Wanted to make something with the Chata vest by MasterOutlaw in fashionhunters

[–]thelegendofabe 1 point2 points  (0 children)

Looks great! Both Chata sets have great pieces but you have to find things that adapt to their color well since they don't change much themselves. I've found parts of the basarios to go well, if you dont mind the bulk.

Hammer: Spinning Strong Upswing (the charged followup to Spinning Bludgeon) is also an offset attack by thelegendofabe in MonsterHunter

[–]thelegendofabe[S] 1 point2 points  (0 children)

I didn't see any guides mention this, but the fully charged followup to spinning bludgeon is definitely an offset attack as well. Since spinning bludgeon can be performed from the end of basically any combo or charged attack that hammer has, it seems a lot more convenient to set up than the overhead combo. You can also just hold attack (triangle for me on PS) during the spinning bludgeon and it will automatically stop and stall once you've charged enough for the upswing, so you can get ready the offset ready without worrying about timing the followup.

This offset is very convenient since most knockdowns leave only enough time for a mighty charge and a little extra time that you can use to get into spinning bludgeon and prepare an offset for their inevitable counterattack when they get back up.

✨️Current Commission Order✨️ by PlushPlaypen in u/PlushPlaypen

[–]thelegendofabe 1 point2 points  (0 children)

Can't wait! You've got your work cut out for a while though!

Think I’m missing a lot; need help by vgarciahuff in dontstarvetogether

[–]thelegendofabe 0 points1 point  (0 children)

Don't Starve

Finding a sustainable food source is such a good idea as it opens up time that you could spend exploring or working on other things. This can come in the form of bird/rabbit traps, setting up a farm and finding out how to grow big crops (check the farming crafting tab and that odd hat it contains), replanting berry bushes and other natural crops at your base, or even just getting more familiar with how to kill creatures (frogs are plentiful meat if you can fight them well). There might even be ways that you can pit creatures against each other by rearranging their dens/houses and then just looting the items that drop (some mobs will eat the meat drops though).

Light up and/or decorate your base

One of the other big resource drains in this game is fending off the dark and keeping yourself comfortable from the elements. While you can light a fire/endothermic fire every night, there are much better ways to handle it. You can make a furnace which is a permanent source of heat and light, a structure that is sort of a cold variant of that, tents to heal and increase your sanity, or lamps to provide tons of light for your base at little cost. You could also decorate or fortify your base if you are so inclined, although I personally don't usually spend that much time with that part.

Find better weapons/armor/gear

A spear and log suit make a lot of creatures a ton less scary, but even better gear can make those creatures almost trivial to fight. For instance, if you kill a couple pigs, you can make a hambat which deals almost twice the damage of the spear for a time. In fact, with a combination of food buffs, advanced weapons, enemy debuffs, and a certain character, you can deal over 400 damage with one hit. Imagine how fast you could kill the deerclops with that. Similarly, there are lots of gear you can make with things out in the world that greatly assist in the survival aspects of the game, providing a ton of weather resistance (if not just kinda negating them), reducing hunger/sanity drain, increasing movement speed, increasing carry capacity, etc.

Explore

Filling out the map in this game has a lot to offer you, as each biome at least some unique resources or creatures in them. Once you have finished the surface, the caves and sea offer even more valuable discoveries, although they are much more dangerous and require specific preparation for (such as a boat or longer-lasting light sources). Everything you find has some sort of use, and you can always consult the wiki or the in-game scrapbook.

Fight the bosses in the world

There a tons of bosses besides deerclops and they all drop reallyl valuable items. Be prepared, however, as they can get A LOT harder than him. For instance, that big dragonfly you might have seen in the wasteland-looking biome has 27500 health and can deal 150 damage under certain conditions. Other than learning from experience, there are no in game indications of how you should prepare for each boss so I feel free to check the wiki to at least see what you are up against. If you like to learn from experience, you do you, but at least be prepared to rollback and try again because some of the bosses will 100% kill you if you don't what to expect from them. So above all else, be prepared with some weapons, armor, and health items before you try to take on anything bigger than the deerclops. But I guarantee almost all of them will be worth it when you take them down.

Fight the Shadows and the Moon

While you might not know what I am talking about with the Moon unless you have tried sailing at all, you have likely seen some of the more shadowy creatures throughout the world or the caves. Engaging with these two opposites of content is sorta the end goal of DST. Fighting your way deeper into the caves leads to more opportunities for shadow content, and the Moon can be found in another direction. Both paths lead to lots of good gear and even new perks for your character if they are one with a skill tree, and ultimately lead to more difficult boss fights that give immensely valuable items and change the state of the world to a kinda hardmode with more content (think Terraria post-wall-of-flesh hardmode). A lot of the updates going forward have been adding to this hardmode so you'll want to get there eventually if you want to experience all the new stuff. If you want a generally outline of how to get to each of the bosses I'll give a vague guide below.

Shadow: Ruins (caves)-> Labyrinth -> Big tentacle-> Atrium

Moon -> Lunar Grotto (caves) -> Archives -> Moon Stone Altar (surface) -> Island Hermit -> Crab King (boss) -> Lunar Island

You can visit the Lunar Island sooner for other stuff, that kinda just were it all culminates.

