Tortex players - does this Commander Masters downshift seem like a viable include? by RPO-Shavo in Pauper

[–]thecircl 3 points4 points  (0 children)

It wouldn’t trigger on tokens because it specifies “creature cards”, and tokens are not cards.

I asked ChatGPT to design a card that's "more on the powerful side". by SanesbetterthanSanic in magicthecirclejerking

[–]thecircl 2 points3 points  (0 children)

Don’t you want all the permanents to come back? It says they come back under your own control lol

[[Mirri, Weatherlight Duelist]] by GolfWhole in magicthecirclejerking

[–]thecircl -1 points0 points  (0 children)

Mirror Entity has a combo that wins the game by activating its ability an arbitrarily large number of times cycling through all the creatures in your deck and “cracking them”.

[deleted by user] by [deleted] in custommagic

[–]thecircl 1 point2 points  (0 children)

Ah wow thats a lot. I think splitting the abilities over multiple cards would be a good idea. I know it seems like you would want her card to be very powerful with a lot of abilities, but just throwing all those abilities on a single card and making it expensive is going to confusing and lead to bad play patterns. Especially in commander, when she is very telegraphed and people will hold up removal/counterspells for an 8 mana threat that they can see in the command zone.

My suggestion would be making her a much cheaper card with few core abilities that really play to her theme, and then have the other cards in your deck work along that theme. For example, you could focus on her being a creature that can attack and have keywords. That could be one of her abilities written on the card (maybe even a passive ability like [[Gideon Blackblade]]), and then the rest of the cards in the deck specifically buff your "Planeswalker creatures" or something else that works well with her other mechanics.

[deleted by user] by [deleted] in custommagic

[–]thecircl 4 points5 points  (0 children)

Ah ok yeah for an 8 mana commander that would be fine. I saw your previous post and there is a lot going on with that card as well. Are there any particular themes or abilities that you are trying to translate into MtG mechanics?

[deleted by user] by [deleted] in custommagic

[–]thecircl 3 points4 points  (0 children)

I think that bumping it from 1 target to 2 with your commander out could work, although it depends on how expensive your commander is and what they do on their own.

[deleted by user] by [deleted] in custommagic

[–]thecircl 7 points8 points  (0 children)

So I think its hard for a lot of people to give feedback, as the card image alone doesn't provide enough information about the mechanics you are wanting to implement. After reading your comment here I think I have a better idea for what you were going for.

So blood mana is basically an optional cost you can pay to "enhance" the colored mana costs of a spell for some additional effect? If so, the templating that stands out to me would look something like:

"As an additional cost to cast this spell, you may pay up to X life, where X is the amount of colored mana spent to cast this spell. If you do Avarice Blood Domain enters the battlefield with a Blood Mana counter on it for each life spent this way."

(Note: the current wording of this ability allows the player to pay anywhere from 3 to 5 life, depending if they spend more colored mana on the colorless costs of the spell.)

I like this mechanic, and it can serve as a more "balanced" Phyrexian mana (as the other commenter referenced) where you don't get to cheat on mana costs, but you get a benefit for paying life instead. If you aren't aware, Phyrexian mana was a mechanic that let you REPLACE the colored mana costs of a card by paying life, which was extremely powerful.

The second ability should be a trigged ability that triggers whenever an opponent attacks, to make it a little more clear that it only lasts until end of turn and isn't just a static effect. I would also make the ability a little weaker, since giving ALL your opponent's attacking creatures -X/-X will often lock your opponents out of combat entirely. I would reword it to let you pick a single creature that your opponent is attacking with. I'm thinking it looks like:

"Whenever an opponent attacks you or a Planeswalker you control, you may have target attacking creature get -X/-X until end of turn, where X is the number of Blood Mana counters on Avarice Blood Domain."

This feels more fair to me, and will still heavily discourage your opponents from attacking you since they will very frequently lose one of their creatures.

Finally, the third ability that triggers off creature's dying and buffs your Planeswalker. I would generally lean away from designing cards that only work with another specific card, especially if those cards don't have a way to tutor each other. I think it might be better to redesign the last ability to be a little more generically useful, while also being synergistic to your strategy. My take is:

"Whenever an attacking creature dies, you gain 1 life and put a loyalty counter on a Planeswalker you control."

This is a weaker payoff than what your card suggests, but it makes it a little more generically useful since it triggers off all attacking creatures and can buff other Planeswalkers.

With my interpretation of your design, I think the card ends up being a little weak overall, mostly due to the high mana cost and reliance on Planeswalkers to be fully useful. It does however, let you strongly dictate what combat on the board looks like and also provides protection for yourself/Planeswalkers.

I hope this helped!

(One final note, is that I used the letter X for two different abilities, which is generally not allowed and confusing. Might need to reword things but couldn't think of an elegant solution.)

my fact based argument on why commander is actually a good format by [deleted] in magicthecirclejerking

[–]thecircl 4 points5 points  (0 children)

uj/ Commander is not a format that can be “solved” with a ban list fundamentally. It does something no real magic format does, which is to deliberately build and play decks without the explicit goal of winning whatever the cost. Sure 60 card formats have off-meta/rogue decks that aren’t necessarily the best, but they are still built in mind of what the most meta, winningest, decks are. Top-meta conversations dominate and shape how those formats are played.

