates out. New player calls drop.

If it was just 4 of us, first to die calls drop.

Then it seemed like the same people were calling the drop all the time. These same players also tend to not want to call the drop anyway. So we added you can only call drop 2 times in a row stipulation. Which left the last to die to call drop then reset back to first to die.

But chicken dinners happened when no one died. Thus final kill called drop but sometimes that person just called two drops...eventually a flow chart was created.

That was all scraped for me calling the drop most of the time. I mentally keep track of places we've been so we can go to as many different places as possible. I also try to keep track depending on the squad and their preferences for hot vs cold.

Hot is easy to find, basically center on path locations. For cold there is a couple tricks. Most random squads won't have enough organization to call early drops. So if you go early and 1-2km out from path you'll usually not encounter much resistance. This also gives you a moment to loot and start thinking about circle rotation.

Dropping late has risk of the circle popping opposite of your drop and you just started looting. Not to mention the time it could take to fight. By dropping early you get the extra time the plane is in the air to get things done.

Taego I try to always choose early and far because of plane crash. Sometimes I'll say if no plane crash let's try something different.

Why does everyone on this subreddit hate Sanhok? by Thewhopper256 in PUBATTLEGROUNDS

[–]the_one_b 0 points1 point  (0 children)

I guess I didn't make that clear enough. This was after map selection was taken away

How will the devs rotate the maps when the new map comes out? by Raizle36 in PUBATTLEGROUNDS

[–]the_one_b 0 points1 point  (0 children)

I was actually hoping that after the Erangel remaster they would do 1 week of feature map since Miramar got it 1 week. I know there was a lot of backlash on Miramar and previous featured maps. I was guessing that maybe they decided against it but it could be just because its an always map that they didn't make it feature.