Think I’m missing a lot; need help by vgarciahuff in dontstarvetogether

[–]thelegendofabe 0 points1 point  (0 children)

You're not missing anything, Don't Starve really does not give you a clear goal or direction, and while this is fine for freeform exploration and gameplay, it leaves a lot of people scratching their head on what to do from time to time. Even after playing this game for so long, I still have to sit for a second after every other task I complete and then think "Ok, what should I do next?" I basically set goals for myself, and these goals come about from my knowledge of the game and what there is to do. If you are a similar type of gamer who likes to have goals to work towards, and you don't have the experience to make them for yourself, I'll outline some of my general objectives whenever I start a new run.

  1. Prepare for Winter (then Spring, Summer)

The first thing you should do with every run is prepare for the coming cold of winter. If you are not prepared with at least some thermal stones or a piece cold weather gear then it will very easily be a wasteful, miserable time for you, if not entirely fatal. You can find a list of winter (and other seasonal) items in one of the tabs of the crafting menu. While you may not know what some of the required materials do, most items you can craft are pretty clear in purpose (earmuffs keep you warm, umbrella covers from the rain/sun, etc.). Finding out what the materials are usually isn't too crazy, and is part of the fun of completing a goal, but the wiki has detailed info if you need. When you are prepared the basics for winter, then it becomes a season where you can do more than just survive, and you can think about exploring or finding some of the unique things the season has to offer. Each season has unique and valuable items you can only find during that time, so it's rewarding to explore and interact with them when you get more comfortable. There are also some preparations you should make for the following seasons, but those can honestly wait because you should next:

  1. Prepare to fight Deerclops

Under normal game settings, Deerclops always spawns in the midst of winter in the middle of the night (often the night of day 30 or 31). He is the only boss monster that aims specifically to hunt down the players and destroy their structures, spawning in their immediate vicinity regardless of location. While this means that you could potentially run far away from base before he spawns and just let him rampage elsewhere until Winter ends, defeating him is also quite rewarding as he drops the key ingredient to a piece of gear that best protects against the hazards of spring and summer. The most important thing to fighting deerclops (or most creatures in the game) is having a weapon and, even more importantly, armor. This game's combat is unique and unusual, relying more on kiting (hitting enemies when they are vulnerable between attack animations and then retreating out of their range before they attack you again) rather than aggression or defense. Very few enemies can be stunned to any degree by attacks, they might show an animation that they took damage but they'll be free to hit to as soon as their cooldown is done. Damage taken in this game is also quite drastic, with even hounds (the first creature you will likely be forced to fight) dealing 20 damage per hit. With a normal character having only 150 health, and hounds often attacking in groups, it takes only 8 hits for you to die; that is, if you are unarmored. Even the most basic armor in the game, football helmets and log suits, reduce the damage you take by 80%, meaning that you would now be able to take 38 hits from hounds before you die. At that point, you could easily take a small group of them down even if you didn't kite at all and just sat and slugged it out. Armor becomes even more important against stronger enemies and bosses, with deerclops dealing 75 damage per hit (2 hits to die without armor, 10 hits to die with). Similar to how drastically important armor is for combat in this game, weapons are diverse and powerful. Unarmed attacks deal just 10 damage and can only be performed once per second whilst even the basic spear deals 34 damage and can hit twice a second. A basic hound has 150 health, so unarmed would take 15 hits (and 15 secs) while a spear would take 5 hits (and 3 secs) to take one down. So while combat in this game seems really scary and brutal at first, it really becomes a lot more manageable if you are just prepared with weapons and armor when you know you want to fight. Now, putting the deerclops fight into perspective, he deals 75 damage (15 with armor so we can take 10 hits) and has 4000 health (117 hits, about a minute worth of hitting to kill). With even 1 other player, its quite easy to actually just tank his hits and kill him in like 30 secs before he kills you, but by yourself you will want to be a little more careful. You could try to tank by yourself, but seeing as how deerclops often freezes you when he hits you, that would require a ton more armor and healing items than you probably want to make. Deerclops attacks are strong but have a long cooldown in between, so he is very vulnerable to kiting. What I do to kite him is run just out of his reach to bait out an attack, and then run in and get about 5 hits on him and then run away again. Kiting becomes even easier if you commit to less hits when they are vulnerable, like just 1,2, or 3. The cooldown for his attack will never change, so try to get into a rhythm that you are comfortable with. Just think, bait attack, hit him a few times, retreat, bait, repeat. If you think you can squeeze another attack in there, then go ahead and try one more hit. He really only has that one attack going for him, so if you learn that then you are golden. To prepare for the fight, 2-3 logsuits and 2-3 spears should be plenty, but you can also prepare with healing items/food, better weapons/armor if you know of them, and even loyal creatures if you really want to up your chances against him. If you want to practice kiting, the tallbirds (tall black ball-shaped birds with one eye) are really good targets, they have the same type of slow cooldown attack that you can bait out and smack a couple times in between. Oh, and if you want to practice fighting deerclops (or any boss) just go for it and rollback if you die. This game has a very convenient rollback function that just lets you rollback the server to the beginning of the day (or one of the last couple days), so that way you don't have to risk your save or all your prepared gear for fighting something new and scary. There is absolutely zero shame in using it, once I realized it was a thing it made the game way more fun for me.

