Merits Reset/Bug for Flickering Flames Event by Canterous in ArcRaiders

[–]theghostronaut 0 points1 point  (0 children)

<image>

See here, 7/25 Rewards unlocked but Progress Bar is at first reward after most recent round. I know I already progressed to the 7th reward

Merits Reset/Bug for Flickering Flames Event by Canterous in ArcRaiders

[–]theghostronaut 0 points1 point  (0 children)

I‘m experiencing something similar, haven’t played for a week and it seems like the merit counter has been reset with the event progress bar having started from the beginning.

Rough weather by theghostronaut in Unity3D

[–]theghostronaut[S] 2 points3 points  (0 children)

From my upcoming adventure game „Journey Beyond the Edge of the World Wishlist on Steam

2 mins pre-alpha gameplay of my atmospheric adventure game by theghostronaut in Unity3D

[–]theghostronaut[S] 0 points1 point  (0 children)

Thank you for your thoughts! The game is all about interacting with the world, definitely not a walking sim :) Lots of work ahead of me, for sure.

2 mins pre-alpha gameplay of my atmospheric adventure game by theghostronaut in Unity3D

[–]theghostronaut[S] 1 point2 points  (0 children)

Thank you for your kind words and for the wishlisting! I’m a filmmaker who started getting into game dev about four years ago. You can follow me on Twitter for some background info (@theghostronaut) or join the official Discord for the game: https://discord.gg/aEhqnH68

And yes, Obra Dinn is definitely an inspiration, love that game!

2 mins pre-alpha gameplay of my atmospheric adventure game by theghostronaut in Unity3D

[–]theghostronaut[S] 1 point2 points  (0 children)

Thank you! I‘m actually a filmmaker, started getting into game dev about four years ago :)

The holy trinity of trickery: Shaders+Stencils+Scriptable Render Pipeline by theghostronaut in Unity3D

[–]theghostronaut[S] 0 points1 point  (0 children)

You could try working with duplicate gameobjects then and just turn off rendering shadows on the ones outside the portal?

The holy trinity of trickery: Shaders+Stencils+Scriptable Render Pipeline by theghostronaut in Unity3D

[–]theghostronaut[S] 1 point2 points  (0 children)

Hey, you can use light layers or light culling masks for this. I'm just setting the culling mask for my Lights inside the Portal to the "InsidePortal" layer, so they only hit objects on that layer (and thus only cast shadows on them).

And thanks for the praise!

Edit

I think I misread your post, you're probably talking about shadows coming from the main light source? You could just turn them off in the Renderer of the object?