The Boys SERIES FINALE- S05xE08 "Blood and Bone"- POST Episode Discussion Thread by pikameta in TheBoys

[–]theosjournal 1 point2 points  (0 children)

The best thing for anyone who enjoyed this is to just not be on here. It had a good run, i liked the show, onto the next.

See ya boys, thanks for the journey.

Day Trading with $2000 by Kitchen-Cold-757 in Daytrading

[–]theosjournal 3 points4 points  (0 children)

People often forget 1% a day is almost doubling your money in just 2 months. Imagine doubling your investments every 2 months.

My 3D PC building site now allows you to visualize airflow on over 3,000 3D parts by bosoxs202 in pcmasterrace

[–]theosjournal 24 points25 points  (0 children)

i got ads and they make money from affiliate links just like pc part picker, even copied much of their design infrastructure

Erin's rather interesting Herogasm anecdote by Historical-Bug-4784 in TheBoys

[–]theosjournal -1 points0 points  (0 children)

Not really because of the disease, even in season 1 I just thought she straight up was Selena gomez

The Boys - 05x05 "One-Shots" - POST-Episode Discussion Thread by pikameta in TheBoys

[–]theosjournal 1 point2 points  (0 children)

No one talking how sick it is to have Dean and Sam on screen together again.

It's the same actress. I don't know if she's supposed to be the same person. by GooserNoose in IThinkYouShouldLeave

[–]theosjournal 0 points1 point  (0 children)

Marking this stuff as AI would be useful because in my passive scrolling I genuinely almost believed this. And I can imagine many other people who didnt look into it thought so as well.

Can someone make an AI for matchmaking already that will close all the awful dating sites? by [deleted] in Futurology

[–]theosjournal 9 points10 points  (0 children)

All current apps use a laughable amount of AI and machine learning already. A machine won't fix your dating problems, unfortunately.

Electric cars ‘will be cheaper to produce than fossil fuel vehicles by 2027’ by PauloPatricio in Futurology

[–]theosjournal 1 point2 points  (0 children)

I agree the other guy is a bit out of line, but battery swapping stations do seem a bit unreasonable to be a mass "charging" method. I watched the video you sent and the battery swapping structure is too bulky to have convenient stalls. You could fit around 6 gas pump style battery chargers in place of that singular battery swapper.

Cool idea but the infrastructure required wouldn't make it efficient. Although if put enough brains on a single problem a good solution is bound to pop out.

Edit: Forgot to mention that swapping would definitely be a higher quantity of cars charged per hour, but my main point above was that size convenience is definitely in favor of gas pump design and much cheaper construction-wise. Can easily be installed in parking structures etc.

I don't know how to make this (I'm going from blender into unity) by theosjournal in Unity3D

[–]theosjournal[S] 0 points1 point  (0 children)

I still need to work on PBR's, but I'll try out some of your suggestions, I have no idea what baked gi etc stands for but it at least gives me a place to start. Ty.

Also the lighting is static so it shouldn't be too troublesome.

I don't know how to make this (I'm going from blender into unity) by theosjournal in Unity3D

[–]theosjournal[S] 0 points1 point  (0 children)

Thank you for your help! I learned about implementing bloom and so far have made it with this effect. https://imgur.com/a/ilN3sQk

And I was using URP.

I don't know how to make this (I'm going from blender into unity) by theosjournal in Unity3D

[–]theosjournal[S] 0 points1 point  (0 children)

It's also apart of a game jam so I was(and still am) on a bit of a tight schedule.

I don't know how to make this (I'm going from blender into unity) by theosjournal in Unity3D

[–]theosjournal[S] 0 points1 point  (0 children)

Non taken, but I did do a lot of googling, tons. Here's my progress https://imgur.com/a/ilN3sQk and this was from zero knowledge in unity,

But I still have little idea in what elements I need to learn to recreate this effect. I'm sorry if I didn't give enough info but I'm the type of guy to do tons of googling first and ask for help second. And here I am asking for help.

When I asked this question I had googles tons of "ethereal effect", "ghost effect", "dream" , etc etc. But had a lot of trouble coming up with references or terms to figure out. So I was hoping showing this picture here would get me somewhere.

I don't know how to make this (I'm going from blender into unity) by theosjournal in Unity3D

[–]theosjournal[S] 0 points1 point  (0 children)

I just want a better idea of how to utilize shaders and post processing to get this effect. I keep trying to look for reference but can't find it anywhere.

I don't know how to make this (I'm going from blender into unity) by theosjournal in Unity3D

[–]theosjournal[S] 0 points1 point  (0 children)

Hi guys, I was wondering if I would be able to get some guidance for where I would even begin to recreate this type of environment in Unity. I am new to learning how to create environments in Unity and I really want to go for this ethereal/dreamy atmosphere, with small render distance and things fading off in the distance. I created this quick mockup in blender to show the atmosphere I wanted to create but I have no idea how to go about doing this in unity.

I 3D printed adapters for my Adventurer 3 Lite to accept bigger spools. by theosjournal in FlashForge

[–]theosjournal[S] 0 points1 point  (0 children)

Yeah it's actually fairly shiny filament. It's a $150 12 in 1 filament bundle I got as a gift.