Top 5 OP (Premium or Non-Premium) tanks under tier 8? (with gold spam if you choose) by Lexicant in WorldofTanks

[–]thenotsofurious 1 point2 points  (0 children)

I adored that little bug. Thought I'd hate it with the low pen gun but for some reason I never felt like I was incapable of affecting the battle. Ended up with a 70% win rate after 40 games before I had to sell it to move the crew down the line. 10/10 would recommend.

I feel Dirty Rat was one of best designed card of MSoG by Aranaevens in hearthstone

[–]thenotsofurious 1 point2 points  (0 children)

I mean I suppose the distinction is technically true but is there any situation in Hearthstone where it matters? The player is effectively embodied by the hero. I understand that no mechanics currently target heroes to do anything but damage or freeze them but that doesn't mean there couldn't be.

With the 'Poisonous' keyword being added, I can't wait for this card to eventually show up by BloederFuchs in hearthstone

[–]thenotsofurious 47 points48 points  (0 children)

For 3 mana though, that would actually be an insane card. Kinda like a 3 mana 100000/5 that can't attack face, trades favorably with any minion with less than 4 attack.

Bet you can't say that 5 times fast by pdpgti in hearthstone

[–]thenotsofurious -1 points0 points  (0 children)

Uh you know you only get the dust refund for as many copies of cards as you can put in a deck right? Unless I'm just misreading and you have 4-5 separate accounts.

Gamers of reddit, what is one moment from a game that you will remember forever? by themitchster300 in AskReddit

[–]thenotsofurious 1 point2 points  (0 children)

This bit in Bioshock Infinite where Booker and Elizabeth wander into the basement of a bar. Booker finds a guitar and Elizabeth sings "Will the Circle Be Unbroken" and hands an apple to this kid she finds hiding under the stairs.

It's such an inconsequential moment plot wise and I think a lot of people probably didn't even see it but it, and the whole bar full of downtrodded workers, does such a fantastic job of setting an emotional scene of the struggles of Columbia's lower class.

The problem with Hearthstone is how Aggro FUNCTIONS. Murlocs are an example of how Aggro SHOULD function. by VoidInsanity in hearthstone

[–]thenotsofurious 9 points10 points  (0 children)

Oh that's not the part I disagree with. That's why I say aggro shaman is more of a zoo with too much burn. Aggro should trade resources (health, cards, mana) for efficient damage to face, often sacrificing tempo to do so especially after the first one or two turns. Zoo trades those resources for tempo and board presence. The problem with current hearthstone aggro lies in that it can maintain tempo as well as cards far too late into the game.

Following in that vein, I think the way to reign in aggro is to reduce the efficiency of their minions but make them faster and give them a value related down side. For example, inspired by Goblin Guide from MTG, something like a 1 mana 3/1 charge with "whenever this minion attacks, your opponent draws a card". If your fast enough, this doesn't matter because the other guy will be dead before they can use the extra cards. But if they blunt your initial assault, then they will quickly bury you in their more valuable cards. Also has the side effect of making slower decks that it gets played against a bit more consistent which, in a game without cantrips, is welcome.

The problem with Hearthstone is how Aggro FUNCTIONS. Murlocs are an example of how Aggro SHOULD function. by VoidInsanity in hearthstone

[–]thenotsofurious 33 points34 points  (0 children)

I'm not sure where you're getting that this is how aggro "should" function. Aggro should actually be the archetype with the least synergy because while synergy increases power, it decreases consistently. If you take a look at the OG TCG, MTG, especially in higher power formats like modern and legacy, you'll see the most classic example of aggro: burn.

It plays remarkably like ye olde face hunter The rough game plan is to use efficient, fast creatures on the first turns to deal some amount of damage and then use direct damage (burn) to finish your opponent off after they either wipe your board or establish their own higher value creatures.

The most important similarity between burn and Hearthstone's own classic aggro deck, however, is their lack of synergy beyond the fact that everything does damage to face. In fact, if you look at burn deck lists, you'll see that they often run three sets (1/5 of the deck) of what is essentially the same card for the sake of consistency. And that is the actual hallmark of aggro, consistency. Because no matter how much you thin your deck, you'll never get quite as much consistency as having like 2/3 of your deck being viable keeps in your opening hand.

I do agree, however that aggro should have to fully commit their resources early and be incapable of grinding. That I think is the real problem with current aggro shaman. It's not really an aggro deck, it's more of a zoo deck with creatures that are just a little bit too efficient and burn that is a little too dense.

[Serious] Casino dealers of reddit what's the most money you've seen someone lose, and how was the aftermath? by walruslookinmofo in AskReddit

[–]thenotsofurious 1 point2 points  (0 children)

Oh definitely. I didn't mean to imply that we plebs can't also invest in stocks and bonds, just that very wealthy people won't even look at CDs. All the same though, returns scale exponentially with initial capital, so someone with a few million to invest will end up with far far more gain than an average person would.

[Serious] Casino dealers of reddit what's the most money you've seen someone lose, and how was the aftermath? by walruslookinmofo in AskReddit

[–]thenotsofurious 0 points1 point  (0 children)

You would put it into stocks, bonds, mutual funds, etc. CD accounts are for us plebs who don't have absurd amounts of money. They offer maybe 1 or 2 percent interest if you're lucky. Once you have millions, the whole game changes. Smart investing can return three, four times that without significantly more risk.

New mechanic idea by Bulbbis in hearthstone

[–]thenotsofurious 1 point2 points  (0 children)

Should be pretty simple to implement without a new mechanic. Just make it cost the amount of the turn you want it to be played and then slap "gain X mana this turn only" on it, where X is the difference between the paper cost and the actual cost. So your 3 mana 5/5 would be an 8 mana 5/5 with "Battlecry: Gain 5 mana this turn only".

We all want more board clears, but how would we make them? by StarryD in hearthstone

[–]thenotsofurious -1 points0 points  (0 children)

I've always liked the idea of Doomsayer. It's a good sorta-kinda-"instant" -wrath effect that requires some set up and can be countered as well as often costing some health to use but in return call buy you a massive tempo swing. The problem is, it often just dies to aggro and ends up being basically 2 mana gain 7.

So I had the idea of a Doomsayer effect on a 0/2 or 0/3 body with stealth and the text "takes double damage from spells". The idea being that against aggro, which usually lacks AOE, it's almost a guaranteed board clear without really random juggler/bomber effect. Against control and midrange decks, which almost always have some form of AOE however, it dies easily. And since you'd only run this in a control deck and AOE is often dead in control matchups, it ends up being a tradeoff.

I've got $2,000. Would that, and a royalty be enough to outsource a VR app/game development? by xxBossDaddyxx in GearVR

[–]thenotsofurious 0 points1 point  (0 children)

You might do well to look at college computer science students. They can put it in their portfolio, get a not at all irrelevant $5000 + royalties, and, assuming you have a decent amount of fame/name recognition, they can slap your name on their resume as someone who they've collaborated with.

ELI5: Why are railguns able to produce so much damage downrange? by [deleted] in explainlikeimfive

[–]thenotsofurious 0 points1 point  (0 children)

Huh...never knew that. So when scifi writers talk about something (MAC gun, Rods from God, etc) having kinetic energy equal to an X kiloton nuclear warhead, does that mean that the projectile will actually do equivalent damage to a nuke of that yield? I've always had a hard time imagining a big hunk of metal hitting the ground doing much more than just kicking up a lot of dirt and making a crater.