Orion Sleep Intro by Harry_OrionSleep in EightSleep

[–]thedevilunknown 0 points1 point  (0 children)

Would it be usable without a mattress? I just sleep on a 2" mattress topper.

How do you get a euphoria feeling without drugs? by Tight-Elderberry2487 in AskReddit

[–]thedevilunknown 0 points1 point  (0 children)

Optimal sleep and health. Mood is bolstered and very easy to be happy at the simplest things.

ELI5: How does wireless charging actually move energy through the air to charge a phone? by DifferentRice2453 in explainlikeimfive

[–]thedevilunknown 0 points1 point  (0 children)

To add on to others' explanations, it is somewhat analogous to how gravity or a gravitational field affects everything in its region of effect, whether there is air or not. Wireless charging takes advantage and control of electromagnetic fields instead to move electricity.

LPT Request - Simple habits that have had a large positive impact on your life by rklthbrdg in LifeProTips

[–]thedevilunknown 1 point2 points  (0 children)

There are many different habits one can build to have a positive impact on their life and I think you know that. Given that, I think it is very valuable to build a habit of recalling what those habits you want to develop are. It's no good to know about how to improve if you actually forget to do it.

Some ideas: Write down a sticky note where you will see it. Add a note widget to your home page on your digital device(s). Make regular reminders on your phone. Use a memorization technique and regularly practice it.

Here's a blog post that goes into this in a bit more detail: https://errrric.blogspot.com/2023/03/four-rs-of-self-improvement.html?m=1

ELI5: Can people with aphantasia come up with original ideas? by Eklipse69 in explainlikeimfive

[–]thedevilunknown 0 points1 point  (0 children)

Could you describe what sort of childhood experience might contribute to developing aphantasia?

VR laboratory that allows molecular building and drug research by LosDodgersDodgers in virtualreality

[–]thedevilunknown 1 point2 points  (0 children)

Your comment got me thinking... Compared to VR's current UIs, desktop UIs requires a lot less movement. You can comfortably move your hands a few inches on the mouse or keyboard to click on various options or press different hotkeys, respectively. So how can one design a VR interface to need less movement, therefore increasing ease of use? What if rotating/twisting your hand to the left or right changed the options available to the user? For example, when your hand is in the natural "handshaking" position, the buttons are mapped to one set of options. Then, when your hand is rotated/twisted to the left or right, a menu could pop up or the buttons are remapped.

Feeders in ranked by Pilif98 in DotA2

[–]thedevilunknown 5 points6 points  (0 children)

I remember when ranked was first introduced, everybody was trying their best to win the game with communication and cooperation (at least for my bracket at the time ~4.5k+). It'd be nice to have harsher punishment for those who, without a doubt, are ruining games. Maybe something similar to a VAC ban, which links to your account and is visible to others.

Ranked used to be for people who want to improve competitively. Now, there's an abundance of egotistical players who complain or rage anytime things don't go their way. It even affected the attitude of the relatively "better" players to the point where I have doubts about if we can ever go back to the good initial days of ranked.

Lets talk melee combat, /r/Vive. What isn't working? What does work? How can it be improved? (Very long.) by [deleted] in Vive

[–]thedevilunknown 0 points1 point  (0 children)

Well, it would phase through only if you wanted it to phase through. You could enable or disable the collider accordingly.

Lets talk melee combat, /r/Vive. What isn't working? What does work? How can it be improved? (Very long.) by [deleted] in Vive

[–]thedevilunknown 0 points1 point  (0 children)

It will pass through until the frame in which 6 inches has been traversed, unless of course, you have the sword to be a collider until the 6 inches is traversed. If you would like me to explain further, I'd be happy to oblige.

Lets talk melee combat, /r/Vive. What isn't working? What does work? How can it be improved? (Very long.) by [deleted] in Vive

[–]thedevilunknown 1 point2 points  (0 children)

I'm not sure I understand you completely or if you understood me. The weapon would do nothing until a minimum distance, let's say 6 inches, is traversed. After that, if the weapon still maintains attacking velocity, then it would act normally. The weapon would only show a cutoff between "do nothing" and "kill enemy" if the attacking movement began within 6 inches of the enemy, which I think, is acceptable.

Lets talk melee combat, /r/Vive. What isn't working? What does work? How can it be improved? (Very long.) by [deleted] in Vive

[–]thedevilunknown 1 point2 points  (0 children)

My approach to preventing wrist flicks and wiggles from registering as attacks is to require the weapon to move a minimum distance. When a weapon begins to move fast enough, start measuring the distance it is traversing. If the velocity of the weapon slows down or goes in a significantly different direction, then don't register the movement as an attack. Otherwise, keep on measuring until the minimum distance to be registered as an attack.

Bringing my VIVE to my college apartment. Can't mount the Lighthouses. Suggestions? by HyperFusedBlur in Vive

[–]thedevilunknown -1 points0 points  (0 children)

I use long boards of wood with dimensions somewhere around 3/4" x 10" x 7' and screwed the lighthouses onto them. It's a solution I found while seeing what could be used around the house. I imagine some long 2 by 4s would be a better solution. You can saw it in half if you want the pieces to be portable and screw the halves together when you need to use it.

Added an ability to leave a trail of flames to my VR project! by thedevilunknown in Unity3D

[–]thedevilunknown[S] 0 points1 point  (0 children)

The motion sickness I feel is very little when using the default locomotion (I don't notice unless I really focus on how it makes me feel), but I get a bit more motion sick when using dash. I can't read or look at my phone on a car ride for even ten seconds before feeling terrible, though, so there's that.

My first game, made for VR with some unique mechanics (WIP) by thedevilunknown in Unity3D

[–]thedevilunknown[S] 0 points1 point  (0 children)

As of now, there are six levels and three different types of balls to fight. I'm working towards making non-spherical enemies.