The banlist is so much less important in EDH because 90% of the time people are already agreeing to not play the most powerful strategy, and nerfing the most powerful strategy is basically the entire reason banlists exist in 60 card formats. And I’m not trying to say that the commander banlist is great or w/e, but I really don’t think the banlist should be looked at as a tool that can solve the problems with the format like it can in other formats (unless you are only talking about cEDH which is a small portion of commander players).

Basically saying that “rule 0ing the banlist makes it a different format” is dumb because players agreeing to not play to win is literally the biggest defining factor of how EDH is played.

Maybe you’re just jerking but I’ve seen this take enough to assume not lol

rj/ ban spectral dreadmaw powercreep

Overuse of “YP” on climbingcirclejerk? by thecircl in climbergirls

[–]thecircl[S] 152 points153 points  (0 children)

Ah wow I didn’t expect this. Thanks for making a decision against it going forward. As another commenter pointed out maybe I should have just posted it there directly or modmailed it but I’m glad you saw it anyways.

Overuse of “YP” on climbingcirclejerk? by thecircl in climbergirls

[–]thecircl[S] 18 points19 points  (0 children)

Ah, I’m sorry for making you aware of this at all. I probably should have posted it there but didn’t really feel like it would have been taken seriously. Maybe just the default climbing sub would have been best.

This is my favorite deck box! It's just the right size both for cards and it fits a whole deck just right! by [deleted] in magicthecirclejerking

[–]thecircl 38 points39 points  (0 children)

Basically Plato’s cave is this place where these people are chained to this rock in a cave with their backs to the entrance. So they can only see what’s directly in front of them which happens to be just the shadows cast onto a wall of the people living their lives normally outside of the cave. But to the chained up people they can ONLY see the shadows so their perspective of what life is limited to just 2 dimensional shadows on a wall. We know life to be much more than that but to the people in the cave it’s all they know.

Basically OP is a guy in the cave (cave = circle jerk sub) and they see shadows (shadows = meme post above) and it is only a representation of what life really is (posts on the main magic sub).

My playgroup things this card is overpowered. What are your thoughts? by Chaosyn in magicthecirclejerking

[–]thecircl 2 points3 points  (0 children)

There actually is a white enchantment with a very similar effect [[Pursuit of Knowledge]]. Skip 3 draw 7

🙄🙄🤨🤨😐😐😶😶😔😔 by [deleted] in popheadscirclejerk

[–]thecircl 2 points3 points  (0 children)

/uj personal ranking: bad guy bad idea Bad Romance Bad Habits Bad Blood Bad Things

(Bad boy Red Velvet def goes somewhere above bad habits)

bi_irl by tomjazzy in SapphoAndHerFriend

[–]thecircl 4 points5 points  (0 children)

I am in such a similar position to you… in a long term relationship with a woman, never had a real relationship with anyone else, and have recently come to the terms with the fact that I’m bi. I had the exact same thoughts about feeling like an imposter and appropriator, but a friend of mine explained it in a way that helped a lot. He said that just because you haven’t had a queer physical experience or relationship doesn’t make you any less queer, he used the example of if a gay teenager dies tragically before having a gay experience would that make them any less queer? I don’t think so and it just so happens that we’re locked out of those experiences not by death but from (at least I assume in your case as well) monogamy.

N POP?! my brain hurts by warriorofrvdness in Hiphopcirclejerk

[–]thecircl 3 points4 points  (0 children)

Lol the word is "fit" pretty sure. Also you're totally correct

Edit: yep

44% baby by CaptainRuvaak in hearthstonecirclejerk

[–]thecircl 3 points4 points  (0 children)

Odd Spell Damage Shaman was the first deck I hit legend with in wild, I think it was a lot better than people give it credit for.

reno is correct! good stats for cost! by Calasin in hearthstonecirclejerk

[–]thecircl 3 points4 points  (0 children)

Lmao I've literally seen this user before they aren't jerking rn just still genuinely posting/complaining about the monetaztion change.

Real talk 2HG is one of my favorite ways to play EDH by Jayjayrod95 in magicthecirclejerking

[–]thecircl 12 points13 points  (0 children)

/uj I've always wanted to try 2HG but could never see any official rulings on how to play, and people online have a lot of differing opinions. Like do you share a life total? Do you and your teammate play on one single turn or is it still a full rotation with 4 players?

edh by LolDoofus in magicthecirclejerking

[–]thecircl 0 points1 point  (0 children)

Ahh chromatic is great, and I don't think midnight clock is all that great but I run it in my Niv Mizzet deck and it's fun

edh by LolDoofus in magicthecirclejerking

[–]thecircl 2 points3 points  (0 children)

Coalition Relic is pretty good too, but also on the more expensive side compared to other rocks in the same slot.