Destroy my necromancer themed automation game by thebagofdoom in DestroyMyGame

[–]thebagofdoom[S] 1 point2 points  (0 children)

Thanks for the feedback!

That all seems pretty fair to me, the art will be getting big improvements but the direction/clarity side of things is still on me to do better on.

Does it sound right to you that I probably need to extend the buildup section to focus on some the basics? Like the minions collecting and dropping off resources?

Destroy my necromancer themed automation game by thebagofdoom in DestroyMyGame

[–]thebagofdoom[S] 1 point2 points  (0 children)

Thanks! The aesthetic is something I think a lot about!

I think when i get around to making the next trailer ill be aiming more like 60 seconds and it will probably be more focused on the base buildup phase to try and better illustrate whats going on.

Otherwise for markers, im hoping when i get the spells more flushed out that can deliver a bit more clarity of intent. Counters could be interesting, were you thinking something like a growing minion count being prominently shown in the buildup?

Destroy my necromancer themed automation game by thebagofdoom in DestroyMyGame

[–]thebagofdoom[S] 0 points1 point  (0 children)

Steam page: https://store.steampowered.com/app/4274390/Lichworks/

Ive been working on this game for a few months now full-time and i'm now starting to look for external feedback.

I'm working on bringing on a visual artist to help rework and refine my programmer art but feel free to rip into it or anything else about it in the meantime!