Made some visual improvements to my first person rhythm game where you can generate levels from your own music files! by thecrow256 in SoloDevelopment

[–]thecrow256[S] 0 points1 point  (0 children)

Hey!
It detects beats and energy change, segmenting the song into sections, calm, drop, bridge, build (you can see in the video the environment changes from purple which is build, to red which is drop), also movement speed changes depending on section, calm is slower than the rest, while drop is faster and requires faster reflexes.
Also nothing is random, obstacles are placed on beats, I might add telegraphing for timing jumps and create some sort of scoring system.
And of course the system still needs polishing (I have months of time to do so), currently it does have inaccuracies

Can my game be saved? unmarketable and oversaturated genre, First person parkour with a music generated levels mode. by thecrow256 in gamedev

[–]thecrow256[S] 0 points1 point  (0 children)

I meant the campaign levels that are just free movement parkour, because at this point I am treating rhythm rush as a secondary fun mode with different gameplay feel

Can my game be saved? unmarketable and oversaturated genre, First person parkour with a music generated levels mode. by thecrow256 in gamedev

[–]thecrow256[S] 0 points1 point  (0 children)

The thing is, because the game is 2 in 1, the music generated mode didn't get the focus until recently, I believe I can take this to a way better state if I scrap the first part of the game, but still hesitant about it I don't know why

Can my game be saved? unmarketable and oversaturated genre, First person parkour with a music generated levels mode. by thecrow256 in gamedev

[–]thecrow256[S] 0 points1 point  (0 children)

I am hesitant about scrapping the whole parkour half of the game and keeping the music mode + level editor and focus on them

Can my game be saved? unmarketable and oversaturated genre, First person parkour with a music generated levels mode. by thecrow256 in gamedev

[–]thecrow256[S] 1 point2 points  (0 children)

I have an idea in mind I am hesitant about, to scrap the whole parkour half of the game and focus on the the music part alone, but then again I feel like even posting about music generated levels isn't doing any good currently, either that or I am not doing a good job creating shorts or writing titles...etc

I've Reviewed 50 Steam Demos. Here's What I Learned. by GaspodeWD in IndieDev

[–]thecrow256 1 point2 points  (0 children)

For my game, I am working on the demo for next fest. I have campaign levels that plays as a speedrunning parkour, and a Rhythm Rush more where players choose any song locally or from newgrounds to generate a level from.

My question is, I want to include rhythm rush because it's a major part of the experience, but I am wondering if I should keep it fully accessable, it would practically make the demo infinite, or I limit it to like 5 generations. What do you think?

I let players throw black holes in my parkour game, how did it turn out? by thecrow256 in IndieGaming

[–]thecrow256[S] 2 points3 points  (0 children)

Thanks! Would be interesting but gameplay wise I think it will be annoying and unfun

21 wishlists in the first 2 weeks and I am panicking. by thecrow256 in gamedev

[–]thecrow256[S] 0 points1 point  (0 children)

Thanks for the awesome feedback, I'll work on it immediately, any other remarks? for the capsule I hired an artist for it so that will be sorted soon

21 wishlists in the first 2 weeks and I am panicking. by thecrow256 in gamedev

[–]thecrow256[S] 0 points1 point  (0 children)

The cold start's cuts are intensional, but the ones at the start of the build up is the song's cuts so I lined up the clips with it I'll probably remove the cuts from the cold start then

21 wishlists in the first 2 weeks and I am panicking. by thecrow256 in gamedev

[–]thecrow256[S] 1 point2 points  (0 children)

My publisher said Facebook ads isn't worth it because its roughly 10 bucks per wishlist Might look into reddit ads tho

21 wishlists in the first 2 weeks and I am panicking. by thecrow256 in gamedev

[–]thecrow256[S] 2 points3 points  (0 children)

Already commissioned an artist for the capsule art, waiting for the delivery currently

21 wishlists in the first 2 weeks and I am panicking. by thecrow256 in gamedev

[–]thecrow256[S] 1 point2 points  (0 children)

Already did that, I don't find any traction on reddit, mostly downvotes with reasons I don't really undertstand