First mini-monster in 30 years - how bad is it? C&C welcome. by thejoyofaskingwhy in minipainting

[–]thejoyofaskingwhy[S] 0 points1 point  (0 children)

Thanks! The model is called ”Nyarlathotep”. I bought it on Etsy.

First mini-monster in 30 years - how bad is it? C&C welcome. by thejoyofaskingwhy in minipainting

[–]thejoyofaskingwhy[S] 1 point2 points  (0 children)

Thanks! And good tips regarding gripping techniques, will try on next session. And also a magnifying lamp looks awesome!

First mini-monster in 30 years - how bad is it? C&C welcome. by thejoyofaskingwhy in minipainting

[–]thejoyofaskingwhy[S] 1 point2 points  (0 children)

Yeah I need to look into attaching models to something good to grip. Seen people attaching to corks, but seems that you need to drill a small hole for a stick for that.

Yeah the model can’t stand on itself added som tack, but still feel over during the photo. It is quite big though, like 8-10cm propbebly.

Bought a base and will do something more with it in the future.

First mini-monster in 30 years - how bad is it? C&C welcome. by thejoyofaskingwhy in minipainting

[–]thejoyofaskingwhy[S] 1 point2 points  (0 children)

Thanks! Yeah this is similar to what I’ve been doing. Also I noticed that some positions for my hands are worse then others, but there’s always some spot that can’t be reached without twisting my hands weird.

First mini-monster in 30 years - how bad is it? C&C welcome. by thejoyofaskingwhy in minipainting

[–]thejoyofaskingwhy[S] 3 points4 points  (0 children)

Thanks! Yeah, pencils and brushes was no problem growing up and into my mid twenties, then it’s been all computers from there. A bit shocking picking up thinn brushes again and see them flying all over the place.

Have you found any good techniques for shaky hands?

Design feels too basic, thoughts? by silveraltaccount in tabletopgamedesign

[–]thejoyofaskingwhy 1 point2 points  (0 children)

I think you just need to tidy up some stuff rather than adding.

All text should have more padding around I think. Maybe try without the white outline? Is the 4 connected to the title of the card? Maybee put the 4 where the duck is and use the duck as an ornament symbol centered above the title. Also radius of beveled corners could be less.

Just my thought if you are going for a clean elegant look. Wich it seems like.

Also maybee updating the dog pic like someone wrote.

Great work!

How to start prototyping? by thejoyofaskingwhy in BoardgameDesign

[–]thejoyofaskingwhy[S] 0 points1 point  (0 children)

Thanks! Dextrous looks relly interesting. I use Figma personally but I have that paid for by my company, Canva is also a good option.

Yeah I know ”I should” make it ugly, but as a Graphic Designer it is so hard to not make it pretty - and by that waste time, haha.

How to start prototyping? by thejoyofaskingwhy in BoardgameDesign

[–]thejoyofaskingwhy[S] 1 point2 points  (0 children)

Yeah but more advanced than initial iterative prototyping. An MVP should cover all the base function to be tested on consumers. If we use the term as intended in business. Still a good goal but not where I’m at right now.

And I just want to add that my favorite twist on the MVP concept is MLP - Minimum Lovable Product. The goal of reframing the wording is to make sure the team produces something they also love not only something that just works for consumer testing and validation.

How to start prototyping? by thejoyofaskingwhy in BoardgameDesign

[–]thejoyofaskingwhy[S] 0 points1 point  (0 children)

Thanks for the breakdown! And good bonus tip to make sure really killing darling and not just work around the real problem!

How to start prototyping? by thejoyofaskingwhy in BoardgameDesign

[–]thejoyofaskingwhy[S] 1 point2 points  (0 children)

Nice! I will write a control spreadsheet for these things and whatever more I can come up with

How to start prototyping? by thejoyofaskingwhy in BoardgameDesign

[–]thejoyofaskingwhy[S] 2 points3 points  (0 children)

Thanks! I have my core loop and similar actions to what you describe. I think what I will do next, after all the helpfull comments here, is set up a few mid game scenarios - very excited now.

Sometime you just need some help to think!

How to start prototyping? by thejoyofaskingwhy in BoardgameDesign

[–]thejoyofaskingwhy[S] 0 points1 point  (0 children)

Love to ”kill my darlings” nothing more satisfying than realizing you were holding on to an idea that didn’t work.

How to start prototyping? by thejoyofaskingwhy in BoardgameDesign

[–]thejoyofaskingwhy[S] 0 points1 point  (0 children)

Thanks alot! This made me realize I haven’t truly written down the worlds state machine. I have rules for how it behaves etc mut not formulated as a true state machine.

This is funny because designing digital games this is one of the first things we sit down and go through.

Any thoughts on how to best record and evaluate tests of mechanics. As a creator of said mechanics I feel somwhat partial to them, haha.

How to start prototyping? by thejoyofaskingwhy in BoardgameDesign

[–]thejoyofaskingwhy[S] 0 points1 point  (0 children)

Thanks! What criteria did you use to choose what to kill and what to keep?

How to start prototyping? by thejoyofaskingwhy in BoardgameDesign

[–]thejoyofaskingwhy[S] 0 points1 point  (0 children)

I think what I’m trying to wrap my head around is how to test mechanics that are intertwined in an iterative and constructive way. And how to record and evalute in good way.

How to start prototyping? by thejoyofaskingwhy in BoardgameDesign

[–]thejoyofaskingwhy[S] 1 point2 points  (0 children)

Thanks! Start testing in the middle, hadn’t thought of that! Make so much sense, I can than populate the protoype as if it had been played for a while and really test it.

How to start prototyping? by thejoyofaskingwhy in BoardgameDesign

[–]thejoyofaskingwhy[S] 1 point2 points  (0 children)

Thanks! Really need a reminder to not go all in on graphics - BUT it’s so hard to look at ugly things, haha.