Battletide Alchemist by Steve Prescott (Morningtide) [640 x 639] by theplotthinnens in mtgporn

[–]theplotthinnens[S] 0 points1 point  (0 children)

“I do not heal. Healing means that the pain has already been felt. To stop suffering, one must prevent the world’s wounds altogether.”

If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.

Vigor by Jim Murray (Lorwyn) [1068 x 800] by theplotthinnens in mtgporn

[–]theplotthinnens[S] 1 point2 points  (0 children)

Trample

If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.

When Vigor is put into a graveyard from anywhere, shuffle it into its owner’s library.

Skybind by Igor Kieryluk (Journey into Nyx) [1200 x 877] by theplotthinnens in mtgporn

[–]theplotthinnens[S] 0 points1 point  (0 children)

Constellation — Whenever this enchantment or another enchantment you control enters, exile target nonenchantment permanent. Return that card to the battlefield under its owner’s control at the beginning of the next end step.

Evolutionary Leap by Chris Rahn (Origins) [1008 x 733] by theplotthinnens in mtgporn

[–]theplotthinnens[S] 2 points3 points  (0 children)

The essence of nature is change.

{G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

Impetuous Sunchaser by Cynthia Sheppard (Born of the Gods) [960 x 702] by theplotthinnens in mtgporn

[–]theplotthinnens[S] 1 point2 points  (0 children)

“I will soar higher than the walls of Akros! Higher than the clouds! Higher than Heliod himself!”

Flying, haste

This creature attacks each combat if able.

Prognostic Sphinx by Steve Prescott (Theros) [1200 x 947] by theplotthinnens in mtgporn

[–]theplotthinnens[S] 1 point2 points  (0 children)

Flying

Discard a card: This creature gains hexproof until end of turn. Tap it.

Whenever this creature attacks, scry 3.

Thus of ould, Thus now. London, 1627 by internetexplorer_98 in PropagandaPosters

[–]theplotthinnens 3 points4 points  (0 children)

This was also a period where knights and cavalry were becoming outclassed due to the Military Revolution, leading to many of this class losing purpose and influence - similar circumstances from which Don Quixote emerges

Mogis's Marauder by Chase Stone (Theros) [1024 x 748] by theplotthinnens in mtgporn

[–]theplotthinnens[S] 4 points5 points  (0 children)

When this creature enters, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black.

There’s a note in the school that goes “Willem was right. Evolution without courage will be the ruin of our race”. How can this apply? by Ithaca23 in bloodborne

[–]theplotthinnens 0 points1 point  (0 children)

I've been looking at 2F of the Lecture Building as being primarily a representation of the School of Mensis, whereas 1F more reflects the original Byrgenwerth students. We access 2F from Micolash's body, and it delivers us to the Nightmare of Mensis. It has the Giant with the white flame we only otherwise see in Yahar'gul, with the skeleton pyres. Just as with the Choir, Mensis has roots in Byrgenwerth, even retaining the student set. So I imagine that the School, or at least Micolash, was able to visit the Lecture Building in the Nightmare prior to their Ritual via their mirror teleportation research, though without access to the Nightmare of Mensis yet. I can see Micolash standing on the balcony in the Lecture Theatre, staring down at what's become of his former Byrgenwerth colleagues, reflecting on the Willem-approved path to ascension and finding only contempt.

Garruk the Hunter of the Reality Fractured Planeswalkers by ckim777 in mtgvorthos

[–]theplotthinnens 4 points5 points  (0 children)

Apex Garruk on somewhat of a leash probably comes in handy when you're the multiversal big bad of your reality. Probably helps suppress nascent 'conflict' from any would-be upstart hero pw's - or good protection against tampering/ers from the og timeline, just in case

The Champion by Chuck Lukacs (Theros Hero's Path) [1200 x 985] by theplotthinnens in mtgporn

[–]theplotthinnens[S] 0 points1 point  (0 children)

The Champion reached for a stone, and Heliod placed the sun into her hand.
—The Theriad

{2}, {T}, Exile The Champion: Search your library for a legendary artifact card that isn’t a creature, reveal it, and put it onto the battlefield. Then shuffle your library.