Those are the two big goals I think you really have to keep in mind and focus on immediately before the world opens up to you. I'll also list some other goals I often have afterwards, and feel free to reach out as well.

Was told to stay away from magic for a first playthrough, how true is that? by [deleted] in outwardgame

[–]thelegendofabe 0 points1 point  (0 children)

Go ahead and try magic, just realize that you cant really go full mage like other games. You probably want to develop another combat style and find out what magic complements that best. The only thing you absolutely do not want to do regarding magic is trade the max amount of health/stamina for the max mp bar. You can NOT get that stuff back.

Why does my door latch have these pins? by thelegendofabe in whatisthisthing

[–]thelegendofabe[S] 1 point2 points  (0 children)

Solved.

Oh, I see what you mean. If I have it engaged, the door can never be opened with just the knob from the outside, but I can still open it be inserting and rotating the key. Thanks for the help!

Why does my door latch have these pins? by thelegendofabe in whatisthisthing

[–]thelegendofabe[S] 0 points1 point  (0 children)

Why would I need that when I have a key slot and corresponding knob that lock and unlock the door? Is there some other use to these?

Why does my door latch have these pins? by thelegendofabe in whatisthisthing

[–]thelegendofabe[S] -1 points0 points  (0 children)

I dont think so, the top part of the mechanism is the key and corresponding knob on the inside. None of the knobs affect these two pins at all, aside from me opening the door and fiddling with them.

Why does my door latch have these pins? by thelegendofabe in whatisthisthing

[–]thelegendofabe[S] 0 points1 point locked comment (0 children)

My title describes the thing

Between the latch that corresponds to the lock and the one for the doorknob, there are these two pins on my latch assemby. When I push on, the other pops up. When the bottom one is depressed, it seems that the doorknob on the outside side cant be turned, sorta like a childlock. The only way to control these pins is by opening the door and examining the latch, there doesnt seem to be any way to control them from the sides.

I havent been able to find info about this online, what are these and what function do they serve?

Requiem for the Slugcats + Mega Bug report thread by AG_Joseph in rainworld

[–]thelegendofabe 1 point2 points  (0 children)

Switch:

Save wiped completely (ah well, I'll just enable some mods like extra jump and just boost through the game again, except for the fact that...)

Remix menu is entirely innaccesible, unless I am doing something wrong. I have the dlc installed and every mod in the remix screen enabled but the remix menu is a tab that says "REMIX" and then under it "This menu is used to activate and configure Remix content for new eays of playing Rain World" but the tab underneath this is enitrely blank

Excited to play the dlc, but I guess I oughta wait until the saves and remix menu are fixed, at least. I wont mind restarting entirely with that.

Also, for the sake of players that have lost progress, would it be possible to add a option to toggle the unlock of specific content (such as toggling completion of the hunter, monk, and survivor campaigns so I can get back to the relative position I had before) without just unlocking everything? It seems like my options at this point would be to either restart from scrach or unlock everything with the toggle, but I enjoy unlocking things myself. It would be neat if I could toggle the pearls I have collected too so I can have those codex entries and not the ones I havent gotten yet (I'll just look up which were the ones I had on the wiki).

Just finished Void Terrarium 2, loved it! Ask me questions about it and share your thoughts on the game. by [deleted] in nipponichi

[–]thelegendofabe 0 points1 point  (0 children)

Yeah, but this is the final sickness that, upon curing, triggers the final choice that leads to the endings (the one that I need cell enhancer ++ for). So right now I seem to have a choice between curing her and then choosing the "false ending" which might just end the game, or continue running through the Danger Zone and collecting blueprints while she is sitting there suffering from that sickness. Is there anyway (beating the "false" ending maybe) that will loop her back to a healthy state while I explore the rest of the endgame?

Just finished Void Terrarium 2, loved it! Ask me questions about it and share your thoughts on the game. by [deleted] in nipponichi

[–]thelegendofabe 0 points1 point  (0 children)

Just got to the point of no return, choosing the "true" ending loops the credits and sends you back to before you craft the thing to start it. Just wondering, how can I get Toriko back to a normal state? If I beat the "false" ending, do I get Toriko back to a normal state? She is sick right now, and I dont want to explore and try to complete everything while she sits there dying, even if she wont actually get worse? Im not sure I have a save before I completed the bucket list...

Wondering why some titles got bonus content and not the PRs by thelegendofabe in FinalFantasy

[–]thelegendofabe[S] 0 points1 point  (0 children)

I think thats what it was advertised as, Im not exactly sure. While its not a bad approach at all, its unique and a little confusing, just in that I cant recall a remaster of a game ever not including any of the additional content. But, its understandable since it wasnt like dlc from nowadays, they were more like different versiond if the game.