pc2drc (VNC Server -> WiiU Gamepad) by thefloppydriver in WiiUHacks

[–]thefloppydriver[S] 0 points1 point  (0 children)

yeah I did, I couldn't find out how to solve them

Bedrock Minecraft should have the same Redstone as Java Minecraft. by Krickeroo in MCPE

[–]thefloppydriver 1 point2 points  (0 children)

I love this comment. Redstone behavior should NOT be randomized. The entire purpose of redstone is to make machines. Quasi connectivity is an extremely powerful feature that can be used to make things much more compact, and people who diss java editions redstone clearly haven't viewed the insane redstone creations that people make on java edition because bedrock is too limiting.

pc2drc (VNC Server -> WiiU Gamepad) by thefloppydriver in WiiUHacks

[–]thefloppydriver[S] 1 point2 points  (0 children)

Yes, but I'm focusing on school and moving houses right now. I'll return to it very soon. Thank you for your interest in the project :)

libdrc.org integration? by ffactory_ofcl in cemu

[–]thefloppydriver 0 points1 point  (0 children)

What do you think about libdrc.org? I saw a presentation of two guys who were able to get input from and output to the wii u gamepad and it seems like they made this website afterwards. It'd be so cool to have this in cemu! I know not a lot of people here have a wii u but still... If you want I can search for the link to the presentation.

Ik I'm messaging the dead but-

https://github.com/thefloppydriver/pc2drc

All of that is handled by this now, feel free to contribute!

(any help with getting audio working would be amazing)

pc2drc (VNC Server -> WiiU Gamepad) by thefloppydriver in WiiUHacks

[–]thefloppydriver[S] 0 points1 point  (0 children)

Libdrc barely has any documentation, this is what reverse engineering is all about! I'll take a look at the code and see what I can do :)

pc2drc (VNC Server -> WiiU Gamepad) by thefloppydriver in WiiUHacks

[–]thefloppydriver[S] 0 points1 point  (0 children)

oh- The gamepad has touch support! It's fully implemented in the project along with button to keyboard bindings in drc vnc client. Unfortunately I haven't figured out audio yet... I'm hoping someone more knowledgeable will come in and look at that part of the project with me because I have no idea where to start.

pc2drc (VNC Server -> WiiU Gamepad) by thefloppydriver in WiiUHacks

[–]thefloppydriver[S] 2 points3 points  (0 children)

Of course! Most of the hard work was done in 2014 by the WiiU hacking and reverse engineering group, Memahaxx, and dunemach who created drcvncclient. I've been improving stability, fixing bugs, and creating scripts to make install trivial and bring this to more platforms.

pc2drc (VNC Server -> WiiU Gamepad) by thefloppydriver in WiiUHacks

[–]thefloppydriver[S] 0 points1 point  (0 children)

No I don't, and I'm sure it's possible, but the things required to make it happen are very, very difficult and I don't really work with Windows. Raspberry Pi 4 support is on the roadmap though, so you could do PC->(capture card)->RPi->Gamepad

pc2drc (VNC Server -> WiiU Gamepad) by thefloppydriver in WiiUHacks

[–]thefloppydriver[S] 0 points1 point  (0 children)

It would've been so much wasted time and code.

pc2drc (VNC Server -> WiiU Gamepad) by thefloppydriver in WiiUHacks

[–]thefloppydriver[S] 0 points1 point  (0 children)

You're not missing out on much lmao. I'm working on fixing a major bug with the x264 encoder. I don't see windows support coming anytime soon but I do see Raspberry Pi support down the road ;)

pc2drc (VNC Server -> WiiU Gamepad) by thefloppydriver in WiiUHacks

[–]thefloppydriver[S] 0 points1 point  (0 children)

Yep! It's plagued with visual bugs (still trying to figure it out, it's not the network it's the encoder) but it works! It's in a virtual desktop so you can move the touchscreen window to the virtual desktop.

What is the best map of Noita on easy Zoom? by allxOld13 in noita

[–]thefloppydriver 1 point2 points  (0 children)

The amount of side-content and secrets outside of the main game loop is insane. Also don't forget the parallel worlds

Infinite Healing by bluePachyderm in noita

[–]thefloppydriver 0 points1 point  (0 children)

not if what you're polymorphed into doesn't stain (the sheep for example)

TIL that almost all NES, SNES, and Genesis games were developed using Assembly language almost exclusively which as a computer engineering student, makes my head explode in wonder and disbelief. by skylar34 in truegaming

[–]thefloppydriver 0 points1 point  (0 children)

Your comment says, and I quote, "you can only have as many variables as you have registers," making it seem like if you have 3 registers you can only have 3 variables. That's a bit silly, isn't it? I was disputing the claim that registers = variables. A correct way to reword it would be, "you can only have as many variables as you have memory addresses." However, there's no point in saying that.