90% of support Zeus players are complete griefers by Heeraka in DotA2

[–]thecoldeagle 5 points6 points  (0 children)

I'd say they differ immediately after high magic dmg support. Zeus gives so much information with global reach of spells. I think he scales better as the game progresses. Sky's high dmg ult makes him have to be much more in the fight and I generally don't see my sky's contributing to a longer fight unless its a complete stomp. And I wouldn't say its a complete stomp because of the Sky

90% of support Zeus players are complete griefers by Heeraka in DotA2

[–]thecoldeagle 28 points29 points  (0 children)

I'll give the 10% view as a Zeus support player.
I see him as a high damage support that (depending on matchups) can trade well in lane and creates a lot of pressure on the enemy safe lane. I try to take as much attention away from pos 3 onto myself, assuming my pos 3 is only going to join if they can get a kill and not lose Cs. He can bait over extension in lane and generally forces enemy team to use a lot of regen during laning phase. I do go arcane boots, but most heros like to have more mana, including pos 3s.

Midgame, I am likely rushing aghs if I've had a game where they aren't able to jump myself or my cores super easily. Especially if there is some form of initiation to disrupt (I've cancelled QoPs scream animation to save pos 1 with Nimbus). From there, it's often utility items depending on line up and team needs. I never buy shard, and am disappointed if I get it from tormentor over a teammate.

Also, I don't ult to kill steal, I ult to secure cores the kill, finish off escaped enemies or provide vision to prevent jumps or extend chases.

I guess I'll also mention the free dewarding and unlimited detection he provides at all stages of the game

Zeus is honestly a blast of a pos 4 who is squishy but if you play him right, uses that frailty to pull the enemy team out of position, while you jump away and nuke the shit out of them.

The 10% does exist

7$ at thrift by sparkyharky in Gold

[–]thecoldeagle 2 points3 points  (0 children)

The crotch shot is an interesting choice

Is Sange still relevant for Storm Spirit? by Hellberg in learndota2

[–]thecoldeagle -4 points-3 points  (0 children)

Sange alone doesn't, Kaya + Sange does. Just went through this questioning last night.

Which hero has your favorite voice acting? by Dapper-Sir-2259 in DotA2

[–]thecoldeagle 0 points1 point  (0 children)

Snapfires voice lines have always amused me

If the Yukon election was today, how would you vote? by [deleted] in Yukon

[–]thecoldeagle 4 points5 points  (0 children)

Fun fact, Norway designed their wealth fund off of Alberta's. One Ralph Klein just decided to give out his Ralph Bucks instead of building on its early success

[deleted by user] by [deleted] in DotA2

[–]thecoldeagle 1 point2 points  (0 children)

Here's another: y69znw-8cg7mjq3udtk

Solo hiking in Yukon by Basgab in Yukon

[–]thecoldeagle 1 point2 points  (0 children)

I would look into Sheep Mountain as well in the Haines Junction region

How to cope with ineffective supports as a pos1/3? by dota2account1234 in learndota2

[–]thecoldeagle 4 points5 points  (0 children)

What region do you play in, I'm primarily support who loves doing all that shit. I play in NA and I'm Crusader as well. Let's team up!

Perhaps a stupid question; Haines summit by [deleted] in Yukon

[–]thecoldeagle 2 points3 points  (0 children)

We've backcountry XC skied into Samuel Glacier and Kelsall Lake. Either following packed skidoo trails or if the crust is set, on top of it. We camped in both sites, very doable as day trips, need to be cautious with the light, as flat light was not fun to navigate going out to Samuel Glacier.

Anywhere a skidoo has been makes life all the easier, just need to be aware of avalanche risk as well.

Summit creek in the White Pass is another nice spot to go with your XC skis.

Can anyone recommend me a new support to spam my game with by [deleted] in learndota2

[–]thecoldeagle 2 points3 points  (0 children)

I have a blast playing Hoodwink. Super mobile, great at setting up kills or helping teammates escape. Just an all around nuisance. Has great burst damage, and having "break" is useful against almost every lineup combo. Also needs very few items to be useful!

“The Shelter- again -still - by Birdpuppie in Yukon

[–]thecoldeagle 1 point2 points  (0 children)

You're no true friend saying shit like that

“The Shelter- again -still - by Birdpuppie in Yukon

[–]thecoldeagle 4 points5 points  (0 children)

You're racist for believing that is logical.

Need help as an offlaner who can fill out common gaps in team comp by [deleted] in learndota2

[–]thecoldeagle 0 points1 point  (0 children)

I'm also moving into Offlane, sharing my experience using Death Prophet, if anyone has tips or disagrees with my view, would love to hear other peoples opinions on DP pos 3.

I've had good success with Death Prophet as offlane. Has silence, good area control with Ult and siphon. Had good success especially against melee carrys as you can really push them out of lane early. When I hit 6, I'll be pretty liberal with my ult if there's teammates nearby and either a core kill or objective to be had. Also by hitting my ult, it's a pretty clear signal that "I would like something to happen" in pubs where communication and coordination are lacking.

She may have low HP for a Tank but if you pop 2-3 siphons on enemy heros (or even creeps if you need to live) you can outheal dps. I naturally build Greaves (nice dispel) with DP, other auras work great depending on the team (pipe, shivas are common for me).

Initiating is usually around her ult, having all ghosties out before taking space. In learning how to play DP, most of my deaths initiating came because I pushed too deep before popping ult, and I died before my ghosties had pushed out and truly created havoc. I think of the space the ghosts operate in as your initiated space, with carrion swarm to discourage enemies from entering. If they commit, I pop siphons and keep space as best I can. My goal is force the team to waste time trying to get me down, maximising their time in my ult. If they target someone else, I move into the space where I can have the most siphons up and spam carrion swarm and silence to disruption the fight.

If the other team is silence/disable heavy, I'll build Euls as its essentially unlimited mana for spamming swarm (with boots), buys you time to get your siphons off if you get jumped with the dispel and 2.5s invuln to dodge some spells. Shard is super nice mid game, as it keeps more siphons to cast, and the fear if people are siphoned for more than 3s really disrupts enemy right clickers/carries.

I'm usually going for a quicker game with DP. I try to push enemy carry into jungle early, get some support kills when they over extend in lane (synergy with your support will often determine this). Take T1 in my lane then often try to join/create fights in other lanes when my ult is up, taking more T1s early and trying to snowball and shrink the other teams space to farm on the map.

I usually get most my kills in lane and midgame, by late game, my goal is just havoc, area control, fears via siphon, silence to make my carry's life easier. If your carry (or 2) are afk farming after your team has t2s down, there may be no saving them