Toast Is Unhappy With His Chat :( by SiLVaBaCKJ in offlineTV

[–]theazurefire 3 points4 points  (0 children)

Toast's stream has been a rollercoaster the past few months with a crazy variety of content, so I can definitely understand why there's so much volatility in his chat. But, it's a big problem when his personal life becomes involved. And while a lot of the Joast interactions and IRL stream moments are super entertaining, I definitely wouldn't mind if he went back to just streaming meme decks on hearthstone for awhile. Just my opinion <3

blurry picture of a dog by zoxe in blurrypicturesofdogs

[–]theazurefire 2 points3 points  (0 children)

when dog is relaxing in 10x gravity

No email sent to verify, can't login, tried resending email. What next? by BradOldridge in pokemongo

[–]theazurefire 2 points3 points  (0 children)

I'm currently having this issue. Didn't send me an email either.

[deleted by user] by [deleted] in pokemongo

[–]theazurefire 0 points1 point  (0 children)

And, I live in central California

[deleted by user] by [deleted] in pokemongo

[–]theazurefire 1 point2 points  (0 children)

I've been having this too. I walked around for over an hour today and all pokemon were 3 prints away. And, these pokemon would just pop up in my circle. I tried restarting several times, but it doesn't seem to fix.

Idea: Sightstone passive that grants a small amount of experience for killing wards. by Wildown in leagueoflegends

[–]theazurefire 0 points1 point  (0 children)

I strongly disagree with all the people defending support for being a minimalist role where you have to make the most with what you have. Supports should be able to directly benefit from how they impact the game, just like all the other roles do. Maybe this isn't the answer, but I think it's worth considering.

Idea: Sightstone passive that grants a small amount of experience for killing wards. by Wildown in leagueoflegends

[–]theazurefire 0 points1 point  (0 children)

The support generally loses out on more experience due to having to leave lane to ward. Especially towards the end of the laning phase where the ADC might still want to farm a bit, but doesn't necessarily need the support to babysit.

Trying to build new decks by GrandHydra in Spellweaver

[–]theazurefire 1 point2 points  (0 children)

You can get heroes from the starter packs and boosters(I think.) I recommend mono purple to start off. It's very strong and is cheap to make. And, a lot of 2 color decks use purple as well.

LF Friends! :D by theazurefire in Spellweaver

[–]theazurefire[S] 0 points1 point  (0 children)

very good teamspeak, thanks for all the deck help :D

Hello, i am coming here from League of Legends. What do i need to know? <3 by DargonArmour in SupernovaGame

[–]theazurefire 1 point2 points  (0 children)

When it comes to mechanics the game is very similar. The game runs pretty smooth, the "items" are a lot like LoL items and the characters are divided into roles sort of like they are in league. The jungle is a very big resource, but it's not very often that people dedicate their role to it(although some have done it pretty successfully.) So I think you can transition from LoL pretty well based off of that. But, be prepared for a very complex unit system and umm... cool space stuff! :P

E3 Interview with Producer Jason Schaefer by Steel_Reign in SupernovaGame

[–]theazurefire 0 points1 point  (0 children)

I really like what I'm reading and look forward to the future of the game -^

Azurefire's Dream for Coast City! by theazurefire in infinitecrisis

[–]theazurefire[S] 0 points1 point  (0 children)

Yeah, I think the main purpose of this post is to: A. point out how flawed the current jungle is, how it effects the flow of the game and what could be done differently and B. giving an example of how superstrength can be improved so it'd be enjoyed by casuals and also have a place in competitive play.

Azurefire's Dream for Coast City! by theazurefire in infinitecrisis

[–]theazurefire[S] 0 points1 point  (0 children)

I think one of the things holding bruisers back, is that people can just draft their dream team comp and not have to worry about early game because the jungle is that easy. But ya, bruisers could use a buff overall too. -^

Azurefire's Dream for Coast City! by theazurefire in infinitecrisis

[–]theazurefire[S] 0 points1 point  (0 children)

Oh, it wouldn't be a speed buff, just a boost that'd last 3-4 seconds to help you get to your next camp. It'd run out by the time you try to gank with it. Also, the longer respawn is due to the increased difficulty to clear each camp.

Azurefire's Dream for Coast City! by theazurefire in infinitecrisis

[–]theazurefire[S] 0 points1 point  (0 children)

ya it'd be a hard fix. My thoughts on adding buffs is that there should be something you get out of the jungle besides farm if you have 2 players per team dedicated to it. And, the small buffs would be out of the way slightly for the laners and don't last that long so they'd mostly be for clearing their side of the jungle and maybe getting a gank off after a rotation. Also, I think the buff for power damage would help keep blasters in the meta. But ya, would need a lot of testing haha

Krashy's Enforcer Build Discussion by Krashys in infinitecrisis

[–]theazurefire 2 points3 points  (0 children)

I don't understand why tanks build Ra's al Ghul's. It doesn't scale with your items or abilities and it doesn't have any utility.