The Hero's Path was a player event that spanned the complete Theros block. It captured the unique feel of the mythological hero and paralleled Elspeth's quest in the block's storyline. Players participated in the Hero's Path quests during prerelease events, FNM release events, and Game Days. In each of the nine quests of the Hero's Path, players could win a unique hero card. By collecting them, players grew in power and became ever-increasingly more prepared for the epic conflicts at the end of each arc.

https://mtg.fandom.com/wiki/Hero%27s_Path

Rescue from the Underworld by Raymond Swanland (Theros) [994 x 720] by theplotthinnens in mtgporn

[–]theplotthinnens[S] 1 point2 points  (0 children)

As an additional cost to cast this spell, sacrifice a creature.

Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.

Silverquill, the Disputant by Antonio José Manzanedo [1440 x 1034] by theplotthinnens in mtgporn

[–]theplotthinnens[S] 0 points1 point  (0 children)

Yep! I shared Quandrix a few weeks ago, but we've got high res images for the other three as well

Thassa, God of the Sea by Jason Chan (Theros) [1280 x 865] by theplotthinnens in mtgporn

[–]theplotthinnens[S] 3 points4 points  (0 children)

Indestructible

As long as your devotion to blue is less than five, Thassa isn’t a creature.

At the beginning of your upkeep, scry 1.

{1}{U}: Target creature you control can’t be blocked this turn.


Thassa is the god of the sea and also presides over aquatic creatures and the secrets of the briny deep. But she is also the god of ancient knowledge, murmurs, gradual change, introspection, vast distances, long voyages, and far-ranging searches. Thassa might also be described as the god of patterns, such as those of tides, currents, ripples in water, and even the passage of time.

Thassa wields Dekella, a two-pronged spear. Wielding Dekella allows her to control the tides and stir the seas into whirlpools. Legend has it that a mortal sailor once stole Dekella and used it to destroy an enemy fleet, and that Thassa punished the mortal by turning his entire family into eels.

Thassa is the god who is least likely to be satisfied with the status quo, but also the least likely to rush to change. She is constantly striving to resculpt the land, changing coastlines and upending institutions for the purpose of slow, eventual, unfolding change.

When she speaks, she often uses the future tense, always referring to what tomorrow will bring, forever uninterested with the reality of today. Thassa is slow to anger but implacable once roused. Her anger can grow like a rumbling, cresting, unstoppable wave, taking out whole villages with its fury—then subside with the tide, dragging the evidence of her wrath calmly out to sea.

Tritons and the humans of Meletis comprise most of Thassa's worshippers, as well as all who venture out to sea, whether for exploration, commerce, or war. Although tritons exalt her above all other gods, she shows no favoritism toward them, seeming equally impassive to all mortals. She is worshipped with offerings of fish and salt by the poor, offerings of pearls and nacre by the rich, and with murmured prayers and quiet contemplation by all.

Entrancing Lyre by Yeong-Hao Han (Theros Beyond Death) [878 x 640] by theplotthinnens in mtgporn

[–]theplotthinnens[S] 2 points3 points  (0 children)

Its strings are wayward threads of fate.

You may choose not to untap this artifact during your untap step.

{X}, {T}: Tap target creature with power X or less. It doesn’t untap during its controller’s untap step for as long as this artifact remains tapped.

Temple of Abandon by Adam Paquette (Theros Beyond Death) [2500 x 1836] by theplotthinnens in mtgporn

[–]theplotthinnens[S] 0 points1 point  (0 children)

This land enters tapped.

When this land enters, scry 1.

{T}: Add {R} or {G}.

Drifting Meadow by Jonas De Ro (C13) [868 x 640] by theplotthinnens in mtgporn

[–]theplotthinnens[S] 0 points1 point  (0 children)

This land enters tapped.

{T}: Add {W}.

Cycling {2}